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PSP Fanboy hands-on: PQ2


If you listened to our last fancast, you would've heard our ramblings on a little-known title called PQ2. The premise is ridiculously simple: get to the exit. However, to get to the end, you'll have to test your brain by navigating environments, moving boxes around in clever ways.

Certainly, a box-shoving puzzle game can't be too interesting. Incorrect. Our preview build of PQ2 features some incredibly slick presentation, with fantastic music and some really sleek menus. We really appreciated the tutorial system which breaks down each aspect of the game quite thoroughly. It may seem daunting at first, but the game tells you only what you need to know. For example, after passing a dozen practice challenges, the game tells me that I can easily pass the first ten levels of the game. The first ten puzzles focus only on the skills developed by the tutorial so far -- afterwards, we're allowed to go back into the tutorial to explore more complicated procedures.

The puzzles themselves progress very well in difficulty. As we continued through the game, we found the title to become increasingly challenging, with one or two puzzles giving us a real hard time. So far, we're very impressed by the quick load times, impressive presentation, and fun puzzles. We'll explore more of the game, such as the exciting level editor and infrastructure options, in our final review of the game. Until then, check out screenshots from the game in our updated gallery. Finally, don't forget to try out the Japanese demo to get a small taste of the title.

Gallery: PQ2

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Reader Comments

(Page 1)

1. Definitely getting this, since that demo had me hooked. I can't believe I never heard of the first one, but maybe it wasn't good. Anyways, I don't understand why anyone would need a tutorial, since everything seems pretty straightforward, just rearrange the blocks to make a path. Push, pull, lift, drop...do I really need a tutorial for that?

Posted at 4:53PM on Jun 5th 2007 by Saigon

2. I was also hooked by the demo, the first one wasn't on my radar at all. This and crush are the two I will be definitely picking up when the come out. If only someone would stock crush.

Posted at 5:25PM on Jun 5th 2007 by Brandon

3. To Saigon:

There are a lot more elements than just block-pushing. There's warps, police officers, and more. It's surprisingly sophisticated.

Posted at 9:12PM on Jun 5th 2007 by Andrew Yoon

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