
The platformer genre has been of a dying breed, and it's not hard to see why: there haven't been very compelling entries to the genre in quite some time. Crash isn't going to change anything, relying heavily upon standard genre conventions. In the light of a different PSP platformer, Daxter (or even Ratchet and Clank), Crash of the Titans simply doesn't provide enough.

For example, a voiceless Crash heads off an adventure to fight his series-long arch-nemesis. In light of the animated nature of Daxter and Ratchet, Crash's silence comes as rather unsettling. He's no longer a cool, suave character. Rather, he looks rather demented and is seemingly a rather unintelligent character. The poor dialogue and over-reliance on generic voice acting certainly hurts the game's overall presentation. Remember when we thought the Bandicoot was cool?
Other technical matters of the presentation hurt the game seriously, as well. Firstly, load times are much too long. Loading the game, loading a save file and then loading a level can take over a minute. Even saving is a serious hassle. Additionally, although the game is generally eye-pleasing, it has a very weak framerate that's easily disrupted by having two or more enemies on screen. Considering Crash seems to fight at least half a dozen enemies at all times, this can get quite painful at times.
Ironically, Crash stays true to its namesake and seems to simply crash once in a while. If a level takes too long to load, the game will freeze and the system will automatically turn off. Custom firmware couldn't even boot the game (so we weren't able to take direct-feed screenshots).

In spite of the technical flaws and questionable presentation, it's undeniable that the core gameplay of Crash of the Titans, is (at the very least) competent, even fun. Crash himself controls quite well, with spot-on jumping and fighting controls. (One note: Crash doesn't cast a shadow, which makes landing a few of the more difficult jumps that much more difficult.) As you collect orbs, you're able to unlock additional moves and combos, and Crash is quite able when fighting his foes. Although the combat system is far from complex, the developers have added a combo counter on the screen, encouraging healthy amounts of button mashing.
The real gimmick behind Titans is the ability to "jack" animals. When a large enemy is low on health, the player can press O and take control over the beast. Each one has a very different feel, which adds a significant amount of depth to the gameplay. Here, players become overpowered as they're free to jump from one beast to another, with Crash avoiding all damage. It's a lot of fun thanks to the destructible nature of the environment. However, we noticed that switching from one animal to another is problematic at times. Once in a while, Crash will simply disembark from his tamed beast, instead of jumping to another one. This is particularly bad in the lava levels, where failing to transition will end up in death.
Each level is linear and doesn't add much to gameplay variety. While there are a few boarding sequences, they do little to break up the monotony of the game. The developers have done a great job at providing additional objectives to encourage replay, but we doubt that anyone other than children will pursue the myriad of unlockables the game has hidden.

Crash of the Titans certainly offers a very solid, robust adventure. It lacks originality and depth, but manages to get the core necessities down right. There may be far better options on the handheld, such as Daxter, but those that are itching for a new platform game won't go too wrong with Crash of the Titans.
PSP Fanboy score: 6.5
See also:
Wii Fanboy review (7.5)
DS Fanboy review (7.5)
Reader Comments (Page 1 of 1)
10-23-2007 @ 12:37PM
Kspraydad said...
I just downloaded the original Crash to my PSP from the PSN...good times. Guess that and your review just saved me $35 on Titans.
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10-23-2007 @ 2:08PM
Peronthious said...
I don't know what you're talking about with it not working on 3.71 m33-2; that's what I'm running, and it works just fine. As far as game quality goes, though...quite meh. It's decent as far as a Crash game goes, and is certainly a step up for the series, but it seems to be just another case of too little, too late.
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10-23-2007 @ 2:59PM
pixelator said...
UI delays and convoluted menu layout can really cause a game to become unappealing. I've found many other PSP titles suffer from this - and it's a shame, because when you finally get into the actual play mechanic, these can often be otherwise really fun games.
As for the lack of originality and innovation to push the game past the aforementioned PSN title, again, something that too many PSP developers are doing wrong (and then blaming Sony or the system for the lack of software sales).
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10-23-2007 @ 5:48PM
panzerdrako said...
off the record: the game works in 3.40 oe-c...in 333 of course *evil grin*
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10-23-2007 @ 6:53PM
Jeremy said...
I'm guessing that's why it didn't run for you, you didn't have the CPU clock set high enough. In games that run at higher speeds, if you have it set lower, it doesn't run.
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10-23-2007 @ 7:22PM
PSP_Amigo said...
I think the game is fun, better than the old PSX flavors I have played on the PSP. At least this is not the 100th itteration of the same a game ala Mario...
My son and daughter like it much more than I so maybe that target audience it will reall do well for...
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10-23-2007 @ 9:16PM
Hasnat said...
me and my brother are playing it on psp phat 3.71 m33-2
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10-23-2007 @ 10:03PM
Augusto said...
I'm also running it on 3.71 M33-2, and the only problem i got is this one "Ironically, Crash stays true to its namesake and seems to simply crash once in a while. If a level takes too long to load, the game will freeze and the system will automatically turn off." No frame rate issue, and yes, the game is kinda meh... It's not excellent, not even great but it's not bad.
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10-24-2007 @ 8:03AM
lagunareturn said...
I ran the game as a backed up cso and the loading problems were gone as well as it ran quite well under the custom firmware, maybe the game should have been downloadable. This poses another problem, how many people know how to backup their game... I use filer and it always worked but the other problem who has memory stick big enough to make the backup.
Personnally i liked the game, sometimes the visuals are nice, as for the dialogue, i find it no different to crash 2 and 3. The gameplay feels like it went back to its roots where you just go up, which makes the levels more well developed (im taking about the game where crash and cortex are joined to together).
Maybe it is just me but I find it one of the more enjoyable platformers that is compared to the crash and spyro games that was released last couple of years.
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10-25-2007 @ 12:52PM
Jeff said...
I'm tired of platformers, especially for the PSP.
I was loving Daxter until the part where there's a time limit and you have to zoom around in the hovercraft. Just plain frustrating. The PSP controls suck for that kind of game.
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10-28-2007 @ 10:48AM
BACCARA said...
THANKS
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