Video game trends are fairly commonplace in the industry. For example, cel shading was the "it" thing to do a few years ago. Now, it's button mashing a la Resident Evil 4 and God of War. PSP games are not immune to this increasingly tiresome gimmick -- even Syphon Filter: Logan's Shadow (somewhat unnecessarily) featured the gameplay device.
Sonic Rivals 2 is proudly featuring the gameplay mechanic in its latest trailer, and we have to admit, it's probably for the best. Races will become interesting as there's more interactivity to each level. Instead of simply blindly moving forward from point A to B, the required button presses will add a bit more depth (or so we hope).
Reader Comments (Page 1 of 1)
11-03-2007 @ 3:26PM
Dmacleod14 said...
that isnt really button mashing. button mashing is like kingdom hearts combat. those are context sensitive button presses.
just saying
there's a big difference.
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11-03-2007 @ 8:31PM
au said...
didn't Sonic Rivals (1) already have this exact mechanic ???
(hit stump>press o/x/ect...)
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