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Posts with tag online

Online service ends for Lemmings, World Tour Soccer 2 [Update]

Online services can't last forever, especially if no one is playing the game. SCEA SCEE has announced that they're ending support for Infrastructure in the following PSP games:
  • Lemmings
  • World Tour Soccer 2
The games will go offline on June 30th, so if you're still playing these games, you may want to schedule a bit more time with them before then.

[Via GI.biz]

Homebrew FFVIII game goes MMO

Triple Triad is no ordinary piece of homebrew. Like Wandria, or Hexaxis, this title is pushing the limits of what we thought homebrew development could produce. But, this game isn't a graphical showcase. Rather, it's pushing the online capabilities of the system, becoming the first ever homebrew MMO game.

The game is based on the card game from Final Fantasy VIII, with over 330 cards from Final Fantasy VII, VIII and X (with XI to come later). Not only will you be able to buy, sell and trade your cards with others, you'll also be able to send each other private messages, chat during the game, and more. You'll be able to have a friends list, a blacklist, and you'll also be able to track the movements of other players. Quite ambitious, is it not?

Hopefully, this revolutionary project will be able to deliver on all its promises. There won't be too long to wait, though: the game is planned to release this Monday.

[Via PlayStation Forums, QJ]

Hands-on: Ratchet & Clank's online multiplayer

I competed against various members of SCEA, High Impact Games, and other members of the press today in Rachet & Clank: Size Matters' Infrastructure multiplayer mode. Having become comfortable with the controls in single-player certainly helped the experience quite a bit, as I was raking up the kills, quickly becoming number one in the leaderboard (that position was unfortunately lost over time). The online interface is easy enough, and seems unchanged from the multiplayer beta that I participated in months ago. However, there were a few glitches in the process: some games were simply impossible to join, unless it was through the game's Quick Game option. Also, typing messages in the chat room is quite a troublesome burden, simply because of the game's reliance on the PSP's default on-screen keyboard. I found it quite easy to accidentally disconnect from a room while chatting, so I opted out altogether.

The actual online gameplay was smooth, and surprisingly responsive. There wasn't any noticeable lag, and the graphics were on par with the impressive single-player graphics. The weapons are varied, as they are in the story mode, and can be upgraded through secret power-ups scattered throughout the level. However, the variety in weapons reveals that the game might not be too well-balanced, as certain weapons easily outclass others. One game ended in quite a bit of frustration, due to a camping sniper. While these kind of problems are common with online multiplayer games, it was surprising, and somewhat distressing to see.

Also, each game is limited to four players. After an hour of play time, I have to admit that this simply isn't enough to enjoy the multiplayer potential. Levels seem slightly too large for only four players, especially in objective-based modes, where you will only have one partner. Personally, I found the objectives of Iron Lombax mode to be unclear. It would've been helpful to have more guidance to the next objective, a la Unreal Tournament.

Ratchet & Clank's online multiplayer is not going to redefine online gaming. However, it is still an impressive effort, especially for a portable system. It's nice to see the developers include such a solid, but imperfect, experience ... and have it playable worldwide via Infrastructure. You'll be able to log-in and fight when the game ships next week. Expect a complete PSP Fanboy review soon. And don't forget to read past the cut to see all the multiplayer modes available in the game.

Continue reading Hands-on: Ratchet & Clank's online multiplayer

Homebrew Pong plays via the interwebs

This newly released homebrew program is both ambitious and underwhelming at the same time. It's Pong ... I'm sure you're familiar with it: you hit a ball with a paddle, and it goes back and forth. This decades-old game certainly isn't newsworthy. However, what is newsworthy is that it's online. Yes, Blackshark has somehow made an Infrastructure-enabled homebrew game. While Pong may not be the coolest game to play online, it's amazing to see such a development in the homebrew scene.

Of course, I haven't been able to get it to work online on my 3.03 OE-B PSP. Maybe I'm doing something wrong?

[Via DCEmu]

Sony CES keynote reveals PSP importance

Did you know that Sony launched a new system in 2006? Yeah, I know. Crazy. Sony's hyping up the PLAYSTATION 3 machine, but it's nice to know that the PSP will not be ignored in 2007. In fact, the PSP continues to be an integral part of Sony's plan for world domination. Peter Dille teased PSP fans with the following tidbits:
  • PSP has sold over 20 million units worldwide. This ain't no Game Gear, folks.
  • Remote Play hype: "So if you want to access Spider-Man the Movie in Milan from your PS3 in Milwauke... it's possible."
  • Expanded "online community" for PSP (pictured).
  • Portable gaming is increasingly important to the consumer: Sony obviously wants a large cut of the market.
Feel free to read Engadget's continuing coverage of CES, or check out GameSpot's archival video of Dille's keynote.

MGS:PO interview confirms game's awesomeness

The fine folks at IGN have interviewed Ryan Payton, Associate Producer at Kojima Productions, to kick off their week-long hype-fest on the soon-to-be-released Metal Gear Solid: Portable Ops. Just in case you weren't excited enough for this project, Mr. Payton reveals a few nice tidbits that will surely please any PSP owner.
  • "Single and multiplayer modes are totally integrated, thus prolonging the life of the campaign mode. Online is accessible from the campaign mode for good reason -- players bring one of their 1P Sneaking Units to the online arena."
  • "We have a number of Wi-Fi-enabled modes. First off is Game Sharing, allowing you to play MPO multiplayer with friends who don't own a copy of MPO." (Yes!!!)
  • "The official soundtrack is coming to Japan. It's a forty-four track, beast of a soundtrack. Norihiko Hibino, best known for his composition of the Snake Eater theme, is back with some really cool tracks for MPO."
Oh, and two more things:

IGN: Are there plans to port Portable Ops to the PS2, in the event that the game receives poor sales on the PSP?
Ryan: Absolutely not.

IGN: Will there be sequels if this proves to be the PSP's killer app?
Ryan: Absolutely. If the response to MPO is as good as we're expecting, you can look forward to new chapters in the Big Boss legacy on PSP. We still have many stories to tell about the early years of Metal Gear Solid -- I hope we can continue to do that on PSP.

::jaw drops::

Tell Capcom the obvious: add Infrastructure support to Monster Hunter

Monster Hunter Freedom is based on the PlayStation 2 game, Monster Hunter. The two share a great deal of similarities, like fantasy environments and dungeon hacking. But the PSP version of this Capcom adventure game is missing one key feature of the PlayStation 2 version: online play. Capcom has a survey available on their site, and it asks players the incredibly obvious: "What are your feelings regarding the inclusion or exclusion of true online multiplayer support for the next Monster Hunter Freedom?"

Hmm... do I want Infrastructure in my games? Hmm... I wonder... What says you?

[Via 1UP Boards]

PSP Fanboy hands-on: Ratchet & Clank

Did you successfully get into the Ratchet & Clank: Size Matters beta test? The packages have been going out to the lucky GAP members that were fast enough to get into this very exclusive group (only 2000 people were allowed to sign up!). I've been playing a few rounds online, and it's been an overwhelmingly positive experience so far. The graphics are smooth, and the controls are pretty solid. It's been very easy to jump into a game, and the network connection has been fantastic, with lag not noticeable at all.

Continue reading PSP Fanboy hands-on: Ratchet & Clank

New Coded Arms Contagion footage and details

Coded Arms Contagion didn't really impress former PSP Fanboy blogger Adam, and looking at new footage posted a few hours ago by Gamespot, it doesn't really seem like the game's shaping up too well. Although the original Coded Arms' randomly generated maps are no more, the controls still look awkward and sluggish, and the graphics and animations don't look too good, especially in light of Konami's other PSP gems. The controls are customizable, and the game will feature 20 hours of story-driven single player gameplay and 8-player online infrastructure multiplayer... but I can't really get too excited for this game. Why not check out some of the footage, and judge for yourself? (Hopefully, the game will shape up a lot more: according to IGN, the game's only 30% complete.)

Watch - Interview with producer
Watch - Gameplay footage

Cash Money Chaos video interview

Gamespot has a new video interview with Cash Money Chaos' lead designer. While the video doesn't offer any new info on the game, it does provide plenty of in-game footage of the game's bloody carnage. The designer compares it to Smash TV and Robotron, but with a crazy alien 70s game show feel. Keep this one on your radar: it'll be a mere $30 when it launches in Q1 2007, and it'll feature 8-player online infrastructure play with stat-tracking.

Cash Money Chaos' insanely bloody debut

You play an Elvis-imposter in SOE's newly announced game Cash Money Chaos. And like the original Elvis, you are captured by aliens, and are forced to participate in a "twisted 70s game show." No, you're not going to be playing The Price is Right. You'll have to fight through dozens of enemies, killing everything in your sight. This "uber fast" shooter appears to play a bit like Robotron, if it suddenly turned into Robocop instead: making people's bodies explode in buckets of blood. The game will come with more than 50 levels, and include online infrastructure play for up to 8 players.

If you're interested in some really brutal cartoon violence, and want to kill ninjas, hillbillies, clowns, pirates, and aliens, then you'll have to wait a while: Cash Money Chaos is coming "early 2007." Check out the official website to score some art and screenshots.

[Thanks, steve!]

Medal of Honor: Heroes with 32 player (online) multiplayer

Gamespot's On the Spot recently showcased an exclusive preview of Medal of Honor: Heroes, an upcoming PSP game which Peter Dille accidentally revealed during an interview a few weeks ago. Thankfully, the power of YouTube has given those of us that missed the show a chance to rewatch this amazing trailer. There will be "all new adventures" across "12 new European battlefields." Even more excitingly, there will be 32 player multiplayer, and as -Xenofreak- from the IGN Boards has pointed out, the PSP is capable of only 16-player Ad-Hoc. What does that seem to suggest? Yes, it looks like there might be 32 player ONLINE multiplayer! The game is set to hit in Fall, so the wait won't be too hard.

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