Gadling's resident pilot explains what life in the cockpit is like

Konami Gamers' Day: feel like you were there

You like-uh the Castlevania, yah? Good! Here's more video from the fine folks at 1UP. Hey Konami, where was my invite to your awesome Konami Gamers' Day? Join me as I feel neglected by Konami, and watch these videos: it'll feel like you're actually at Konami Gamers' Day!

After the break, you'll see tons of Castlevania footage, Coded Arms, and Brooktown High.

Continue reading Konami Gamers' Day: feel like you were there

New Coded Arms Contagion footage and details

Coded Arms Contagion didn't really impress former PSP Fanboy blogger Adam, and looking at new footage posted a few hours ago by Gamespot, it doesn't really seem like the game's shaping up too well. Although the original Coded Arms' randomly generated maps are no more, the controls still look awkward and sluggish, and the graphics and animations don't look too good, especially in light of Konami's other PSP gems. The controls are customizable, and the game will feature 20 hours of story-driven single player gameplay and 8-player online infrastructure multiplayer... but I can't really get too excited for this game. Why not check out some of the footage, and judge for yourself? (Hopefully, the game will shape up a lot more: according to IGN, the game's only 30% complete.)

Watch - Interview with producer
Watch - Gameplay footage

First impression: Coded Arms Contagion

We're still not sure why Konami was so defensive about the new Coded Arms, considering that they wouldn't let us into their press event and all, but it could have something to do with the complete awkwardness of the game.

When I showed up to finally see what Contagion was all about, I was a little bit disappointed with how uncomfortable the whole thing felt between my hands. Graphically, it was okay for an FPS on the PlayStation Portable. Not any better looking than the first installment though.

Continue reading First impression: Coded Arms Contagion

New Coded Arms: Contagion slated for PSP

More early previews from the show floor reaveal a new installment to the Coded Arms franchise for Sony's PlayStation Portable. This unsolicited picture shows the new Coded Arms: Contagion getting prepped for play. We won't be able to formally get our grubby hands on this until tomorrow and Wednesday, but PSP owners will be craving some fresh titles coming out of E3.

The handheld doesn't have the best track record for new and innovative games (erm... homebrew?), so hopefully this title will provide something that PSP gamers can sink their thumbs into.

Can First-Person Shooters flourish on the PSP?

Not many people liked the control scheme with Coded Arms, and early reports are already stating that the forthcoming Katamari Damacy game for PSP will use the face buttons as a secondary directional pad. While we're not one to complain vehemently about game developers attempting new control schemes for the PSP, at some point the expectation of having players control direction using the four buttons on the right does seem more than a bit excessive. Having to manipulate a game in that way can be quite a clunky experience, which is one that I don't particularly look forward to doing for the duration of the game's lifespan.

I admit that there's always room for a person's ability to adapt to these types of control layouts. It may even give some sense of accomplishment to players that they were able to beat a game despite the wonky controls. But how many gamers out there are actually willing to take the time to adjust to a new control mechanism just for the heck of mastering yet another obscure talent? In that regard, seeing as First-Person Shooters these days almost require that the controls for lateral movement be separated from the "look" ability, do you think that the FPS genre has a chance to ever reach maturity on the PSP?

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