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Most airlines don't allow you to use wireless devices on airplanes. In Japan however, gamers have been able to multiplay to their heart's content while in flight. That's changing now though. Japan's Ministry of Land, Infrastructure, and Transport has decided to ban wireless gaming from all flights. The reason for the move is because apparently wireless devices can interfere with the airplane's instruments. Maybe this move was done because a small Japanese child controlled a plane with his stylus. That or it's just precautionary (but I do like the touch screen pilot idea).
[Via Wired]
At least if the US version is to have the same features as the Japanese one . Square Enix has told IGN that the Japanese version of Final Fantasy Tactics: The Lion War will have two player battles with a red team vs a blue team so that there is no confusion as to who you should injure mid-combat. Also you will have a limited number of turns to be victorious, thus preventing a tactics wimp from just running during an entire battle. I can't see them cutting this feature in the US given the popularity of multiplayer in the US, but I suppose we'll have to wait for confirmation to be sure.
Continue reading Hands-on: Ratchet & Clank's online multiplayer
A few steps away from Sega's booth at DigitalLife was Konami's. I got a chance to talk to Matt Knoles, product manager for Konami, and play a few rounds of multiplayer from the upcoming Metal Gear Solid: Portable Ops. Although Matt couldn't reveal anything new to you guys, the ability to go hands-on with the game was exciting. Four PSPs engaged in the battle, and I got into the control scheme very quickly. It was relatively simple to move around, lock on and start firing away. It was a great deal of fun, but I worry that the multiplayer may be a bit too shallow. The gameplay was fun, easy to pick up, and graphically very impressive, but at the same time, it felt unrefined. It wasn't hard to find yourself fighting with the camera, and entering first-person view seemed to give you a distinct disadvantage in the game.
"It actually runs well with the maximum number of people playing. EA hosted a 32 player deathmatch event for members of the press recently to prove just that. The process of signing in and getting started is simple and relatively pain free."Unfair. I wanted to be part of their party too! Well, it looks like us gamers have a lot to look forward to. According to IGN, the game featured a respectable framerate and very little lag, even with 30+ players in the match. The server did fail once during the test, so hopefully, EA will be able to work out all the kinks before the game ships in less than two weeks.
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