The blog entry also reveals a few interesting facts about the PSP version of echochrome, notably that the simple-looking title is surprisingly stressful on the hardware. It may surprise you to hear this, but the game takes up all 333MHz of processing power the PSP can take advantage of.
echochrome gets $5 PSP expansion today
The blog entry also reveals a few interesting facts about the PSP version of echochrome, notably that the simple-looking title is surprisingly stressful on the hardware. It may surprise you to hear this, but the game takes up all 333MHz of processing power the PSP can take advantage of.
echochrome team working on new puzzler, not sequel

Instead, Fujiki is working with Japan Studio on an entirely different game that uses yet another method of "trick imagery." What does that mean? We're not entirely certain, but considering the incredible fascination we have with echocrhome, we can't wait to see what surprises they'll have in store for us.
[Thanks, Kyle P.!]
Sakamoto describes his inspirations for echochrome's music
How does one craft the music for a game like echochrome? It must have been a challenge to create the ambiance necessary for such an abstract puzzle game, but Hideki Sakamoto was up to the challenge. Speaking with Siliconera, the musician noted the need for simplicity to match the game's visual style. echochrome is a game that needs no language, and Sakamoto wanted to convey that through a sound that's universally appealing. "Considering that the visual aspect of the game is strikingly simple, I had it in mind not to let the music overpower the overall design. I wanted to avoid distracting the player by using unusual sound effects or unfamiliar instruments. Classical music seemed to me the best choice because it is universal."One of the challenges of crafting the musical landscape for echochrome was creating a sound that doesn't necessarily move the player in a particular way. "In Echochrome, the important thing was for the player to have such feelings, just for their own sake. There was no sense of striving to manipulate the player's emotions, and that was something of a realization for me as a musician."
Please read the entire interview at Siliconera for more. It really is quite fascinating. Samples of the soundtrack can be heard here. The soundtrack is available for import at Play-Asia.
Patapon and echochrome devs to speak at Develop
The teams behind the creative PSP games, Patapon and echochrome, will make an appearance at this year's Develop conference in July. Atsushi Li, director of Pyramid and Junichi Yoshizama, associate producer of SCE Worldwide Studios will discuss the tribal music game Patapon. Jun Fujiki and Tatsuya Suzuki will speak about the mind-bending echochrome.
"We are privileged to welcome Ii-san, Yoshizawa-san, Fujiki-san and Suzuki-san to the Develop Conference and are thrilled that we can offer our delegates the opportunity to be inspired by what can only be described as some of the most creative video games designers on the planet," said managing director of Tandem Events, Andy Lane.
Echochrome differences: JPN UMD versus NA PSN
It's interesting to note the differences between echochrome's Japanese UMD release and the North American PSN-only release. The North American downloadable version lacks two of the three play modes found on the original Japanese UMD. The two modes that were cut are "pair" and "other," while "solo" is the only one found in the NA game. Pair requires players to take two pairs of alike-colored figures and make them tag one another, while other makes players hit echoes as done in solo, but while avoiding other moving figurines.Now, there's no reason to complain about the exclusion. The NA version only costs a fourth of the price (10 bucks compared to the Japanese UMD's $38) for one third the content, and you can see from the math that it's not a bad trade off. This makes us wonder, however, if that missing content will be brought over to North America via expansions on the PSN. If the game does well, then why not?
And by the way, this ugly box art you see here is from the European UMD version set to come out in June. God, it is ugly. Couldn't emphasize that enough. Gladly, that's one bonus us North Americans have -- not having to see this every time we want to play echochrome.
These echochrome vids inspire you to think
If you haven't picked it up yet, then watch the vids anyway. You might just find something alluring about faceless avatars and endless walking. Also, don't forget that we're giving away a copy of the game for free, so make sure you enter.
Win a copy of echochrome!

- To enter this giveaway, leave a comment with the biggest prime number you can think of.
- You must be 18 years or older and a resident of the US or Canada (excluding Quebec).
- Limit 1 entry per person.
- This entry period ends at 12:00pm ET on Monday, May 5th. We'll randomly select 1 winner at that time.
- For complete rules, click here.
American PC Store update for May 1st

Playable content
- echochrome full game ($10)
- echochrome trailer (free)
- Burnout Paradise Wyclef "Fast Car" video (free)
- Four echochrome wallpaper (free)
echochrome coming back at you tomorrow
Stay tuned for our full review.
echochrome soundtrack resonates in Japan
Wish you could have the soothing strings of echochrome with you everywhere you go? Looks like the popularity of Sony's intriguing puzzle game has greenlit production of the soundtrack CD. Available on May 21st in Japan, the CD will include 13 tracks from the game, including such hits as "prime #3" and "prime #9973." These hits will undoubtedly open your mind to new kinds of perspective -- please don't listen to them while operating a motor vehicle.The soundtrack CD will retail for the standard price of 2,940円 (~$28.21 US).
echochrome demo strikes US PSN tomorrow
The fine folks at SCEA wanted us to tell you that an echochrome demo will be available in tomorrow's Thursday PSN update. If you haven't been keeping updated, echochrome is a unique downloadable puzzle game that plays with perspective. Watch the trailer above to get a feel for the game.
This is the same demo we made available a few weeks ago. SCEA's Scott Goryl added: "Yes, this is the same demo that was available on the Japanese Store. Except, well, you know, with English." That's an added plus for many of you, we're sure.
Until then, check out our new updated gallery of the PSP version.
echochrome on UMD in Europe says official site
We suspect the reason for this might be that the European PC Store hasn't really taken off, with SCEE saying very little about the service since it was launched. As for the release date, we've had echochrome penciled in for May for a wee while now, so no surprises there.
[Via Pocket Gamer]
echochrome getting US release, only $10
A level editor is included with the game, but unfortunately for PSP owners, trading levels can only happen via local Ad-Hoc, not Infrastructure. We're hoping that with Memory Stick, it'll be possible for friends to simply e-mail levels to each other.
Penny Arcade obsesses over echochrome

Well, we're pretty sure the readers of this site want the best possible gaming experience on the go.
echochrome downloadable demo

1. Download the demo zip file. [Click here for direct download from PSP.]
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy NPJG90019 folder into the GAME directory. Make sure there are no sub-directories in this folder.
Check out our demos site:
demos.pspfanboy.com















