Also mentioned during the interview is a vehicle customisation tool. This will allow players to produce their own skins for their ships, Forza 2 style. While it is unclear as to how exactly this will work, we assume that the actual designing process will take place on a PC, with the edited texture downloaded onto the memory stick for use in the game.
This has never been done before on the PSP and, with the right amount of 'Game 3.0' added, could make for an exciting new dimension in WipEout gaming. Buckley already mentioned his idea for a ship texture contest. Though he might have to come up with a better prize than a date with him, if he wants a decent amount of entries. The only danger with functionality like this is that people will be spending more time designing their vehicles than they will be driving them.
Reader Comments (Page 1 of 1)
6-19-2007 @ 10:35PM
"WipEout Pulse interview reveals vehicle customisation tool"
Sorry to be an ass, but "customisation" is spelled "customization"
This new feature makes me want to buy the game even more.
6-19-2007 @ 10:52PM
Kevin Gass said...
Sweet I hope its more like Forza, and not like Mario Kart DS
6-19-2007 @ 11:55PM
This sounds really neat, especially considering how people will compete to have the most badass looking ship on infrastructure.
Damn, I can't wait for this game. I can only imagine how gorgeous wipeout for ps3 is gonna be.
6-20-2007 @ 10:11AM
Andrew Yoon said...
Yeah, Jem is our writer hailing from the UK. He spells things a bit differently than we do.
6-20-2007 @ 11:37AM
Guess I really am an ass. Sorry about the ignorant American thing.
6-20-2007 @ 5:23PM
Sorry to be a dick but it can be spelled either way