As acclaimed as Wipeout Pure was, many found the game unbalanced in terms of difficulty. In an interview with IGN Australia, lead designer Colin Berry noted: "Some people felt that Pure was perhaps too hard and that they didn't get to enjoy the faster speed classes as they were too fast and also the AI was too hard. We also had the hardcore Wipeout fans saying that the game was a little too easy and they wanted something more challenging to keep them coming back."
In an attempt to make the game more accessible to gamers, the team has now separated the difficulty from the speed. "We then have an easier setting which will allow players to play at the higher speed classes against less competitive AI, thus they can enjoy the speed of the game without always feeling they have no chance to compete. Then we have the hard difficulty setting which means that even on the slower speed classes, the hardcore Wipeout fans will face a challenge from the AI, and at the higher speed classes they have something to keep them coming back again and again."
Certainly, this will allow novice players to play at faster speeds ... a welcome change from the original. For more details on Pulse, make sure you read IGN's full interview.
Separating challenge from speed in Wipeout Pulse
Posted Jun 15th 2007 12:00AM by Andrew Yoon
Filed under: Interviews, Wipeout
Tags: colin berry, ColinBerry, ign, wipeout, wipeout pulse, WipeoutPulse
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Reader Comments (Page 1 of 1)
6-15-2007 @ 2:13AM
Chris Matchett said...
The AI wasn't hard in Pure. It just flat out cheated. Ships were getting weapons randomly so you could be hit bit a missile on second then 3 seconds later hit by a quake despite passing to weapon pads.
Reply
6-15-2007 @ 4:52AM
Hashbrown_Hunter said...
the A.I. was hard to compete against, but that's what made the faster levels more fun. You have this sudden rise in speed AND you have to deal with insanely harder A.I. every time you move up a class. I felt so challenged that I had to keep going to see how far I could get. It was fun.
I do like this approach they are taking though. I appreciate the fact that they listen to their fan base and are willing to fix the game structure. This is what the best developers do.
Reply
6-15-2007 @ 9:14AM
Alex said...
:D
Reply
6-15-2007 @ 10:59AM
gullum said...
I guess you would consider me a hardcore wipeout fan. i bought the first one for the PS1 and then was completely hooked by wipeout XL. I think Pure was staying very close to what Psygnosis did with with the franchise early on and I really liked that. catering to noobs might get them more sales which is awesome, but I'm glad they didn't sacrifice the challenge for guys like me who revel in the competition from the speed and ramped up difficlty.
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6-16-2007 @ 1:10AM
Jitty said...
Meh, wipeout pure was my very first wipeout game and I thought the difficulty was fine. It gradually built me up to the hard phantom class...
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