Puzzle Quest sequel in the works
If Final Fantasy can reach the double digits, why can't an RPG puzzler also have sequels? In a recent interview with the creators of Puzzle Quest, IGN learned that not only were the creators surprised by how quickly the title has sold, but that they are also working on a sequel. Infinite Interactive's CEO Steve Fawkner said: "We have enjoyed creating (and playing) Puzzle Quest so much that I think we wanted to start on a sequel the day the game was released. The right thing to do, though, is to spend some time gathering ideas, discussing new features, and listening to our customers before we dive right in and start work on a sequel. But I can almost guarantee that, barring the most unfortunate Act of God, you haven't seen the last Puzzle/RPG hybrid to come out of Infinite Interactive."
If that still doesn't convince you that a sequel is in the works, Puzzle Quest's publisher D3 also chimed in about a sequel possibility: "Puzzle Quest: Challenge of the Warlords is considered one of D3's key franchises. Absolutely do not count out the possibility of an amazing sequel to this remarkable game."
So what changes would you like to see in this inevitable sequel?
PSP Fanboy hands-on: Cube
We've spent a lot of time with D3 Publisher's upcoming action puzzle game, Cube. The basic premise of the game is quite simple: get your cube to the exit. Of course, as is the case with all puzzle games, it's not going to be that easy: you'll have to avoid various traps along the way, lest you meet a blocky death. There are a few elements that spice things up along the way. Firstly, your cube can stick onto any side of the platforms. The game encourages you to traverse through levels any way you want: upside-down, on its side, right-side up. The three dimensionality of the game is interesting, and it opens up a lot of gameplay possibilities.
There are quite a large number of puzzles to tackle in the game, which is a huge plus. Also, there's a level editor so that you can create and share your own puzzles. Our early build doesn't have it, but the final retail version will also have Game Sharing, so you can play with other PSP owners that don't have the game. Considering its budget price ($20), there's a great amount of content, making Cube easily one of PSP's greatest values. However, we're a little concerned about a few presentation issues. It feels like everything is a bit too sluggish: the controls feel a little too slow, and the load times seem a bit too long for a game with such minimalistic graphics. Most annoyingly, you must reload the entire level when replaying it--this will prove to be quite frustrating in the more difficult levels.
Hopefully, these quirks will be ironed out before the game's official release on April 24th. Expect more coverage on PSP Fanboy closer to the game's release.
Which Cube would you rather have?

While searching the webbed world for info on the D3's PSP puzzler Cube I came across another game called Cube. Now this other Cube may not be available on PSP yet, but perhaps the fact that there's D3's Cube coming to PSP might keep this more advanced Cube with it's blazingly advanced graphics off the system. Not to mention the fact that I doubt the copyright police would allow there to be two games named Cube on the PSP. So I say to you reader; if both games lived in a world of Highlander where there could be only one, which Cube would you like to see on PSP? D3's Cube or Monotech Power Game Unit's Cube?
Video evidence after the jump ...
Try before you buy: Puzzle Quest
Puzzle Quest is trying to do something different by combining the puzzle and RPG genres. The dangers of trying something new is that it has a high chance of failure. Luckily for those interested in Puzzle Quest, there is a PC demo online now so you can try before you buy. Much like that drug dealer that gives you your first taste free, Infinite Interactive wants you to get hooked on the demo so you rush out to purchase Puzzle Quest. Is this unique game worth your time? After trying the demo, I think this game will be a cult hit for sure. Giving purpose and story to a puzzle game definitely adds to the experience and the art is well done. But luckily for you, the demo will allow you to make up your own mind. What do you think of Puzzle Quest?
[Via Joystiq]
[Update 2: Provided direct link to demo.]
[Update 1: Corrected formatting.]
New puzzler, Cube, encourages sharing
[Via IGN]
WTF?! PSP Fanboy's 1000th Post!

It's been a long time since PSP Fanboy opened its doors and said "Hello World!" In fact, it's been one thousand posts since that time. Here are some of the more memorable moments in the past one thousand posts:
- Our first-ever user comment!
- Our first-ever Japanese sales report! (PSP's best-selling game was Brain Trainer Portable... original)
- The first time Samuel L. Jackson was pictured on the site
- The first time we used "WTF" in a title
- The first time we showed you people breaking their PSPs for fun
- The first time we had more than 30 comments (also: The first time we pitted the DS against the PSP, proving that flame bait = the mad traffic increase)
- The second time we announced the site going live (strange...)
- The first time prolific comment poster pixelator made a comment
- The first time new blogger Andrew Yoon wrote a story
- The first time new blogger Chris Powell wrote a story
To win your copy of WTF, think of a new meaning for the acronym. The PSP game stands for Work Time Fun. Try to think of a new, funny meaning for it (besides the obvious one).
For example: Wax That Fanny, Women Touching Franks, Wank The Ferret, etc.
Post a comment with your idea, and we'll choose one random person to get the game. The winner will receive their prize after 9/26/06. Contest ends on 9/12/06. Thanks, D3 Publisher!















