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We have a new blog competitor: Sony


Uh-oh ... are the PlayStation Fanboy blogs in trouble? Sony has thrown off their gloves, and they're ready to go head-to-head against us in the blogosphere. The top people from Sony Computer Entertainment America will be sharing their thoughts on the state of PlayStation, and will undoubtedly leak a few secrets along the way.

The PlayStation.Blog will feature "product news and title announcements to developer updates and industry opinion posts – all of which will come straight from the people here inside SCEA who are working, thinking and playing with this stuff every day." (Editor's note: it's two words, Pat.)

Of course, we kid about this whole "competitor" thing. We've pushed Sony incessantly on getting more proactive with the gaming community, and it looks like they've finally taken our advice. This is a step in the right direction, and we can't wait to find out more from the PlayStation.Blog.

Ratchet & Clank heads to gold; developers ruminate

High Impact Games, developers of the upcoming Ratchet & Clank: Size Matters, has started their own blog at Club IGN. Obviously, it's filled with tons of PR-talk that hype up the game. However, considering the impressive footage of the game we've seen so far, I think it's safe to give the team the benefit of the doubt, and assume the game's at least pretty decent. With the game's release now only a few weeks away, the game is quickly approaching gold status. A few random tidbits of note from their blog:
  • On control: "I find myself switching between analog stick and D-pad moment to moment, depending on whether I'm platforming or annihilating angry robots with upgraded Lacerator."
  • On graphics: "[Ratchet]'s been cut down to half his normal polys, but the furry little guy looks almost indistinguishable from his PS2 counterpart!"
  • On mini-games: "It's a real joy to see Clank hold his own in the demolition derby game. Is that a gleam of anger I see in his tiny green eyes? Malice?"
High Impact promises more updates to their blog soon, so those of you interested in the game may want to bookmark their Club IGN page. We'll have a full review closer to its February 13th launch date.

Sony flog and more remembered at 1UP


Sony's fake blog, "All I Want for Christmas is a PSP," still lives in infamy. It hit number three on 1UP's list of "top ten WTF moments of '06." "Chock full of painfully awkward slang, the whole thing peaked with a horrendously embarrassing hip-hop video that as much as we'd like to we just can't un-watch." If you missed out on this marketing blunder, check out the links below:

See also:
Flog archived for your pleasure
PSP for porn, pedophiles and Nazis ... according to FOX

[Via Joystiq]

Why don't portables get more respect?

The DS sells more than most consoles. The PSP has some games that look better than many PS2 games. Despite this, there are few magazines or websites devoted to portables. When the web or a mag do focus on a portable, it always seems to be to a lesser degree. If you need any proof, just look at the number of portable games that go un-reviewed compared to consoles. But when the sales are up as is the quality of the games, why do handhelds still get shafted?

They're a substitute

It seems as though some gamers and press view portable games as a substitute for "real" gaming. Just something to pass the time when you're somewhere unpleasant and unable to play a console game. While it is true that the very nature of a portable game is to give you gaming on the go, it doesn't necessarily mean it isn't as fun or as valuable of a gaming experience as console games. Anyone who's gotten sucked into Lumines or Vice City Stories for hours can attest to that.

Kid Stuff

While it's true that many games aimed for children have been released for portables through the years, there's no shortage of great games for any age. Especially this generation of portables, it seems more and more portables are aiming their sights for older gamers. Brain Age, Metal Gear and GTA are proof enough that in no way are portables just for the playground.

Less vocal fan community

One thing that hurts the portable gaming community is that despite the great sales for systems and games, the fan community is far less vocal than the typical console fan base. Of course part of this seems to be self perpetuating since if there aren't many online or print sources for portable gaming, there are obviously less places for those fans to express their feelings.

Not as many huge titles

Some would say that the portables lack blockbuster titles and that is why they garner less attention. This hardly seems like a good excuse though since at this point nearly every blockbuster franchise has a version on handhelds. From Metal Gear to Mario, if there is a big game on a console there is typically a counterpart on the portable. Not only that, but some portable games consistently sell better than most console games.

So while there may be no good reason portables get overlooked, it does seem like they're on there way to reversing this fate. With the increased importance of blogs and forums in the gaming world, it seems like only a matter of time before portable games do get the equal respect they deserve. Until then, the average gamer may just be too busy playing their PSP to even care.

Make your own PSP-compatible blog


Long before I started to write on PSP Fanboy, I had a personal blog, and I worked hard to ensure that it was PSP compatible. Now, there's an easy WordPress plug-in for bloggers that will automatically detect and render a PSP-formatted version. Cool, no?

WordPress is one of the leading blog platforms out there, so if you're already blogging, this might come quite in handy. If any of you have PSP-formatted blogs, feel free to share them here!

[Via Joystiq]

Sony's flog the best of 2006


The Consumerist is running a poll, chronicling the worst of the worst fake blogs (flogs) to hit the web this year. Among the contestants are Walmart, McDonald's, and of course... Sony's PSP. The "All I Want for Xmas" fiasco caused even more bad publicity for Sony, painting them as desperate for PSP sales. Hopefully, 2007 will see a change in marketing tactics: one that doesn't involve the use of a middle-aged man pretending to speak like the kids.

As of writing, the PSP flog is leading the pack with 74% of the vote.

Flog archived for your pleasure


Just in time for Christmas, the "All I Want for Xmas" flog (contraction of the words fake blog; blog, of course, is a shortening of weblog; weblog, of course is a compound word created from web and log; and logs are better than bad ... they're good), has been reuploaded by the Consumerist (complete with awful YouTube vids) after its sudden disappearance. Apparently, they wanted to preserve "this importance [sic] piece of internet poo."

[Via Joystiq]

Learning from Sony's viral blog mistake

"From this point forward, we will just stick to making cool products, and use this site to give you nothing but the facts on the PSP."

These were the last words of Sony's viral-blog-gone-bad. The site is now suspiciously empty, showing how empty that apology/promise really was. Advertising Age did an interesting write-up on the whole ordeal, making note that the FTC is now taking steps to ensure that companies disclose the true nature of any viral communications they produce. The article has four things to learn from Sony's mistakes, and I found the following to be most important: "The consumer is smarter than you think, alternative marketing tactics must be genuine, authentic and in today's world, transparent." As Penny Arcade smartly noted, "The reality is that no agency can create viral marketing, this is the sole domain of the consumer."

Sony has to stop thinking we're idiots, and start treating us as educated consumers that know what we want. The homebrew community is a testament to that statement. Sony: listen to the gamers, read some PSP Fanboy and Joystiq, and figure out what we want.

[Via AdJab]

Fake blog admits it was "too funky fresh"


It looks like the now-infamous Sony blog, "all i want for christmas is a psp," is going to keep it real. Shockingly, the blog writer "isn't a real hip-hop maven." The apology states that the blog will now be used to give "nothing but the facts" on the PSP, but we're sorry, Sony. No way you're going to compete with us!

All I want from Sony is better advertising

The Internet is filled with tons of awful, awful things. And the people of Something Awful make their living looking for the Internet's worst. They discovered a Sony-owned and operated blog called "all i want for xmas is a psp." While many PSP enthusiasts will agree with an idea like that, the blog is clearly corporate. Watch this video, found on the site, which features a suspiciously old looking white "teen" that performs a video so bad, it's not even funny. Do you think this kind of advertising would work... on anybody?

[Via Joystiq]

Viral blog takes girl to the broken lands

Viral ads are the hottest thing in advertising right now (see examples here and here). They try to spark your interest, so that you spread the site/idea/product around to a friend, like you would a disease (like how I caught this cold!). One reader, Mike Sutter, discovered a blog called "Honey for Tango" which focuses on a girl's encounter with the paranormal. This could haven been a convincing, and interesting viral blog, but unfortunately, it seems like the reveal happened too soon: her latest entry over-enthusiastically hypes the upcoming Dungeon Siege: Throne of Agony.

The game itself looks interesting, but her obviously fictional blog does a poor job of getting me excited about the game. Also, I understand the game is releasing on Halloween, but in my opinion, the blog's focus on the supernatural doesn't seem to mesh well with the fantasy environment of the game.

The tech behind Death Jr. 2


IGN's Death Jr. 2 blog has been revealing some real gems of info. The latest entry goes into the technical aspects of creating the game. Read the lengthy, but genuinely informative, blog to find out more on what kind of evil magic programming the team had to do to get HDR lighting running in the game. It gets pretty complicated, showing off scary XML code. I was personally fascinated by the images from the developer's tools (PB Viewer and Maya Viewpoint)-- this is the kind of behinds-the-scenes stuff that we don't get enough of. The blog also explains more complicated-sounding things like vertex lighting and light seams. Finally, they reveal some of the special visual effects the game will employ: softening, eggcrate, fisheye, ripple, and vortex.

All this technical mumbo-jumbo's being thrown around to razzle dazzle us, and I have to say it's sort of working. Although the game is going to pretty, the real test will come the game ships this Halloween, when we'll be able to test all of its gameplay.

Lumines II website opens, links to PSP Fanboy


We at PSP Fanboy love Lumines... and apparantly, the people of Lumines love us right back! The official website just launched, and within the slick-looking interface, you'll see upcoming competitions, a wallpaper creator, and more. It appears the site will expand over time, to include a blog, a "music hub" and more. Most excitingly, if you check out the Links section (click the green box), you'll see that Joystiq and PSP Fanboy are listed in their Links section! A mere mortal like me feels honored.

See also:
Exclusive Heavenly Star fan pack




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