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GripShift remixed on PS3; PSP owners to get sequel


IGN blogger chubigans had the chance to talk to GripShift executive producer, Mario Wynands. Gripshift joins a number of games, such as Tekken: Dark Resurrection that are making the leap from PSP to PLAYSTATION 3. The "racing platformer" will feature some obvious improvements, such as HD visuals and real-time lighting, on the next-gen console.

However, PSP owners need not fret that they're being ignored. Mr. Wynands states, "It is definitely our intention to produce a full sequel of GripShift for PSP." While a sequel is exciting, what gets me truly revved up is the potential for a new original IP, something the PSP is certainly not unfamiliar with: " For PSP in particular, it's been interesting. We've certainly seen some great new IPs hit the handheld, made possible by the PSP being powerful but relatively cheap to develop for in comparison to console and also with a solid user base in place... We intend bringing more original IP to the PSP platform."

For the rest of this lengthy and revealing interview, head over to Club IGN.

EA's Larry Probst denies PSP gamers original games


Newsweek's N'gai Croal (awesome name) had a chance to talk to Electronic Arts' CEO, Larry Probst. Love them or hate them, EA is a major player in the industry, and their games have the power to move hardware units. Croal asked Probst about making original games for the PSP, something that seems outrageous to the CEO: I'm not so sure that I agree with the premise that we're strategically focused on building original product for the PSP. "That's news to me. It's more likely that we would target platforms like the PS3, Xbox 360 or Nintendo Wii if we had an original in mind. Our strategy on PSP has typically been to take the franchises that we build on other platforms and exploit them on the PSP."

Croal points out the success of Grand Theft Auto: Liberty City Stories as one reason why publishers should look into making exclusive games for the handheld. However, Probst believes that without more units out there, the chances of original PSP games from EA is slim. Like the rest of the sane world, he notes that Sony should lower the price, and maybe even make a redesigned console, in order to reinvigorate sales.

Check out the rest of the interview to see Probst's other PSP thoughts, and why Nintendo matters.

See also:
Fun = DS, not PSP, says EA exec
EA makes a lot of money on PSP

[Via Joystiq; Image via Games Blog]

Dead Head Fred interview


Dead Head Fred was one of the games I said "you should keep your eyes on." And for good reason: it's an original action game, made exclusively with the PSP in mind. QJ had some time to sit down with Eric Peterson, president of Vicious Cycle Software to get some info on the game. Here are some of the more interesting comments:
  • "Dead Head Fred is a very ambitious game and we plan to deliver on all fronts. We want people to buy a PSP just to play Dead Head Fred."
  • "Currently our load times are extremely fast and we are pleased with the results... the E3 demo that we showed, allowed for 30 min of straight gameplay without the player ever experiencing a load time."
  • "The last thing we want people having to do is fight then camera when they should be fighting the enemies in the game."
  • You acquire new powers by attaching new heads to yourself. Here's a few examples of heads you'll find in the game:
    "
    The Mutant head helps you survive radiation fields. The Scarecrow head lets you float on the water. The Stone Idol head makes you sink underwater. The Shrunken Head lets you get into tight spaces and glide along high wires. The Corpse head allows you to inflate with air and hover over obstacles; you can also fill it with water or gasoline to generate different effects and attacks. The Dummy head allows you to interact with citizens without scaring them out of their minds. "
The full interview has details on the graphics engine, combat, mini-games, and more. The developers would love to do a downloadable demo for the game, so hopefully we'll see one down the line. The game has still a lot of development time left: it comes out next year.




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