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Xbox creator J Allard loses PSP bet, wears dreads

Microsoft VP and Xbox creator, J Allard made a bet with Newsweek's N'Gai Croal, that the PSP wouldn't be able to match the PS2 numbers when it came to units shipped over a 12-month period. Judging from the screenshot, we can tell who lost. Hey J, do those dreads itch?

The bet originated from playful dinner conversation between Croal and Allard after E3 in 2005. If Sony hadn't managed to ship over 10 million, N'Gai would have had to "J Allard" his head. Yes sir, shaved bald. Although humorous, we're not entirely convinced the punishment is exactly fitting. Why not up the ante and increase the stakes a bit? Now, a more fitting gesture of good faith would be to snap a picture of a purchase order receipt (courtesy of J Allard) for 50 PSP units. An early Christmas gift for every hard worker in J's office. Or for those Halo fans, how about an agreement to instigate talks with the powers-that-be on
porting some 1st party software to the PSP? After all, with that with that many units shipped, Microsoft would have a nice, big user base of which to unleash their gaming pleasures upon. Ooh, now we're talking. So how about it J? Any other numbers you want to bet against?

[Via CVG]

"Heartland should do for the PSP what Halo did for the Xbox"


In a revealing chat with Newsweek's N'Gai Croal, opinionated God of War and Calling All Cars developer David Jaffe spoke about his ambitious (but canceled) PSP game, Heartland. He revealed the political motivations behind the title, and why the game might have been too ambitious for its own good:

"The game was very much a liberal person's response to the Bush administration and the war in Iraq ... [have players] feel what it must be like to have their own homeland occupied by another country. SCEA and I went back and forth over if we would ever say it was CHINA vs. AMERICA as they were a bit worried about being so literal ... As for Phil, his biggest issue was thinking a game so epic should be on PS3. But I was always pushing for PSP, saying that Heartland should do for the PSP what Halo did for the Xbox."

Ultimately, Sony didn't provide the support that Jaffe needed to complete the game. Instead, Sony pulled resources from the title to place into the PS3 title, WarHawk: "If the team would have been the right size, we would still be in production with Heartland today. That was the main reason we killed it, not enough folks to make the game ... the main issue that made it clear that we could not continue was that WarHawk kept taking our team members as they were further along in production and were the top priority."

Sony's admitted to focusing too much on PS3 at the cost of PSP development, and they've promised to change. With WarHawk nearing completion, could Heartland make a comeback?

[Via 1UP]

Phil Harrison gives respect to the homebrew scene

N'Gai Croal, Newsweek's hard-hitting video game reporter, spoke to Sony's Phil Harrison about a myriad of issues. One of the more pertinent discussions for PSP fans involves his stance on homebrew: "It's always difficult, because officially, we could never condone [homebrew]. Unofficially, I am always very admiring of those people, because they do some really interesting things under very technically complex circumstances. If there was a way to legitimize that--we wouldn't get all of the community, because for some people, the whole dark under the radar element is the appeal. I respect that. I don't like it, but I respect it."

Croal then goes on to prod Harrison about potentially using a PS3 as a way to develop for the PSP platform. While it's an interesting idea, it's unlikely to happen. However, with Harrison speaking at GDC about the upcoming "Game 3.0" environment, almost anything is possible.

[Via DCEmu]

EA's Larry Probst denies PSP gamers original games


Newsweek's N'gai Croal (awesome name) had a chance to talk to Electronic Arts' CEO, Larry Probst. Love them or hate them, EA is a major player in the industry, and their games have the power to move hardware units. Croal asked Probst about making original games for the PSP, something that seems outrageous to the CEO: I'm not so sure that I agree with the premise that we're strategically focused on building original product for the PSP. "That's news to me. It's more likely that we would target platforms like the PS3, Xbox 360 or Nintendo Wii if we had an original in mind. Our strategy on PSP has typically been to take the franchises that we build on other platforms and exploit them on the PSP."

Croal points out the success of Grand Theft Auto: Liberty City Stories as one reason why publishers should look into making exclusive games for the handheld. However, Probst believes that without more units out there, the chances of original PSP games from EA is slim. Like the rest of the sane world, he notes that Sony should lower the price, and maybe even make a redesigned console, in order to reinvigorate sales.

Check out the rest of the interview to see Probst's other PSP thoughts, and why Nintendo matters.

See also:
Fun = DS, not PSP, says EA exec
EA makes a lot of money on PSP

[Via Joystiq; Image via Games Blog]



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