
What caught your eye about N? What made it so appealing to bring to the console side?
David Geudelekian: I had been playing N since 2005, and on top of simply being one of the greatest platform games of all time I had always thought that this would make an excellent portable game! The organization of the gameplay into 5-level episodes make for an excellent translation to portable gaming with each level usually lasting under a minute and each episode just over the two minute mark. The simple but stylish graphics would translate well too, and even the run-and-jump gameplay seems perfectly suited for the often interrupted attention-spans of the average portable gamer.