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Posts with tag multi-player

New Killzone screens show off multi-player features

New Killzone screens show off multi-player features
Those nice chaps at Games Radar have just posted some mouth-wateringly new Killzone: Liberation screens that show off the game's multi-player and the single-player squad-command system.

In case you didn't know, Killzone will feature six-player Ad-Hoc multiplayer modes including Deathmatch, Team Deathmatch, Assault and Capture the Flag, in addition to a complete two-player co-op mode.

There is infrastructure support in the works, but it won't be available with the game when it ships on Halloween.

The squad-command system is pretty interesting. "Hit the command button and the fighting slows to a crawl, giving you time to pick out specific targets or positions for your squad without pausing the danger around you, keeping the battles tactical but tense," according to Games Radar.

New ProStroke Golf: World Tour 2007 screens released

New ProStroke Golf: World Tour 2007 screens released
I'm not very familiar with ProStroke Golf, which recently had a name change from
World Tour Golf, but it released today in Europe and will release in a few months here. The game focuses on "the perfect swing above all else. The game lets you alter all aspects of your shot, from your position on the ball to the path of the club, allowing you to play shots exactly as you would in real life," according to Gamespot.

Developer Gusto Games added in real golfers like Ian Woosnam, Sergio Garcia, and Mark O'Meara and a total of 18 different courses.

"All versions of the game will include four-player multiplayer modes, though, including the PSP version over ad hoc wireless. Also, if you've created a map and want to play it with your friend, the PSP will stream the map over to them so that they can try out your designs," said Struan Robertson, ProStroke Golf's producer.

Sweet! I'm a sucker for map editors, especially when I can share them with friends.

(Via FCS Publishing/Gamespot)

IGN gives Bounty Hounds a 7.0

IGN gives Bounty Hounds a 7.0
Andrew has had his game he's lushed over, and I think it's been clear that Bounty Hounds has been my baby. I've been waiting impatiently for reviews to start trickling in, and it seems IGN has finally granted my wish.

However, according to reviewer Juan Castro, it seems that I may have gotten my hopes a bit too high as Bounty Hounds, which was released Sept. 12, appears to suffer from some gameplay issues that stop the game from reaching its full potential.

Positives
  • Looks and performs better than just about any PSP title;
  • High attention to detail, especially in enemy units;
  • More than 500 weapons available;
  • Most menus and interfaces are easy to navigate; and
  • The game's wireless multi-player deathmatch helps keep the game from getting old.
Negatives
  • Players don't have full control of the camera. It can only be centered behind your character, which usually ends in your character being shot at by off-screen enemies;
  • No auto lock-on combined with the frustrating camera makes for unnecessarily hard boss fights; and
  • Repetitive combat.
With all that said, IGN gives Bounty Hounds a 7.0, which isn't too bad, but definitely disappointing. Bad cameras have historically crippled action games of this ilk, but I was hoping Namco could pull through for me. However, I, like hopefully many of you, won't turn my back on the game due to one bad review. How 'bout we take a wait-and-see approach, eh?

(Via IGN)

New Bounty Hounds screens revealed, ships Sept. 12

New Bounty Hounds screens revealed
IGN has just posted nearly 40 new screens of Namco's upcoming Bounty Hounds. The screens show some nice levels and more mouth-watering battles that we've come to expect from this game.

From these screens, Bounty Hounds is shaping up to the best-looking PSP game to date, with maybe the exception of Killzone. And with the recent news of infrastructure multi-player support, this game just keeps getting better and better.

What makes this all even better is the game comes out in a few days come Sept. 12, and you can bet I'll be there picking up my copy first thing in the morning.

(Via IGN)




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