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Posts with tag ad hoc

Capcom offers weak excuse for Ad-hoc only play in Monster Hunter


We're all bummed by Monster Hunter Freedom 2's lack of Infrastructure. It's absolutely mind-boggling. Sure, we can use tunneling services to trick the game, but Capcom should have known better. 1UP's Milkman agrees, and constantly brings the issue up in his latest interview with Producer Ryozo Tsujimoto. Capcom's excuse is absolutely terrible: "The reason we went with Ad Hoc wireless play for the PSP version was because the reason for having a PSP is the ability to take it out on the town, or to play with groups of friends while sitting down. Like when you go to the arcade with friends, you go to play with people in the same vicinity -- you don't go to play with people across the country. So we really wanted to focus on having ad hoc multiplayer, so you could sit with a group of friends and talk about strategies. And that's what the real fun part is."

Excuse me? That simply doesn't make sense. Should World of Warcraft be limited to Ad-Hoc play because that's what "the real fun" is? Sorry Capcom, that doesn't cut the mustard. Tsujimoto does offer a concession: "But in the future, it's something we can think about if the fans want something like that and let us know." But we did let you know!

Pursuit Force: Extreme Justice heads to PSP & PS2


I thoroughly enjoyed the first Pursuit Force (pictured above), a high-octane racer-shooter that has you jumping and gunning from car to car. It perfectly emulated the experience of being in a Hollywood action movie, and although the game was short (and somewhat shallow), it met moderate success on the PSP.

Now, a sequel is heading to both the PSP and PlayStation 2 platforms. Extreme Justice will have players fighting warring gangs once again. Four new recruits to the Pursuit Force will provide support for the player throughout the game. As with the original, the player will commandeer a number of vehicles, including jet skis, helicopters and more. A nice addition to the sequel is multiple difficulty levels: a great addition for those that found the first too hard for their tastes.

The PSP version will feature 4-player ad-hoc multiplayer, and the PS2 version will feature 2-player split-screen. The game is scheduled for a summer 2007 release.

[Via Gamespot]

More FF awesomeness: Tactics features multiplayer & FFVII kicks butt


An enthusiastic reader, Pal, sent us a great tip about the upcoming Final Fantasy Tactics for PSP. Not only will the game come with new cutscenes and new job classes, the game will also feature ad-hoc multiplayer. Many Tactics fans have been waiting patiently for a way to the game with others, and it appears that the PSP version will deliver. If Square-Enix considered Infrastructure multiplayer, I'd imagine that our pal might simply implode.

Finally, if you weren't convinced of Crisis Core's awesomeness, read IGN's latest preview:
"From a strictly gameplay standpoint, Crisis Core seems solid, with a fast pace and the potential for a good mix of action and menu-based battle systems ... Crisis Core looks better than most PS2 games out there. During cinematic scenes, the character models are detailed and fully animated. Battles contain screens with double digit enemies, and giant bosses. All that, and full voice, without any pauses for loading! ... Personally, I think all the "Compilation of Final Fantasy VII" products released so far have been second rate. But Crisis Core looks so good that it could turn things around on its own."




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