The game has gone through a fairly length development cycle, originally being shown at E3 2006, but it appears the wait has done it well. Generally the previews have been very favorable, and the brutal zombie nature of the gameplay looks like a nice mix-up to the upcoming PSP game lineup (which is a bit RPG heavy). Dead Head Fred should be a good pickup when it comes out in a couple weeks. In the meantime, check out the above trailer.
Dead Head Fred goes gold, will eat your brains on the 28th
The game has gone through a fairly length development cycle, originally being shown at E3 2006, but it appears the wait has done it well. Generally the previews have been very favorable, and the brutal zombie nature of the gameplay looks like a nice mix-up to the upcoming PSP game lineup (which is a bit RPG heavy). Dead Head Fred should be a good pickup when it comes out in a couple weeks. In the meantime, check out the above trailer.
D3 continues PSP support through purchase of Vicious Cycle
D3 Publisher is one of our favorite companies to work with at PSP Fanboy. Their support of the PSP with niche titles has been fantastic, with games like PQ2 and Puzzle Quest under their belt. It looks like their support of PSP will continue even further due to their recent acquisition of Vicious Cycle, developers of the upcoming Dead Head Fred. The combination of Vicious Cycle's technical expertise on the system and D3's focus on the PSP platform is certainly a win for gamers."The addition of Vicious Cycle to D3PA marks our first acquisition of an internal developer and further strengthens our capabilities in delivering top quality games to the North American market," said D3PA COO Yoji Takenaka.
Dead Head Fred screenshots of pain

PSP Fanboy review: Cube

The challenges in Cube provide an interesting excursion. As the player progresses, more puzzles are unlocked, and the difficulty slowly rises. Some of the later levels can become truly terrifying pieces of work, layered with complexities. Trying to solve the various puzzles does become quite involving, as players must try to push blocks in a particular way, and pay attention to the movement of other blocks. There's replay value added thanks to additional keys that are scattered throughout a level: by collecting these keys within a certain time limit, the player will be awarded a medal. Obviously, perfectionists will want to get a Gold as often as possible.
PSP Fanboy hands-on: Cube
We've spent a lot of time with D3 Publisher's upcoming action puzzle game, Cube. The basic premise of the game is quite simple: get your cube to the exit. Of course, as is the case with all puzzle games, it's not going to be that easy: you'll have to avoid various traps along the way, lest you meet a blocky death. There are a few elements that spice things up along the way. Firstly, your cube can stick onto any side of the platforms. The game encourages you to traverse through levels any way you want: upside-down, on its side, right-side up. The three dimensionality of the game is interesting, and it opens up a lot of gameplay possibilities.
There are quite a large number of puzzles to tackle in the game, which is a huge plus. Also, there's a level editor so that you can create and share your own puzzles. Our early build doesn't have it, but the final retail version will also have Game Sharing, so you can play with other PSP owners that don't have the game. Considering its budget price ($20), there's a great amount of content, making Cube easily one of PSP's greatest values. However, we're a little concerned about a few presentation issues. It feels like everything is a bit too sluggish: the controls feel a little too slow, and the load times seem a bit too long for a game with such minimalistic graphics. Most annoyingly, you must reload the entire level when replaying it--this will prove to be quite frustrating in the more difficult levels.
Hopefully, these quirks will be ironed out before the game's official release on April 24th. Expect more coverage on PSP Fanboy closer to the game's release.
Try before you buy: Puzzle Quest
Puzzle Quest is trying to do something different by combining the puzzle and RPG genres. The dangers of trying something new is that it has a high chance of failure. Luckily for those interested in Puzzle Quest, there is a PC demo online now so you can try before you buy. Much like that drug dealer that gives you your first taste free, Infinite Interactive wants you to get hooked on the demo so you rush out to purchase Puzzle Quest. Is this unique game worth your time? After trying the demo, I think this game will be a cult hit for sure. Giving purpose and story to a puzzle game definitely adds to the experience and the art is well done. But luckily for you, the demo will allow you to make up your own mind. What do you think of Puzzle Quest?
[Via Joystiq]
[Update 2: Provided direct link to demo.]
[Update 1: Corrected formatting.]
New puzzler, Cube, encourages sharing
[Via IGN]
PSP Fanboy review: Work Time Fun

Continuing reading to see the final verdict.














