
A more appropriate way to title Tales of the World: Radiant Mythology would be Tales All-Stars. It's not so much a new Tales game, rather, it pulls a weak story together about a creature destroying worlds and you, the main character, born from the Life Tree to put a stop to it. Inexplicably, in this world you are born into, different characters from a plethora of Tales games make appearances to team up with you and explore a handful of dungeons. The characters are part of a group named Ad Libitum (get it?) and their purpose is to help people, via quests. Yep, a quest-based, dungeon-crawling Tales All-Stars. The absolute best way to describe this game would be a mix between Grandia Xtreme and Final Fantasy XII, plus all the Tales battle-system treats we've come to moderately enjoy. It's a weird mix of games and the result is shaken, not stirred.
Let's take it from the top. You create your own character, which I like. You give them a gender, a hair color, a voice, and a class, basically. I actually have zero complaints with the character creation system because, while not the most intense creation system known to man, it works. An added touch is the fact every piece of equipment you buy will change your appearance -- a perk we can't pinpoint in history, but mostly recognize the touch from Legend of Legaia. It's a fantastic touch and bravo to Namco Bandai for implementing it. The class system is only as varied as most MMORPG's out there: Thief, Warrior, Mage, and Priest to start with, then the addition of elite classes later on like Fighter or Swordsman. Switching classes comes with a price: your experience level resets for each class, much like the love-it-or-hate-it MMO Final Fantasy XI. You keep your experience level for each class, but every one will initially start you back at level one.
As I said, the game is much more of a Tales All-Stars game, so right away long-time fans are going to get a much bigger kick from the title than RPG or Tales newbies. Having Stahn fight alongside someone like Raine or Lloyd is entertaining, even more so when odd conversations happen between characters from different games. It's a lot of fun for vets of the franchise, but it gives nothing to new players to really latch onto. The story is weak at best, but most of the Tales games have had similar stories ... except for Tales of Destiny. The writing style and tone of that game is very distinct from the later installments. They loved exclamation points. But that's another discussion for another day.

Visually, the game is average. Tales games never have pushed the limits of any system and Radiant Mythology is no exception. If the game were set in, say, high-res 2D, we'd sing a different tune, but they chose to keep up with the battle system from Symphonia and Abyss -- a strange 2D/3D hybrid that only works some of the time. As far as memory serves, no Tales battle system has really done it for me beyond Tales of Eternia (that's Tales of Destiny 2 in the US). The side-scroller formation was unique and refreshing, but now it just feels like a stale Star Ocean rip off. And I don't like Star Ocean. Horrid dialogue. Oops, another discussion for yet another day. Outside of battle, though, the camera actually works well in dungeons. I hardly had to recenter it, or use the awkward R-trigger+D-pad to rotate it. It was strange to have to swap between the nub and the D-pad from the field to battle, but that's a minor gripe at best.
As you play the game, you'll start taking on quests to drive the story ahead. These quests work a lot like quests in any game with quests -- take the job, talk to the client, complete the task, report to client, get reward. It's tedious since you can only take one job at a time and a lot of them are complete throwaways. "What's that, you want three rocks? Lucky for you, I have fifteen. Let's go do another job with the same parameters, but different items!" Yep, a lot of jobs are item collections. Other tasks include delivery (in dungeons or just around town), or extermination ("We're overrun by Generic Monster R! If we kill 4, we should magically be fine!"). Nothing spectacular, but there's not really much else to do. Our gripe is that for the first few hours of the game, you can't form a party. You're on your own and it can really, really suck if you chose a class other than Warrior or Thief. Once you can form a party, though, things pick up and the game gets radically easier.

Tales All-Stars is an interesting game if you're really itching to see some of your old favorites again (although I'm damn sure Reid worked better with an axe than a sword), even if you can't change their equipment. If you haven't played a Tales game, but are interested in the mechanics behind it, you should stay away from this iteration. It shows what I feel is the weakest battle system (next to Legendia), a paltry storyline, an annoying quest system and a dungeon crawl where the dungeons aren't even randomly generated (a blessing for some, an ailment for others). Do I dislike the game? Hell no; I can hardly put it down long enough to write this review and it certainly makes me want to play the old games again. Do I recommend the game to people who aren't as avid an RPG fan as me? Hell no again.
Tales of the World: Radiant Mythology is a good game for long time fans, giving a large selection of characters from the best Tales games. Making your own character into what you desire is the most fun aspect besides some of the more challenging battles. Though the other RPG's on the PSP aren't stellar, this game ranks right up with the better ones. Pick it up when it's cheap to get some quick action, but don't expect anything to blow you away, even if you're a long-time fan.
PSP Fanboy Score: 7.0











Reader Comments (Page 1 of 1)
7-31-2007 @ 9:13AM
zeroteque said...
Heh--I agree. While I know the game has some minor flaws, I, being an avid Tales fan, think it's great.
As a portable RPG, though, I think the setup is perfect. It allows me to finish a few quests easily without getting too involved.
And it DOES certainly make me want to play the old ones again.
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7-31-2007 @ 9:57AM
wisemanleo said...
Haha, interesting that you considered the battle system a Star Ocean rip...
The original creators of Tales left soon after making Tales of Phantasia (IMO, the best of all Tales) to create tri-Ace, the company behind Star Ocean.
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7-31-2007 @ 10:01AM
wisemanleo said...
"Tales games never have pushed the limits of any system..."
Sorry, but I have to be picky on that line! Tales of Phantasia pushed SNES to the limits. First game on the system to manage to fit voice effects on a cartridge, and its character animations were much better than other games of its time, including Chrono Trigger.
But generally, yeah the other Tales games never did push any meaningful limits.
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7-31-2007 @ 11:07AM
ndoerr said...
@ wisemanleo -- Yep, you're right, Phantasia was a pretty impressive piece of cartridgery. I still think if they kept Destiny on the SNES (which they probably could have) it would have been just barely ever-so-slightly better. But they'd have to get an ever -bigger- cartridge for that.
If I recall correctly, the Tales of Phantasia cartridge was oversized, or was that the original Star Ocean? Hahaha see, I'm still getting them confused!
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7-31-2007 @ 12:42PM
bloodred said...
7? Seriously? This is one of (if not) the best RPG game on the PSP right now (of course we're still waiting for crisis core). As for the graphics I think it's as good as it gets, considering that it's running on the PSP.
no complaints for me. This is a great game for the PSP, hands down. One of the few games that are actually worth playing on the PSP.
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7-31-2007 @ 8:28PM
Makiyura said...
I wonder if Namco Bandai would ever push the 2-D graphics to there limits, a Tales game like that could change the series forever!
Good review, noting the that battles system is a FR (Flex Range)-LMBS (Linear Motion Battle System) from the PS2 game Tales of Abyss!
Lets Tales of Rebirth makes it over
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8-01-2007 @ 3:50PM
gullum said...
Oooh so it looks like Nick got himself a PSP...
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8-19-2007 @ 1:27AM
Cornered Rat said...
I just picked up Tales, and I have to say boo! Why did they have to axe the J-pop opening song? Okay, it wasn't necessarily the best J-pop I've heard, but it's better than having just the instrumental.
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