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Metareview: Every Extend Extra

Every Extend Extra started as a freeware PC app that was transformed by the music-loving Q? Entertainment folks. With flashy skins, and groovin' music, does Every Extend Extra continue the music puzzling legacy of Mizuguchi, or does it fall flat on its face? Let's see what the critics have to say:
  • CVG (90/100) thinks the game is just as good as its Lumines predecessor: "With all the impressive music and visual tech pushing Every Extend Extra, its easy to forget that when you strip it all away there's a unique and addictive shooter lying underneath. As with Lumines, E3 is a game for those who appreciate a simple yet brilliantly-realised, score-driven experience - otherwise you might just be put off by the limited amount of raw content the game has to offer."
  • IGN (81/100) thinks the game's a bit too short-lived, but its pretty looks keep it coming back for more: "Nine stages may not sound like a lot, and truthfully, it's not. But for some cosmic reason it satisfies nonetheless. Each one provides such a distinct arena, complete with unique musical tracks and background animations, that moving through the game gives players an actual sense of accomplishment."
  • The Mizuguchi-worshipping 1UP (60/100) gave a surprisingly low review, saying the game's flashy nature is a bit too distracting: "It's extra flashy, extra chaotic, extra confusing. Q Entertainment's unique sense of style is in full effect, but for once that's maybe not such a good thing. All of Mizuguchi's trademark flash and pizzazz actually detract from the experience."
With the exception of 1UP, it appears that the critics enjoy the E3 experience. And although it might be too short, or too flashy, the original Every Extend is included as a nice bonus. The game is now available for the budget price of $30. I'm buying it just for the awesome box art.

Every Extend Extra to feature new song in US


Siliconera has just secured an interview with Every Extend Extra's producer, Linda Jo. For the most part, it repeats many details we already know (such as how music and timing functions into the game). However, Linda let slip a few interesting tidbits. Firstly, she confirms that the game is a PSP-exclusive, and won't receive a Lumines-like PS2 port (for now at least). She also reveals that "one of the bonus drives in the game includes an original music track that is exclusive to the version published by BVG."

Considering Buena Vista Games is owned by Disney, maybe we'll get some hardcore Mickey Mouse music in our game. That'd be crunk. The game hits stores in November.




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