Posts with tag xseed
Posted May 9th 2008 12:00PM by Andrew Yoon
Filed under: News
PSP fans will be familiar with both Marvelous Entertainment and XSEED Games. Both have been key supporters of the PSP through a number of niche games for the handheld. The two companies have announced a new partnership, in which XSEED will support Marvelous Entertainment in bringing their titles over to North America.
Valhalla Knights 2 for the PSP will be the first title to be released under this partnership, which is scheduled to launch in Fall 2008.
Valhalla Knights 2 is a follow-up to the previous PSP-exclusive action RPG. The sequel adds new races, job classes, weapons, magic spells, foes, armor, and more. Players will be able to partake in real-time 6 on 6 battles. The game supports 2 player ad-hoc network play, which enables co-op and versus modes.
Expect more details on
Valhalla Knights 2 and other titles from this partnership in the future.
Posted Apr 24th 2008 3:00AM by Nick Doerr
Filed under: News
Normally, you know everything you need to about a game well before its release nowadays. Back when the internets were just a series of tubes in a cradle, we had to rely on magazines to feed us information only on select titles -- often after the games were released. So to hear that Marvelous waited until a month prior to their release of
Valhalla Knights 2 to
talk about one of their character classes (something that should be a major talking point) is a surprise.
The new class is a martial arts sort of group who call themselves Akatoki. Apparently, neither the male nor female class really enjoys wearing a top. But of course, the latter has to for fairly obvious reasons. This game hasn't been picked up for localization outside of Japan yet, but the natural course of things dictates that sequels will normally come out, regardless how the first title sold. Do you hear us, Nippon Ichi and Namco-Bandai? We want
Ar Tonelico 2. We won't forget. We also want this.
Posted Feb 28th 2008 5:00PM by Majed Athab
Filed under: Video
Posted Jan 29th 2008 5:00AM by Nick Doerr
Filed under: Interviews, Wild Arms
XSEED's upcoming PSP exclusive
Wild Arms game takes the series to a bold new direction. Like the great PSP games of last year, the popular RPG series is getting a taste of strategy. We got a chance to talk to producer (and scenario writer) Akifumi Kaneko about this upcoming SPRG.
Where does the influence for the unique western music come from?
From all the western movies I used to enjoy as a child. I think the idea of something being "cool" is a worldwide concept. I thought combining the musical style from western movies with the style from anime (Japanese cartoons) would create an original
Wild ARMs soundtrack that would be considered very "cool" by many people. That is what we strive to achieve with each new game's soundtrack.
Was this game originally created as a strategy-RPG?
It was planned as a strategy RPG from the initial stages. The past few
Wild ARMs games had become more action-based but we wanted to add more depth to the battle tactics while creating a new concept in the
Wild ARMs series. Another reason was that we wanted a faster paced story element, especially since the story in
Wild ARMs XF is constantly changing with many plot twists. If we kept it the same style as previous
Wild ARMs games, the pace of the story gets put on hold every time the player gets lost or can't find the next dungeon. We branched off to the strategy RPG genre so that the story can be enjoyed at the speedy pace that it was meant for.
Continue reading PSP Fanboy interview: Wild ARMs XF's Akifumi Kaneko
Posted Jan 17th 2008 3:15PM by Andrew Yoon
Filed under: Wild Arms
Click for high-resolution image.
Are you excited for the upcoming SPRG,
Wild Arms XF? Sony's handheld has become the platform of choice for strategists, and XSEED plans on delivering yet another experience on the PSP. Not only do we have an overwhelming amount of new screenshots, we have character bios for you, after the break.
Continue reading The heroes of Wild Arms XF
Posted Dec 1st 2007 5:00PM by Chris Powell
Filed under: Wallpapers
Every week, PSP and PS3 Fanboy will bring you new backgrounds for your Sony consoles, in resolutions up to 1080p. Download them directly to your PS3 by accessing PS3 Fanboy on your system. Download PSP wallpapers directly to your PSP by accessing the site wirelessly at
m.pspfanboy.com.
This weekend, we're focusing on XSEED's upcoming PSP title
Wild Arms XF.
Continue reading PS Fanboy Wallpapers: Volume 12
Posted Nov 29th 2007 10:35PM by Andrew Yoon
Filed under: Wild Arms
Click for high resolution image.
Wild Arms XF, the PSP-exclusive SRPG continuation of the popular
Wild Arms series will be making its way to America courtesy of publisher XSEED. The hex-based SRPG will be available for the English speaking market in Spring 2008. You'll certainly see a lot more of this game in the coming months.
Check out our updated gallery below:
Posted Sep 6th 2007 2:30PM by Colin Torretta
Filed under: News

According to Famitsu, Marvelous Entertainment are developing
Valhalla Knights 2, a sequel to the
critically panned dungeon crawler that got released in America earlier this year. Though the game was known for its sharp graphics and good overall technical presentation, it got ripped for repetitive and punishing combat and a lack of any kind of real story.
Hopefully, Marvelous will address some of the complaints in the sequel, though it already sounds like they're going in the right direction. The game will have over 350 different pieces of armor and weapons for your characters, as well as 60 scenario quests and outdoor levels (which will hopefully break up the nonstop dungeon crawling). The title is scheduled to come out in Japan in 2008 with no American release mentioned.
[
Update: First images of the game have surfaced at
Jeux-France.]
Posted Jul 17th 2007 9:30PM by Andrew Yoon
Filed under: Brave Story
Game Republic, creator of the
Genji series, is bringing a new RPG to the PSP in two weeks time. Entitled
Brave Story, this RPG tells the story of a boy that must enter the world of Vision in order to save his friend from a mysterious illness. Through the game, the hero can build various attributes, such as Friendship, Courage, and Growth.
Like many other RPGs, new accessories can be forged by collecting and combining the right materials. In addition, players can collect special birds for use in mini-games. Game Share and Network features will allow players to trade birds and mini-games with others.
Check out screenshots and art of the game in our galleries below.
Brave Story arrives on PSP on July 31st.
Posted Jun 8th 2007 8:30PM by Andrew Yoon
Filed under: Dungeon Maker
Dungeon Maker is coming to the PSP a lot sooner than you may think. XSEED sent us a reminder, telling us that the RPG will be available on June 19th, a Tuesday. With their announcement, they also conveniently provided us a plethora of screenshots. A quick look makes us not think very highly of the game's visual appeal -- hopefully, the gameplay will do more than enough to make up for its looks.
Posted May 24th 2007 5:00PM by Peter Vrabel
Filed under: Dungeon Maker
Dungeon making fans, take notice. XSEED's
Dungeon Maker Hunting Ground has an official website now, with a projected release date right around the corner in June. XSEED also released
Valhalla Knights awhile back, a title that was lampooned by critics for its restrictive game play and lack of story progression. How does the story in
Dungeon Maker fare? Well, the new website contains some insight into the background story elements we think you'll find ... interesting.
You control the Architect (not
that Architect), a hero that arrives in town wanting to develop a monster-luring dungeon so he can sharpen his fighting skills, net some serious gold coinage and become the baddest dungeon maker who ever lived. The hero must face skepticism from the townspeople that don't believe the Architect has what it takes to make the ultimate dungeon. But eventually, the Architect begins to win support of the townsfolk by luring rare and powerful enemies into his ever-growing dungeon. In turn, the townspeople equip the Architect with new dungeon making abilities. Will our hero be able to lure the powerful and elusive Wandering Demon, freeing the townsfolk from its reign of fear and terror once and for all?
Wow. The plot seems utterly ridiculous so it might be 0/2 for
XSEED. On the other hand, a dungeon making game for the PSP is certainly unique. Perhaps its appeal might overcome such a far-fetched plot. We'll know a lot more once
Dungeon Maker Hunting Ground is released in a few weeks. In the meantime, check out the game's
website for more information.
Posted Apr 18th 2007 7:30AM by Andrew Yoon
Filed under: Valhalla Knights, Video, Metareview
Valhalla Knights looked
so promising when it was first previewed so many months ago. Looks like it'll join the ever-growing collection of RPG failures on our system. The critics, for the most part, have bashed XSEED's latest, telling you to stay far, far away from it:
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1UP (35/100) likens the experience to torture: "I can't remember the last time I felt so constricted as a gamer. Sure, running around the dungeons and slashing through enemies is enjoyable enough -- and, dare I say it, even fun at times. But as soon as you attempt to play through Valhalla Knights like its an actual game, it completely falls apart. The viselike grip Valhalla Knights holds."
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G4 (40/100) thinks the game is too old-school for its own good: "This is not a game for the impatient, especially since there's no in-game help system. When it comes to combat tactics or building a party, you have to learn by doing (and probably dying)."
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IGN (53/100) wanted to like the game, but couldn't: "Valhalla Knights succeeded at impressing me with fun, real-time combat, completely pissing me off with drawn-out quests and eventually driving me away due to the complete lack of anything resembling story progression."
Ouch! Those are some of the harshest reviews we've read in quite some time.
Valhalla Knights is now available in stores ... if you dare pick it up!
Posted Mar 21st 2007 4:20PM by Andrew Yoon
Filed under: News

PSP is no stranger to the RPG genre. XSEED, publisher of the upcoming
Valhalla Knights, is preparing two more adventures for PSP gamers to conquer:
Dungeon Maker: Hunting Ground has you creating dungeons, floor by floor, in order to capture an elusive beast, the legendary Wandering Demon. By improving the layout of your dungeon, you'll be able to lure in more exotic creatures, and fight them in real time using a variety of weapons, magics, and summoning creatures. You'll also be able to trade dungeons with a friend, when this game comes out in July.
Brave Story: New Traveler is a new PSP-exclusive RPG from Game Republic (creators of
Genji). You play as an eleven year old boy (pictured) whose life is changed forever when his friend Miki falls ill from a mysterious disease. He must enter the world of Vision to find the Goddess of Fortune to make his wishes come true. This RPG doesn't have a release date yet, but is expected to come out Q3.
Check after the cut to see more pictures of
Dungeon Maker in action.
Continue reading XSEED announces new RPGs: Dungeon Maker & Brave Story
Posted Feb 15th 2007 6:00PM by Andrew Yoon
Filed under: Valhalla Knights, Video
Is it just me or does this narrator have something caught in his throat? He sounds like he's trying to hard to do the deep, intimidating announcer voice. C'mon, XSEED: there's no need to fool around like that! The trailer does a good job of selling itself! What do you think fanboys? Are you getting excited? We'll find out for sure when the game comes out on
April 17th.
Posted Oct 16th 2006 8:20PM by Andrew Yoon
Filed under: Interviews, Valhalla Knights
GameZone recently interviewed Jimmy Soga, Assistant Localization Producer of the upcoming PSP-exclusive RPG
Valhalla Knights. Like in most RPGs, the main hero seems to have lost his memory, and must go on a journey to find out the truth behind his past. And also like in most RPGs, his destiny will most likely intertwine with the fate of the world. Pretty dramatic, no? The interview is very, very long, so for those of you that are too lazy to read it all, here are a few excerpts:
- Character customization is key: you can customize the main character, and all the playable characters that join your party. "You are able to select the race, gender and job class of additional party members you hire (create)."
- Each character can carry more than one weapon: "Backup weapons can also be equipped on a character and can be switched out almost instantaneously during battle. For example, if your thief starts running low on HP during melee combat with a sword, you can back him away and switch to a bow and arrow to continue with ranged attacks from a safe distance."
- The game features a relatively unique leveling mode, where your physical strength and class skill level are independent of each other. So, if you switch classes, you won't lose any of your physical strength. (Read the full interview for a good example.)
- "Valhalla Knights offers a 2-player versus mode as well as a co-op mode... The co-op mode features 30 co-op missions exclusive to the multi-player mode."
So what do you guys think? It seems like the game's going to be
loaded with features. The game was one of IGN's favorites at
Tokyo Game Show, and I can see why.
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