So no one loses anything. Not bad? We don't think PS2-PSP connectivity is really going to take off any time soon, so opting out of using such a gimmick is a good thing. But, there are so many more possibilities with PS3-PSP connectivity ...
Oh, and don't forget to see our updated gallery.
Where does the influence for the unique western music come from?
From all the western movies I used to enjoy as a child. I think the idea of something being "cool" is a worldwide concept. I thought combining the musical style from western movies with the style from anime (Japanese cartoons) would create an original Wild ARMs soundtrack that would be considered very "cool" by many people. That is what we strive to achieve with each new game's soundtrack.
Was this game originally created as a strategy-RPG?
It was planned as a strategy RPG from the initial stages. The past few Wild ARMs games had become more action-based but we wanted to add more depth to the battle tactics while creating a new concept in the Wild ARMs series. Another reason was that we wanted a faster paced story element, especially since the story in Wild ARMs XF is constantly changing with many plot twists. If we kept it the same style as previous Wild ARMs games, the pace of the story gets put on hold every time the player gets lost or can't find the next dungeon. We branched off to the strategy RPG genre so that the story can be enjoyed at the speedy pace that it was meant for.
Are you excited for the upcoming SPRG, Wild Arms XF? Sony's handheld has become the platform of choice for strategists, and XSEED plans on delivering yet another experience on the PSP. Not only do we have an overwhelming amount of new screenshots, we have character bios for you, after the break.
Original Release Date: April 30, 1997
Is there any better deal on the PS Store at the moment? Probably not. Wild Arms is an excellent RPG that was overlooked by many, mostly due to the monstrous release of Final Fantasy VII on the original PS1. With fans eager anticipating Squaresoft's legendary RPG, many never took a chance with Wild Arms. Now, you can correct that mistake and download it to your PS3/PSP.
Unsurprisingly, the game is filled with genre conventions, archetypes and stereotypes. That's expected of a game that's as old as this one. But, color us surprised at how wonderfully the storyline is executed, with its multiple narratives following different characters. You play through three paths: one of a child "dreamer" (that triggers the game's focal adventure), an Indiana Jones-like adventurer, and a magician that hears the voices of spirits. All three stories feel completely different from each other, and feature different challenges to get through. The way the story ultimately merges is well-executed -- modern games can learn a lot from Wild Arms!
The battle mechanics have a surprising amount of depth to them as well. Enemy encounters are typical turn-based affairs, but a surprisingly deep magic and "force" system make things far more involving. Battles may be fun, but the dungeons themselves are even more so, with devilish puzzles challenging players every step of the way. The use of "tools" for each character in the game field is nice. We also love the "Auto Equip" feature that's rare to find in RPGs as aged as this one.
The 2D graphics really shine on the PSP's small screen. Although the 3D sequences haven't aged well, the game still manages to look sharp, while maintaining a smooth framerate. A lengthy adventure awaits those that invest in Wild Arms, and at $6, it's a terrific value. Save points may not be as frequent as we'd like (this is a console game, after all). But, we have to bestow upon Wild Arms our highest recommendation. Buy it.
Retro Review: 8.0
- Beats ($4.99)
- Wild Arms ($5.99)
Check out our updated gallery below: