Posts with tag socom
Posted Jun 5th 2008 8:00PM by Jem Alexander
Filed under: Store
We hope you like
SOCOM: Fireteam Bravo 2, because if not then you're going to be very disappointed with today's update. There's the game itself, a trailer, two adverts, four wallpapers and five music tracks. That's a lot of content for a single game. Here's the full release list:
- SOCOM: Fireteam Bravo 2 ($15.99) (also downloadable via PS3)
- SOCOM: Fireteam Bravo 2 trailer
- SOCOM: Fireteam Bravo 2 TV Spot 1
- SOCOM: Fireteam Bravo 2 TV Spot 2
- SOCOM: Fireteam Bravo 2 Wallpaper (x4)
- SOCOM: Fireteam Bravo 2 music tracks (x5)
Posted May 8th 2008 6:45PM by Majed Athab
Filed under: News, SOCOM, Store
Today's PC Store update is a laughable joke compared to the glorious one being given over on the
PS3 side of things. It's almost as if the PC Store was forgotten this week with nothing to show but a slapdashed demo of a game from 2006. Here's the
list single item:
Playable content:
It also looks like the European PC Store is without an update today. We guess Tuesday's update covered for this week.
C'est la vie.
Posted Dec 10th 2007 7:30AM by Andrew Yoon
Filed under: SOCOM
SOCOM: Tactical Strike isn't for everybody. For example, it's not for people who don't like to think. If good graphics terrify you, then you'd best shy away. If tactical thinking in military situations has you pissing your pants, then we recommend getting a
Bratz game instead. However, for everyone else --
Tactical Strike is a winner. Of course, you can try the downloadable demo to find out for yourself.
For those of you ready to take the plunge into the full game, check out this week's Best Buy circulars. You'll see that
Tactical Strike is on sale this week for a measly $20. Go to your local Best Buy, or simply buy
online.
[Via
CAG]
Posted Dec 3rd 2007 11:00PM by Andrew Yoon
Filed under: SOCOM, Store
We <3 SOCOM: Tactical Strike, although we'll admit that fans of previous
SOCOM games may be disparaged by the sudden change in genre for the franchise. This strategic approach to
SOCOM will make you appreciate the real tactics employed by the SEALs and will challenge you with some of the most compelling gameplay we found on the system so far.
It takes a lot of hands-on time to really understand what
Tactical Strike is about -- and thankfully, there's a downloadable demo on the
PLAYSTATION Store. It's a hefty download, but it's worth it, featuring videos that aren't even in the final version.
SCEA wants you to download the demo and
answer a few questions. If you do, you'll be entered in a drawing for some
Tactical Strike prizes. And hopefully, you'll get to see why we loved the game so much.
Posted Dec 2nd 2007 6:00PM by Chris Powell
Filed under: News, Software
Yay for licensed games! While some people would normally be upset with most of the games being released this week of the licensed variety, we're just happy that we're getting any releases at all, which hasn't happened in North America the
past couple weeks. Across the pond, however, the Europeans are rewarded with a massive release of games. Good luck playing them all!
Importers will be most interested in
Yuusha, the new anti-hero RPG that's been gaining a fair bit of attention amongst the PSP hardcore.
NA Games
EU Games
Asia Games
Noticeably absent from this week's releases is
Atari Classics Evolved, which is apparently delayed until early 2008. Despite that, however, we're sure gamers from all regions can find something worthwhile to play this week.
Posted Nov 2nd 2007 12:00PM by Andrew Yoon
Filed under: Reviews, SOCOM
SOCOM: Tactical Strike is one of the most compelling games of the year. With component cables in hand, never has a portable game garnered such a stunned audience. Friends and roommates would stare at the TV with the kind of attention reserved for games like
Bioshock,
Halo 3 and
The Orange Box. It didn't matter that the game was running on a PSP:
Tactical Strike is filled with more polish than average console games can dream of.
Slant Six Games' first foray into game development takes the
SOCOM franchise to completely new places. No longer a shooter, the game turns into a tactical action game, akin to a real-time strategy game.
SOCOM fans new and old may find the change to be jarring, and a bit disappointing. However, the game requires careful execution of masterfully thought-out plans, and the tension caused by the brevity of each battle has created a game more tense than anything the series has ever offered. Stealth is encouraged, of course, but there will be many battles where a barrage of bullets will be flying through the air, and the environment around you gets destroyed. An apt film comparison? This is
Black Hawk Down: the game.
Continue reading PSP Fanboy review: SOCOM Tactical Strike
Posted Oct 26th 2007 3:00PM by Andrew Yoon
Filed under: SOCOM
SOCOM: Tactical Strike recently
went gold, and it's been in our hands for the past week or so. We have to admit, we're totally enamored with this brand new re-imagining of the
SOCOM series. It's hard to think of a single flaw with
Tactical Strike -- it's just that good. Of course, there's a lot more we have to do. After the first five hours of play, we've only gone through three missions. Ignoring any Instant Action replays or Infrastructure-enabled multiplayer, it's clear that
Tactical Strike will offer at least twenty hours of gameplay, if not more.
Tactical Strike delivers on so many levels, and is easily on its way to becoming more than just PSP Game of the Year. No, the sheer quality of this title makes it an easy contender for Game of the Year on any platform. The technical excellence is absolutely astounding. Graphics like these simply shouldn't be possible on the PSP, as it easily bests most of the PS2 library. If you thought
Logan's Shadow of
Chains of Olympus looked good, you haven't seen
Tactical Strike. Textures are incredible, especially for a PSP game. The character models are well detailed, and feature incredibly detailed animations. Then, you add real time lighting, fantastic volumetric smoke effects, and large, expansive, detailed environments that must be seen to be believed. Just wait until you see the streaks of sunlight pour through the jungle flora above you. On the PSP screen, or connected to a TV, this game looks absolutely incredible. These screenshots just don't do the game justice: it must be seen to be believed.
Continue reading PSP Fanboy hands-on: SOCOM Tactical Strike
Posted Aug 24th 2007 9:00AM by Andrew Yoon
Filed under: Interviews, SOCOM
The upcoming SOCOM: Tactical Strike is an international affair, bringing more than US NAVY SEALs into the battle. We talked to Ryan Eames, producer and generally awesome guy, about Tactical Strike's newfound global approach.
Tactical Strike features soldiers from all over the world. What are some of the squadrons you can play as?
We are excited to bring international Special Forces to the
SOCOM franchise. We came up with a list of Special Forces we felt would fit well with the story and style of
SOCOM Tactical Strike. This was certainly not an easy decision, as just like the U.S., there are many Special Forces to choose from. As we finalized the list, these are the groups that rose to the top:
- U.S. Navy SEALs (Sea, Air and Land)
- British SAS (Special Air Service)
- Australian SASR (Special Air Service Regiment)
- French GIGN (Groupement d'Intervention de la Gendarmerie Nationale)
- Italian COMSUBIM (Commando Raggruppamento Subacquei ed Incursori Teseo Tesei)
- Spanish UOE (Unidad de Operaciones Especiales)
- German KSK (Kommando Spezialkrafte)
- Netherlands KCT (Korps Commandotroepen)
- South Korean 707th (707th Special Missions Battalion)
Continue reading SOCOM Week: Interview with Ryan Eames
Posted Aug 21st 2007 9:00AM by Andrew Yoon
Filed under: Interviews, SOCOM, Fan Stuff
Is there any better way to explain how a
SOCOM game works than throwing games journalists into a battle scenario? That's exactly what Sony did at its recent Media Day event. Various journalists were given gear, a crash course on military tactics, and thrown into a simulated gunfight against real NAVY SEALs. We talked to a few journalists that attended the event to learn about what they experienced, and how it affected their view of
SOCOM: Tactical Strike.
"Attending the recent SCEA Media event was (initially) rather horrifying for me, since finding out that a pack of game journalists would be training alongside actual Navy SEALs is quite possibly the most surreal discovery imaginable. However, much to my surprise, Navy SEALs can be extremely considerate and understanding, and we had a great time. Participating in an Airsoft course under the supervision of a SEAL was an experience to remember, and I sincerely enjoyed being scolded at for loading the magazine of my weapon too early. Honestly, how many non-military personnel can say that they've been cursed out by a drill sergeant? I can. And it was rad."
Ryan Clements, IGN PSP
"The whole experience at Redlands was amazing! Sony, the Navy SEALs, and Slant Six did an excellent job of getting the journalists into the game in more ways I could have ever imagined. By participating in the scenarios where we had to suit up and act like an actual SEALs unit, we had a better understanding of the importance of team play and the direction the game was heading into. We also found out that journalists aren't soldiers and getting shot at is scary!"
Mark Julio, High-Score Online
Continue reading SOCOM Week: Turning game journalists into SEALs
Posted Aug 20th 2007 9:00AM by Andrew Yoon
Filed under: Interviews, SOCOM
SOCOM: Tactical Strike is shaping up to be one of the most exciting games on the PSP. Developer Slant Six has created a unique game that looks and plays unlike anything else on the platform. We caught up with David Seymore from Slant Six to talk about
Tactical Strike and developing for the PSP.
This is a drastic departure for the SOCOM franchise. Where did the notion for a more tactical SOCOM game come from?
Seth Luisi, Director of Development for the
SOCOM Franchise, came to us with the idea of taking
SOCOM in a new direction specifically for PSP. The natural path to fit a traditionally action-focused franchise to the PSP in a unique new way was to make a tactics game, increasing the focus on strategy and decreasing the focus on dexterity. The more that we dove into pre-production, the more it because clear that we could make a really compelling experience on the PSP.
If I remember correctly, this game has been in development for a long time. How long has it been since work began?
Tactical Strike first began pre-production in the fall of 2005. In a game that is very interface-heavy and has a deep command set, it is critical to take the time needed to make the software highly playable. We are very happy that Sony gave
Tactical Strike the time needed to come together, and we think that gamers are going to be happy with the result.
Continue reading SOCOM Week: Interview with Slant Six
Posted Aug 19th 2007 12:00PM by Andrew Yoon
Filed under: SOCOM, Video
Yes, the video you're seeing above is running on a PSP. Not a PS2. Not a Wii. But a PSP. The dense foliage, the beautiful rays of light shimmering down to the ground, the individual blades of grass ... this is all real, and all on the handheld. Look at the fog in the background: this isn't the muddy in-your-face fog from the N64 era. Look how you can see through it, just as you would real fog. This is one beautiful game.
But don't just stare at the graphics. Look at the enemy and partner AI. Watch for the commands system, and the intelligent way you move around the environment. Once you're done being wowed by this video, note that you have another incredible experience waiting for you, after the break.
Continue reading SOCOM Week: Two more videos
Posted Aug 18th 2007 12:00PM by Andrew Yoon
Filed under: SOCOM, Video
We have two new videos of SOCOM: Tactical Strike for your viewing pleasure today. First, you can see the SEALs going through a village, trying to keep civilian casualties to a minimum. After the cut, see Tactical Strike's awesome night vision mode in action.
Come back tomorrow where we'll have two more videos to share.
Continue reading SOCOM Week: Two new videos
Posted Aug 17th 2007 9:00AM by Andrew Yoon
Filed under: SOCOM
After getting our hands on a updated build of
SOCOM: Tactical Strike, we can confidently say that this has the potential to be the best
SOCOM game yet. Unlike the previous
Fireteam Bravo games on the system,
Tactical Strike dares to take the franchise in a brand new direction. By focusing on the tactical and strategic elements of being a NAVY SEAL,
Tactical Strike has crafted an experience unlike any other --
Tactical Strike contains both an incredible amount of depth while also being ideally suited for PSP's limited controls.
Because
Tactical Strike is such a radical departure from the previous
SOCOM games, it takes some time to get used to the controls and concept of the game. Yes, you'll still be killing terrorists and bad guys -- but how you do it will be completely different. Instead of having direct control over a SEAL, you'll act as a commander, dictating orders and commands to your squad. There are four members of your squad, grouped into two smaller squads: Able and Bravo element.
The entire squadron can be commanded as one unit. Using the analog nub, players will be able to command the squad where to move and whether or not to move there stealthily. A ghost system will indicate how the squad will be positioned when they arrive at the specified point: it's an incredibly helpful system that allows you to take advantage of cover efficiently and even set up a man to fire from a corner. You can command your soldiers to simply wait, target a specific enemy, or stay on the lookout for targets.
Continue reading SOCOM Week: Tactical Strike hands-on
Posted Aug 1st 2007 9:45AM by Andrew Yoon
Filed under: SOCOM, Video
"Let's keep it quiet."
We wish. SOCOM: Tactical Strike looks really great -- it's come a long way since we last saw video of it. The added dialogue is much improved over the laughable computer-synthesized voice used in earlier builds of the game. However, we still want more than a handful of one-liners. Hey, they changed our previous complaint -- maybe they'll address this one as well?
Other than the presentation, we have to admit that the gameplay of Tactical Strike looks intriguing and intense. It's supposed to be less action-oriented than previous SOCOM titles, but you won't notice it in this lengthy, detailed video.
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