- SOCOM: Fireteam Bravo 2 ($15.99) (also downloadable via PS3)
- SOCOM: Fireteam Bravo 2 trailer
- SOCOM: Fireteam Bravo 2 TV Spot 1
- SOCOM: Fireteam Bravo 2 TV Spot 2
- SOCOM: Fireteam Bravo 2 Wallpaper (x4)
- SOCOM: Fireteam Bravo 2 music tracks (x5)
- SOCOM: Fireteam Bravo 2 demo (free) (290MB)
For those of you ready to take the plunge into the full game, check out this week's Best Buy circulars. You'll see that Tactical Strike is on sale this week for a measly $20. Go to your local Best Buy, or simply buy online.
It takes a lot of hands-on time to really understand what Tactical Strike is about -- and thankfully, there's a downloadable demo on the PLAYSTATION Store. It's a hefty download, but it's worth it, featuring videos that aren't even in the final version.
SCEA wants you to download the demo and answer a few questions. If you do, you'll be entered in a drawing for some Tactical Strike prizes. And hopefully, you'll get to see why we loved the game so much.
Importers will be most interested in Yuusha, the new anti-hero RPG that's been gaining a fair bit of attention amongst the PSP hardcore.
- Beowulf: The Game
- NBA Live 08
- Pimp My Ride
- Pursuit Force: Extreme Justice
- SOCOM: U.S. Navy Seals Tactical Strike
- Sonic Rivals 2
- Telly Addicts
- Wipeout Pulse
- Worms Open Warfare Platinum
- Yu Gi Oh! GX Tag Force 2
Atari Classics Evolved, which is apparently delayed until early 2008. Despite that, however, we're sure gamers from all regions can find something worthwhile to play this week.
Slant Six Games' first foray into game development takes the SOCOM franchise to completely new places. No longer a shooter, the game turns into a tactical action game, akin to a real-time strategy game. SOCOM fans new and old may find the change to be jarring, and a bit disappointing. However, the game requires careful execution of masterfully thought-out plans, and the tension caused by the brevity of each battle has created a game more tense than anything the series has ever offered. Stealth is encouraged, of course, but there will be many battles where a barrage of bullets will be flying through the air, and the environment around you gets destroyed. An apt film comparison? This is Black Hawk Down: the game.
After reading Andrew gush over SOCOM: Tactical Strike like a schoolgirl with her first crush, it's hard not to be intrigued at Sony's upcoming tactical shooter. To add to that excitement are these new gameplay videos, which, not only feature the game's impressive squad-based gameplay, but also its multi-language voice acting for our international friends out there. Pretty cool stuff.
Tactical Strike delivers on so many levels, and is easily on its way to becoming more than just PSP Game of the Year. No, the sheer quality of this title makes it an easy contender for Game of the Year on any platform. The technical excellence is absolutely astounding. Graphics like these simply shouldn't be possible on the PSP, as it easily bests most of the PS2 library. If you thought Logan's Shadow of Chains of Olympus looked good, you haven't seen Tactical Strike. Textures are incredible, especially for a PSP game. The character models are well detailed, and feature incredibly detailed animations. Then, you add real time lighting, fantastic volumetric smoke effects, and large, expansive, detailed environments that must be seen to be believed. Just wait until you see the streaks of sunlight pour through the jungle flora above you. On the PSP screen, or connected to a TV, this game looks absolutely incredible. These screenshots just don't do the game justice: it must be seen to be believed.
We are excited to bring international Special Forces to the SOCOM franchise. We came up with a list of Special Forces we felt would fit well with the story and style of SOCOM Tactical Strike. This was certainly not an easy decision, as just like the U.S., there are many Special Forces to choose from. As we finalized the list, these are the groups that rose to the top:
- U.S. Navy SEALs (Sea, Air and Land)
- British SAS (Special Air Service)
- Australian SASR (Special Air Service Regiment)
- French GIGN (Groupement d'Intervention de la Gendarmerie Nationale)
- Italian COMSUBIM (Commando Raggruppamento Subacquei ed Incursori Teseo Tesei)
- Spanish UOE (Unidad de Operaciones Especiales)
- German KSK (Kommando Spezialkrafte)
- Netherlands KCT (Korps Commandotroepen)
- South Korean 707th (707th Special Missions Battalion)
"Attending the recent SCEA Media event was (initially) rather horrifying for me, since finding out that a pack of game journalists would be training alongside actual Navy SEALs is quite possibly the most surreal discovery imaginable. However, much to my surprise, Navy SEALs can be extremely considerate and understanding, and we had a great time. Participating in an Airsoft course under the supervision of a SEAL was an experience to remember, and I sincerely enjoyed being scolded at for loading the magazine of my weapon too early. Honestly, how many non-military personnel can say that they've been cursed out by a drill sergeant? I can. And it was rad."
Ryan Clements, IGN PSP
"The whole experience at Redlands was amazing! Sony, the Navy SEALs, and Slant Six did an excellent job of getting the journalists into the game in more ways I could have ever imagined. By participating in the scenarios where we had to suit up and act like an actual SEALs unit, we had a better understanding of the importance of team play and the direction the game was heading into. We also found out that journalists aren't soldiers and getting shot at is scary!"
Mark Julio, High-Score Online
This is a drastic departure for the SOCOM franchise. Where did the notion for a more tactical SOCOM game come from?
Seth Luisi, Director of Development for the SOCOM Franchise, came to us with the idea of taking SOCOM in a new direction specifically for PSP. The natural path to fit a traditionally action-focused franchise to the PSP in a unique new way was to make a tactics game, increasing the focus on strategy and decreasing the focus on dexterity. The more that we dove into pre-production, the more it because clear that we could make a really compelling experience on the PSP.
If I remember correctly, this game has been in development for a long time. How long has it been since work began?
Tactical Strike first began pre-production in the fall of 2005. In a game that is very interface-heavy and has a deep command set, it is critical to take the time needed to make the software highly playable. We are very happy that Sony gave Tactical Strike the time needed to come together, and we think that gamers are going to be happy with the result.
Yes, the video you're seeing above is running on a PSP. Not a PS2. Not a Wii. But a PSP. The dense foliage, the beautiful rays of light shimmering down to the ground, the individual blades of grass ... this is all real, and all on the handheld. Look at the fog in the background: this isn't the muddy in-your-face fog from the N64 era. Look how you can see through it, just as you would real fog. This is one beautiful game.
But don't just stare at the graphics. Look at the enemy and partner AI. Watch for the commands system, and the intelligent way you move around the environment. Once you're done being wowed by this video, note that you have another incredible experience waiting for you, after the break.
We have two new videos of SOCOM: Tactical Strike for your viewing pleasure today. First, you can see the SEALs going through a village, trying to keep civilian casualties to a minimum. After the cut, see Tactical Strike's awesome night vision mode in action.
Come back tomorrow where we'll have two more videos to share.
Because Tactical Strike is such a radical departure from the previous SOCOM games, it takes some time to get used to the controls and concept of the game. Yes, you'll still be killing terrorists and bad guys -- but how you do it will be completely different. Instead of having direct control over a SEAL, you'll act as a commander, dictating orders and commands to your squad. There are four members of your squad, grouped into two smaller squads: Able and Bravo element.
The entire squadron can be commanded as one unit. Using the analog nub, players will be able to command the squad where to move and whether or not to move there stealthily. A ghost system will indicate how the squad will be positioned when they arrive at the specified point: it's an incredibly helpful system that allows you to take advantage of cover efficiently and even set up a man to fire from a corner. You can command your soldiers to simply wait, target a specific enemy, or stay on the lookout for targets.
"Let's keep it quiet."
We wish. SOCOM: Tactical Strike looks really great -- it's come a long way since we last saw video of it. The added dialogue is much improved over the laughable computer-synthesized voice used in earlier builds of the game. However, we still want more than a handful of one-liners. Hey, they changed our previous complaint -- maybe they'll address this one as well?
Other than the presentation, we have to admit that the gameplay of Tactical Strike looks intriguing and intense. It's supposed to be less action-oriented than previous SOCOM titles, but you won't notice it in this lengthy, detailed video.