"As one of the founding members of SCE, Phil played a key role in the development and growth of the PlayStation business and our industry," said Kazuo Hirai. "It is sad to see him departing from SCE, but I wish to express my gratitude for his many invaluable contributions and also wish Phil the very best of luck in his future endeavors."
"The past 15 years at Sony Computer Entertainment has been the defining journey of my life so far," said Phil Harrison. "I am grateful to all the PlayStation family for their incredible support, guidance and friendship. It has been a privilege to serve as part of the team and be inspired by them on a daily basis. I am so proud of everything PlayStation has achieved and will continue to support its future in every way I can."Phil Harrison is responsible for a major refocusing of the PlayStation group, through his "Game 3.0" initiative, announced at last year's GDC. He recently lamented that Sony Japan was not outgoing enough about social gaming.
Games like Calling All Cars, which was recently revealed to be coming to PSP, make a perfect match for handheld gamers, and Reeves understands that. By looking at the response titles receive on the PSN, he's able to see what will work, and what won't work, on PSP. "On PSN you get an instant reaction - 'Calling All Cars, great game, okay, can I have it on PSP?' Okay, why not?"
Could that mean we'll see fan-favorite Super Rub-a-Dub on PSP in the future? One can ... only hope.
The battle between a hard drive and flash memory is sort of like the two initial Xbox 360 SKU's, except the PSP hasn't decided which one to support wholly just yet. Reeves likened the decision to driving a stake into the ground (a vampire's chest would also have been appropriate), claiming the stake that finalized either flash memory or hard drive support had not yet been driven into said ground. Next year, perhaps, we'll hear something, Reeves implied.
In addition to Crush, PSP fans will be glad to hear that Sony Computer Entertainment of Europe (SCEE) picked up the biggest award of the evening: the Grand Prix award for their efforts with PlayStation 3.
[Via PS3 Fanboy]
For the second go-round, the team of developers decided to sit down for a fireside chat with Hollywood script writers to encapsulate that "blockbuster-type feel" and from the sounds of it, it worked. The extra content includes Pursuit Force "recruits" that will have "their own behaviors and characteristics" of which to help the player progress. The game will also feature a new "Boss" feature, in which the boss battles seem more of a stage on their own, taking the player "onto huge vehicles and navigating huge hazards to reach your opponent." Lets see. 24 new weapons (including our all-time favorite in just about any game, the flamethrower), assault rifles, rocket launchers, 54 drivable (and more responsive) vehicles, control sentry guns, hovercrafts, 4-player ad hoc wireless, story mode with purchasable content, three difficulty settings and more ... the whole cow, no kidding. Look for more on Pursuit Force: Extreme Justice as we near its September release.
He adds, "I haven't heard anything about it at all – and I would know. They wouldn't develop it without our knowledge."
Of course, in the games industry, it's not uncommon for an executive to be kept out of the loop.
[Via Next Gen]
''Go!Cam is fantastic news for all those PSP owners looking for something new, fun and creative," said Stephane Hareau, PSP Marketing Manager, Sony Computer Entertainment Europe. "With Summer around the corner and the ability to turn your PSP into a mini camcorder and capture all the best moments in your life, this is yet another reason to get a PSP and to take advantage of truly portable entertainment. It demonstrates yet again the potential, versatility and evolving nature of PSP.''
No American release has been announced yet.
Immediately after the event, a Sony spokesperson told Gamesindustry.biz that there are no immediate changes planned for the system: the only developments would come in the form of firmware updates. So, what's the truth, Sony? We've been hearing way too many conflicting reports about this touchy subject.
Sony Computer Entertainment Europe and Game Developer's Association of Australia are teaming up to give PSP gamers more original games. The two companies will work together to foster development teams specifically for the PSP platform.
Zeno Colaco, SCEE's Vice President commented, "SCEE are excited to work closely with the GDAA to kick start this initiative in the region. PSP has rapidly established itself as a global format for today's digital consumer. Our goal with this programme is to nurture new talent and widen the spectrum of content providers with traditional and new products which use the full breath of PSP's powerful functionality."
This seems like a win-win situation for everyone involved: the Australian games scene is certainly ready to boom, and PSP gamers are always eager for original content, regardless of what EA thinks.