Like we promised, we're now presenting our top ten best PlayStation brand ads to balance out our previous feature. Are these good ones as memorable as the awful ones? Or are they not shocking enough to deserve your attention? You'll find out soon, won't you?
Posts with tag ps2
Don't Underestimate the Power of PlayStation: 10 best ads
Perhaps our previous feature on the ten worst PlayStation ads has left you with sleepless nights? We apologize for any bodily harm or psychological damage we may have caused you. You just need to remember that the history of PlayStation ads and campaigns is rich and rife with content. Sometimes these ads can be undeniable hits ... and sometimes they can be wayward misses. You just have to learn to take the good with the bad.
Like we promised, we're now presenting our top ten best PlayStation brand ads to balance out our previous feature. Are these good ones as memorable as the awful ones? Or are they not shocking enough to deserve your attention? You'll find out soon, won't you?
Like we promised, we're now presenting our top ten best PlayStation brand ads to balance out our previous feature. Are these good ones as memorable as the awful ones? Or are they not shocking enough to deserve your attention? You'll find out soon, won't you?
Rumor: Wipeout Pulse and Daxter moving to PS2

These ports are not confirmed (the only source we see is French site Jeuxvideo.fr). But with Wipeout HD coming out on PS3 and Secret Agent Clank coming out on PSP, there's very little reason for fans to get up-in-arms about these potential projects.
[Thanks, Joe!]
Wild Arms PS2 connectivity removed
The Japanese release of Wild Arms XF featured connectivity with the PS2 version of Wild Arms XF. Players were able to unlock extra characters in the PS2 game by hooking up the two systems. However, that functionality has been removed for the US release. Why? Well, don't get too upset. XSEED's Jimmy Soga told Siliconera, "to answer your question about WAXF and WA5 connectivity, there will be none for the US version. We made WA5 have all the upgrades and bonus materials in the game w/o the connectivity to the WAXF as we thought the fans will appreciate it more that way."
So no one loses anything. Not bad? We don't think PS2-PSP connectivity is really going to take off any time soon, so opting out of using such a gimmick is a good thing. But, there are so many more possibilities with PS3-PSP connectivity ...
So no one loses anything. Not bad? We don't think PS2-PSP connectivity is really going to take off any time soon, so opting out of using such a gimmick is a good thing. But, there are so many more possibilities with PS3-PSP connectivity ...
EGM rumor mill suggests Everyday Shooter to PSP, God of War to PS2
The rumor-mongering masters at EGM have a few juicy tidbits to contemplate in their upcoming March issue. The notorious Quarterman is back, with a few more rumors:
- They say: God of War: Chains of Olympus will move to PS2.
We say: Yeah, that's almost a certainty. But, how long will gamers have to wait for a console port? PSP games that move to the home console usually take a year to transition, and by then, PSP owners will have already moved on to bigger and better games. If you need your GoW fix any time soon, you're going to play it on Sony's handheld. - They say: Everyday Shooter will arrive on PSP.
We say: Yep, that's also almost certainly going to happen. flOw made the jump from PSN to PSP, and we're confident that many games will follow. Considering Everyday Shooter's simple control scheme, it's perfect for PSP. We can't wait.
Finally, PS2 and PSP owners can go head-to-head

Yu-Gi-Oh! GX The Beginning of Destiny includes more than 2,400 cards allowing for new decks and dueling strategies. Players can also connect online to duelists playing Yu-Gi-Oh! GX Tag Force 2 on the PSP to battle more characters and collect more cards. It reminds us a little of Pokemon.
Hopefully, this won't be the only time we hear of such a feature. Wouldn't it be great if PSP owners could go head to head against other PS2 and PS3 owners? Imagine playing MLB, and having a pitch thrown on a PS3, while a batter on a PSP somewhere else in the world is able to take a swing. The online world of PSP would open up so much if Sony wanted it to ...
[Via press release]
Silent Hill Origins PS2 port confirmed

The PS2 version is still currently in development, with nary a release date in sight. Those of you who actually bothered to buy the PSP game can commence your bragging now. Imagine how your PS2 owning Silent Hill fanatic friends will feel when they excitedly rush out to buy the game, only to be told that you've completed it. Haven't played it? You're probably part of the reason it's coming to PS2 in the first place, then.
Gamestop shows possible PS2 R&C: Size Matters boxart

Furthermore, Gamestop has a ship date of Feb. 12 for the semi-budget price of $30. While we previously classified this story as a rumor, it's probably fair to say the probability of this former exclusive PSP title being ported to the PS2.
Sure, some PSP owners might be upset that their handheld is losing one of its better exclusive titles, but we're just happy more people will have the opportunity to play this wonderful game.
[Via Siliconera]
Rumor: Ratchet & Clank: Size Matters gets ported to PS2

Of course, maybe these companies wouldn't port these games to the PS2 if PSP owners actually bothered to, y'know, buy them.
[Via Joystiq]
More details on Wild Arms XF
The official Japanese Wild Arms XF website has opened, although it doesn't provide too much information. IGN, however, has uncovered a treasure trove of new details on the upcoming PSP-exclusive SRPG:
[Thanks, Thien!]
- "Set once again in the land of Falgaia, Wild Arms XF tells the story of Clarisa, a knight in the army of the peaceful kingdom of Elecius. The story begins when the queen is killed in what appears to be more than just an accident."
- "During battle, you move the members of your party in turn with the enemies."
- "By connecting your PSP to your PS2 via USB, you'll unlock six secret bosses in Wild Arms 5. XF sees more benefit, as you get better items and rewards and even get to see some special events."
[Thanks, Thien!]
March NPD reveals improving PSP sales--is it enough?

With a price drop at the beginning of April, next month's figures should prove even better for Sony. However, one has to question if the price drop will be enough. Nintendo DS sold through over half a million units in the same period--easily more than twice that of PSP. Sony may not be number one, but as long as it maintains steady growth and profitability, does it really matter? And most importantly, does it matter to gamers?
Ready at Dawn explains PSP's power; prepares PS2 Daxter?
Ready at Dawn has been getting a lot of attention lately. Their first game, Daxter, is considered one of PSP's best: not only does it feature solid gameplay, but it features truly impressive graphics technology, and completely invisible load times. Obviously, the team has learned new tricks, and has managed to squeeze more power out of our handheld for their upcoming God of War game. According to co-founder Didier Malenfant, Daxter doesn't come close to taking advantage of the system's true capabilities: "[We] made the conscious decision not to push the hardware as far as we could ... mainly because we wanted to ship the game in a timely manner."
Obviously, the talented team is unlocking even more of PSP's power in God of War. However, "the biggest frustration right now, in a way, is the limitation on the clock speed. We'd love to run our games at 333Mhz (we do internally just for kicks) because it does make a big difference in how much stuff you can push on the platform."
So, how does Ready at Dawn feel about being responsible for two of Sony's biggest franchises? "The truth is," Malenfant explained, "we built Ready At Dawn Studios to create original IP, but ... I don't think anyone here regrets working on two of the world's biggest franchises in the meantime."
The future is bright for this Santa Ana-based team. The single most wanted request the team receives, though, is a PS2 version of Daxter. "I think everyone here would love to do it, and it actually wouldn't be that hard because Daxter was never designed as a handheld game, we could even add a few things for the PS2 version."
[Via Gamasutra; Thanks, Joe!]
Obviously, the talented team is unlocking even more of PSP's power in God of War. However, "the biggest frustration right now, in a way, is the limitation on the clock speed. We'd love to run our games at 333Mhz (we do internally just for kicks) because it does make a big difference in how much stuff you can push on the platform."
So, how does Ready at Dawn feel about being responsible for two of Sony's biggest franchises? "The truth is," Malenfant explained, "we built Ready At Dawn Studios to create original IP, but ... I don't think anyone here regrets working on two of the world's biggest franchises in the meantime."
The future is bright for this Santa Ana-based team. The single most wanted request the team receives, though, is a PS2 version of Daxter. "I think everyone here would love to do it, and it actually wouldn't be that hard because Daxter was never designed as a handheld game, we could even add a few things for the PS2 version."
[Via Gamasutra; Thanks, Joe!]
Controlling a PSP using a DualShock controller

Want to see this modded PSP come to life? Well, now you can (after the break). F00 f00 from AcidMods has crafted a PSP that has all the comfort of a full PS2 DualShock controller. How, you ask? By letting you actually attach a PS2 controller to it. Do these system transformations ever cease to amaze?
I wonder what's next? LocoRoco controlled via the SIXAXIS?!
See also:
Watch! A PSP modded, in front of your very eyes!
Continue reading Controlling a PSP using a DualShock controller
Sony "very pleased" by record-breaking January sales [Update 1]

Without official numbers stated, it'll be hard to truly decipher Sony's cryptic message (for now). However, it appears that Sony's three pillar strategy is working quite well: PlayStation 2, PlayStation 3 and PlayStation Portable are all delivering robust sales, regardless of what some fanboys would like you to believe. Isn't it just a good time for everyone in the industry?
[Update 1: PSP sold through 211k units, while the DS managed 239k, according to Gamespot. Thanks, Tristan!]
PS2 Vice City Stories to have exclusive new content

According to GTAPortable.com, the Italian Take-Two website refers to Vice City Stories on PS2 as having better graphics and exclusive, unpublished content. Hopefully, it won't make PSP gamers feel like the $50 they spent on the original went wasted.
VCS: Okay, so it's actually coming to PS2

Press release after the cut.
[Via Joystiq]