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Posts with tag mizuguchi

Lumines II downloadable demo


Longtime PSP Fanboy readers know that we love Lumines II. For the unacquainted, this puzzler from game guru Mizuguchi combines music and highly addictive gameplay for a truly mesmerizing experience. Try this new demo, fresh from the game's Japanese website.

1. Download the demo EBOOT file.
2. Connect your PSP to your computer using a USB cable.
3. Go to the PSP/GAME folder.
4. Create ULJM05232 folder.
5. Copy EBOOT file into the ULJM05232 directory.

Check out our new demos site:
demos.pspfanboy.com

GDC 07: Every Extend Extra gets more extreme ... but not for us


The PSP puzzler Every Extend Extra was plenty extreme as-is: but that's not stopping Mizuguchi-san and his Q? Entertainment cohorts from amping up the game in an XBLA follow-up to this oft-neglected puzzler/shooter. This is not the first time that one of Q? Entertainment's PSP titles has jumped ship to Microsoft's home console: Lumines released on the digital distribution platform, fueling an incredible controversy over the value of microtransactions.

Considering the game's lackluster sales performance on Sony's handheld, it shouldn't come as surprising that the game would move to another platform. The game joins an increasingly growing list of once-exclusive titles that have moved on: Tekken: Dark Resurrection and Grand Theft Auto: Vice City Stories being just a few notable examples.

Joystiq Gallery: Every Extend Extra Extreme (E4)

Mizuguchi launches in style


While the rest of the world has had the ability to enjoy Mizuguchi's Lumines II, Japan only recently got access to the puzzler. Unlike America and Europe, where the game was published by Buena Vista Games, this Q Entertainment effort is self-published in Japan, marking it as a huge milestone for the once-smalltime developer.

To celebrate the launch of Lumines II, Mizuguchi held a massive party in Air, a famous hot spot, a few blocks south of Shibuya station. Famitsu was on hand, offering tournaments, and the alcohol flowed freely. Check out IGN to see more pics and details from a night of puzzle-inspired debauchery.

See also:
PSP Fanboy review: Lumines II

Japanese Lumines II to feature expanded soundtrack


I praised Lumines II's soundtrack for its breadth and diversity. However, it looks like the upcoming Japanese release of this puzzle favorite will improve the already impressive song lineup by adding more Japanese music into the game. 1UP reports that artists like DJ Ken Ishii and the Genki Rockets will have additional songs, making this version of the game something importers and Mizuguchi collectors will certainly want to keep an eye on.

The game's still far off: February 15th for 4980 yen ($43). The game won't be published by Bandai Namco, as previously expected. Rather, it will be self-published by Q? Entertainment, making their very first foray into publishing.

PSP Fanboy review: Lumines II


Lumines II is the hotly anticipated sequel to Lumines, a fan-favorite launch game that won the hearts of gamers and critics. The stylish combination of music, art and gameplay made for a truly surreal experience that was perfect for portable gamers on the go. The gameplay was brilliantly simple: a 2x2 block falls from the sky, and the player must rotate and position that block to create a solid 4x4 square of one color.

The simplicity of the game allowed anyone to pick up and play, and as with all great puzzle games, players started to learn more techniques and secrets to improve their performance. A typical Lumines session for a skilled player can easily span longer than an hour, but with changing backgrounds, songs, and tempos, the player constantly feels motivated.

The original introduced such a great formula, and Q? Entertainment's sequel doesn't stray too far from it--and that's a good thing in many ways. Lumines II offers a plethora of new content, and a great refinement in the user interface. However, is the game enough to warrant a purchase from those that already have the original? How about gamers that are new to this Lumines craze?

Continue reading PSP Fanboy review: Lumines II

Interview with Mizuguchi on Lumines II [m]


We got early access to an interview with Mizuguchi which will be hitting the internet tomorrow. The esteemed game master talks about creating Lumines II, and we have it available for you to download it to your PSP via m.pspfanboy.com. Make sure you save it to the 100ANV folder, not VIDEO.



Expect an in-depth review of Lumines II in the coming days.

[Update 1: Embedded video, after the cut.]

Continue reading Interview with Mizuguchi on Lumines II [m]

You can chat with Tetsuya Mizuguchi [Update 1]


Do you want to talk to the man behind Lumines, Rez, Space Channel 5, and more? Of course you do. Eurogamer is giving its readers the chance to chat with the legendary game designer, Tetsuya Mizuguchi. If you couldn't figure it out, Eurogamer is a European website, so make sure you adjust for the time difference. If it's 12:30PM there, what time will it be in your part of the globe? I think according to my calculations, it'll be early morning for most of America. Will you be staying up to talk to this gaming visionary?

[Picture via Siliconera]

[Update 1: Unfortunately, Mizuguchi had to reschedule his webchat to a later date. Stay tuned for more information.]

Gunpey PSP versus Gunpey DS

DS and PSP fanboys can never agree about which Q? Entertainment puzzler is the best. PSP owners love Lumines' stylish looks, kickin' music, and mellow gameplay. DS owners love Meteos' wi-fi multiplayer, intuitive touch screen controls, and hectic gameplay. Now, the DS and PSP Mizuguchi fans will be able to argue about the same game: Gunpey. The two handhelds take two very different approaches to the game, and according to 1UP, the DS gets the better version:
The PSP version is the purest taste of Gunpey you're likely to receive anywhere. The skin collecting is addictive, and as long as you don't mind the brutal, linear, hours-long grind needed to collect them all, then this is probably the version most older gamers will go for. But if you're looking for a more full-featured game, with greater variety -- and don't mind the cartoony milieu of Gunpey DS -- then you will find this version not only a superior value, but a superior game.
Although the DS version is more cartoony (and looks like it's for kids), it features one important feature the PSP version lacks: game sharing. I loved playing Meteos multiplayer with just one cartridge, and it's a shame that most PSP games don't seem to take advantage of this incredible feature. It's sad to think that maybe the PSP version would've outclassed the DS version if it bothered to include game sharing. Gunpey comes out November 14th.

Metareview: Every Extend Extra

Every Extend Extra started as a freeware PC app that was transformed by the music-loving Q? Entertainment folks. With flashy skins, and groovin' music, does Every Extend Extra continue the music puzzling legacy of Mizuguchi, or does it fall flat on its face? Let's see what the critics have to say:
  • CVG (90/100) thinks the game is just as good as its Lumines predecessor: "With all the impressive music and visual tech pushing Every Extend Extra, its easy to forget that when you strip it all away there's a unique and addictive shooter lying underneath. As with Lumines, E3 is a game for those who appreciate a simple yet brilliantly-realised, score-driven experience - otherwise you might just be put off by the limited amount of raw content the game has to offer."
  • IGN (81/100) thinks the game's a bit too short-lived, but its pretty looks keep it coming back for more: "Nine stages may not sound like a lot, and truthfully, it's not. But for some cosmic reason it satisfies nonetheless. Each one provides such a distinct arena, complete with unique musical tracks and background animations, that moving through the game gives players an actual sense of accomplishment."
  • The Mizuguchi-worshipping 1UP (60/100) gave a surprisingly low review, saying the game's flashy nature is a bit too distracting: "It's extra flashy, extra chaotic, extra confusing. Q Entertainment's unique sense of style is in full effect, but for once that's maybe not such a good thing. All of Mizuguchi's trademark flash and pizzazz actually detract from the experience."
With the exception of 1UP, it appears that the critics enjoy the E3 experience. And although it might be too short, or too flashy, the original Every Extend is included as a nice bonus. The game is now available for the budget price of $30. I'm buying it just for the awesome box art.

Downloadable music from Gunpey


Of the three upcoming Mizuguchi music fusion games, it feels like Gunpey's getting the least attention. And that's not fair! The line-connecting puzzler features the same sensory candy as Lumines, with impressive skins and even better music. IGN has secured some footage of the game in motion, and it is a beautifying mix of colors and sound. But that's not all! You'll definitely want to download the three MP3s they have from the game's soundtrack, plop them into your PSP and then listen to some really groovin' techno while you're on the go.

Gunpey hits stores one week after Lumines, one the 14th. It's also retailing for the budget price of $30. Rad.

See also:
Heavenly Star Fan Pack

PSP puzzlers featured in new season of The 1UP Show

I ran into Milky from 1UP a few times at DigitalLife, and during our video game musings, we discovered our mutual love of one thing... Lumines. The latest episode of The 1UP Show (PSP version also available) reveals some new footage and details from the upcoming music puzzler. The show reveals that J-Pop artist Mondo Grosso will headline the introductory track for the game, and it looks like a lot of fun. What isn't so fun are the new English language pop music video levels. The music doesn't mesh with the game, and the videos can be distracting, according to the Milkman. Interestingly, the graphics of this puzzle game have somehow become more beautiful. Gyuh? The rest of the episode goes to detail about the customization options in the new Lumines, and unlockables, and the new "harder" difficulty level.

If that wasn't enough Mizuguchi love for you, Gunpey is featured on the episode, and there's nothing but praise for the game. With stylish good looks, a rockin' soundtrack, and some addictive puzzle gameplay, it appears that Gunpey is where PSP owners will flock to get a new puzzler fix, if Lumines feels too familiar for them. Interestingly, the show reveals that both Lumines and Gunpey have been delayed in Japan to 2007, meaning American gamers will be able to enjoy these very quirky Japanese-centric games months before the land of the rising sun. And the reason? Because PSP has become so overshadowed by the DS. Lumines II arrives in stores November 7.

Exclusive: Heavenly Star fan pack


As you may already know, Lumines creator Tetsuya Mizuguchi has made a music video for the upcoming video-infused Lumines II. The catchy tune by Genki Rockets has been stuck in my head for the past few days, and I decided to share the love through this exclusive Heavenly Star fan pack. Included in this zip file are 20 PSP-formatted wallpapers, the song as an MP3 and a PSP-formatted version of the music video.

"While most of my creative energy has been devoted to video games, because music plays such an important role in them, it seemed ideal to create an original music video," Mizuguchi stated about his original creation. Lumines II hits stores on November 7th.

DOWNLOAD

Gunpey gameplay footage


Some people say I have an unhealthy obsession over Mizuguchi's games. Those people are not incorrect. Gunpey is a totally rad puzzler from the famed Lumines creator, and two new videos showcasing the music-infused puzzle gameplay have been released. The point of the game is to create a line that reaches from left to right... but of course, it's a little bit trickier than it sounds. If you haven't experienced Gunpey yet, now's your chance, after the break.

Continue reading Gunpey gameplay footage

Tetsuya Mizuguchi talks about non-existing girls and alcohol

You should know that Tetsuya Mizuguchi is a gaming god to me. Lumines is still one of the best games on the system by far, and Mizuguchi's puzzling sequel has me more than a little excited. CVG recently had an intimate discussion with the gaming master, and he had some really crazy, possibly drug-induced things to say:

CVG: Can you tell us a bit about the title song in Lumines 2, 'Heavenly Star'?
Mizuguchi: So the girl in the video, she is 17 years-old. She doesn't exist in this world; she's a future girl. She was born in outer space and she's never touched on this planet yet. This is kind of the big love song for the Earth; she's always dreaming of what kind of place Earth is.

Uh... Okay... Maybe the guy had a bit too much to drink before the interview:

CVG: How important is synesthesia - integrating music and visuals - in Lumines? More or less important than in Rez or Every Extend Extra?

Mizuguchi: Rez is kind of tequila; a very strong shot, but Lumines is like a Sauvignon Blanc; a wine you can drink at Sunday lunch.

Yep. The secret to Mizuguchi's success has to be some kind of chemical influence. Maybe you too can become a successful game designer with the right... materials...

Mizuguchi demos Lumines II in person

Lumines II is one of the "most anticipated handheld games" to go to Tokyo Game Show tomorrow. Gaming god Tetsuya Mizuguchi took the stage at the Nordic Games conference and showed off the game in motion. Listen to the awesome beats, and see how video may change the Lumines experience for the better. Lumines II comes out in November.

See also:
Heavenly Star music video
Lumines shoes
Behind the Music: Q? Entertainment
Interview with the Lumines team

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