The game plays out like a hexagon-checkerboard-style Jeanne D'Arc -- that meaning you generally move from the left to the right of a given map, issuing commands to all your units in one "phase". Each unit has a plethora of innate abilities and the options are, well, there are a lot of options for even the simplest of missions. This can prove frustrating, unless you're very much into the intense micromanagement of classics like Ogre Battle. Also, load times are horrendous: waiting for an attack animation to load every single time would probably grate on your last nerve after a few minutes. This hasn't been slated for a release outside of Japan, but let this serve as a warning to the SRPG importer -- this one might be a bit much to handle, even if you've got a pretty good grasp of Japanese. It's a shame, we would've liked to see an R-Type game of a different genre stand out.
There are plenty of versus modes offered as well, so if you and some friends are really into puzzle games, this one seems like it'll give you a lot to do. Aside from the regular versus modes, you've got a mode where you and a friend share the same "pit" and scramble to assemble the largest shape possible in order to win. Once you complete a shape, we imagine they're set in stone and can't be moved. Otherwise, there's not much of a point. Sounds complicated on paper, but once you get it in your hands, we're sure it's fairly straightforward.