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- IGN (90/100) "It's packed with fantastic single-player content, has a strong multiplayer element, boasts a great visual and thematic presentation, and excels with razor-sharp gameplay mechanics."
- Yahoo! (100/100) "For the last two titles, the developers of Ratchet & Clank have done a wonderful job building full-featured multiplayer support into their games. Size Matters is arguably the best attemt to date. Although it only supports four players at a time, the maps and modes are meticulously build to wring the most out of multiplayer matches."
- 1UP (70/100) "If you're looking for a game that matches the quality of the previous games in the Ratchet franchise...well, keep looking."
Not sure what game 1UP was playing, but they're the only one to even give the game anything close to that score, so if you're a fan I think you need to check out Ratchet & Clank: Size Matters.
Like many PSP owners, I like the added functionality of Dark_Alex's custom firmware. What I didn't like though was how Ratchet & Clank: Size Matters didn't work on my PSP because of it. Luckily, the fine folks at DCEmu have come up with a solution. Let me run you through it step by step, so you too can get Ratchet swinging his wrench on your custom firmware.
- First, totally turn off your PSP (not sleep mode)
- Now, hold down the right trigger and turn it back on
- This will bring you to recovery menu where you can change several options
- Configuration: Game folder homebrew (currently:3.XX Kernal), Use NO-UMD (currently:disabled), Fake region (currently: America), Free UMD region (currently:enabled)
- Advanced configuration: Plain modules in UMD/ISO (currently:enabled)
- CPU Speed: Speed in UMD/ISO (currently:266)
- Plugins: All disabled
And that should do it. Now you can play the greatness that is Ratchet & Clank: Size Matters. Thanks again for the great fix DCEmu community!
Hope you're interested in Ratchet & Clank: Size Matters because GameTrailers has posted not one ... not two ... but SIX interviews from the game's developers. They discuss various elements of the game, from multiplayer to designing the game engine. See past the cut to get your dose of Ratchet & Clank and then make sure you come back at 12:01AM on February 12th to see PSP Fanboy's review of the game. The game releases on February 13th.
I competed against various members of SCEA, High Impact Games, and other members of the press today in Rachet & Clank: Size Matters' Infrastructure multiplayer mode. Having become comfortable with the controls in single-player certainly helped the experience quite a bit, as I was raking up the kills, quickly becoming number one in the leaderboard (that position was unfortunately lost over time). The online interface is easy enough, and seems unchanged from the multiplayer beta that I participated in months ago. However, there were a few glitches in the process: some games were simply impossible to join, unless it was through the game's Quick Game option. Also, typing messages in the chat room is quite a troublesome burden, simply because of the game's reliance on the PSP's default on-screen keyboard. I found it quite easy to accidentally disconnect from a room while chatting, so I opted out altogether.
The actual online gameplay was smooth, and surprisingly responsive. There wasn't any noticeable lag, and the graphics were on par with the impressive single-player graphics. The weapons are varied, as they are in the story mode, and can be upgraded through secret power-ups scattered throughout the level. However, the variety in weapons reveals that the game might not be too well-balanced, as certain weapons easily outclass others. One game ended in quite a bit of frustration, due to a camping sniper. While these kind of problems are common with online multiplayer games, it was surprising, and somewhat distressing to see.
Also, each game is limited to four players. After an hour of play time, I have to admit that this simply isn't enough to enjoy the multiplayer potential. Levels seem slightly too large for only four players, especially in objective-based modes, where you will only have one partner. Personally, I found the objectives of Iron Lombax mode to be unclear. It would've been helpful to have more guidance to the next objective, a la Unreal Tournament.
Ratchet & Clank's online multiplayer is not going to redefine online gaming. However, it is still an impressive effort, especially for a portable system. It's nice to see the developers include such a solid, but imperfect, experience ... and have it playable worldwide via Infrastructure. You'll be able to log-in and fight when the game ships next week. Expect a complete PSP Fanboy review soon. And don't forget to read past the cut to see all the multiplayer modes available in the game.
Sony recently sent me a copy of Ratchet & Clank: Size Matters to try out, and so far, I have to say I'm quite impressed. While you'll have to wait until our full review on February 13th to get all the gory details, I'll briefly describe the time I've spent in single player so far. Firstly, the game is quite a visual stunner, especially with the character models. Both Ratchet and Clank are nicely detailed, and they're animated stupendously. There's full voice acting in all the cutscenes which is a nice plus.
The levels themselves are fairly nice looking, and the framerate is very smooth. However, many areas feature some pretty bland textures. Ready at Dawn's Daxter seems to have better graphics, but that game didn't throw as many enemies and particles at you as this does.
The controls are easy to pick up, and although the camera system isn't the most intelligent, it gets the job done. Moving Ratchet around in the environment is easy enough, with the analog nub used for general movement, and the D-Pad used for strafing. You'll frequently switch between these two inputs during battle: it works very well, but may be counter-intuitive for some.
While the missions are a bit too long for my taste, the varied weapons, satisfying power-ups, terrific graphics, and quick load times are making Ratchet and Clank a winner so far. The game seems to feature a lengthy and varied single player experience and I can't wait to get through it all. Of course, the game includes online Infrastructure multiplayer as well.
Expect a full review closer to the game's release.
Ratchet & Clank multiplayer beta hands-on
- On control: "I find myself switching between analog stick and D-pad moment to moment, depending on whether I'm platforming or annihilating angry robots with upgraded Lacerator."
- On graphics: "[Ratchet]'s been cut down to half his normal polys, but the furry little guy looks almost indistinguishable from his PS2 counterpart!"
- On mini-games: "It's a real joy to see Clank hold his own in the demolition derby game. Is that a gleam of anger I see in his tiny green eyes? Malice?"
Every month, Sony offers an EXE file they call the "Content Pack" which contains a variety of files, like videos, music and wallpapers for your PSP. This month's pack contains an extensive eight-minute video preview of the upcoming Ratchet & Clank game. You'll also get to keep those creepy PLAY B3YOND ads for the PLAYSTATION 3, and see the "Gran Turismo Awards."
This video-heavy package clocks in at a hefty 178MB. Feel free to visit Sony's official US website to download.
[Thanks, Lucas Caruana!]
While searching my favorite import site Play Asia I saw a listing for the Japanese version of Ratchet & Clank for PSP. Normally I wouldn't pay attention to something like that since I plan on buying the US version the day it comes out, but the title really grabbed me. Just don't ask me to repeat it without looking.
So rather than Ratchet & Clank: Size Matters Japan gets Ratchet & Clank Gekitotsu! Dodeka Ginga no MiriMiri Gundan. Which in Japanese translates either to Ratchet & Clank Collide! Watch the Galactic Symphony or Ratchet & Clank I Don't Really Know Japanese! I think maybe the reason that there isn't cover art for the game yet is because they're still trying to figure out how to fit the title on the box.
Ratchet & Clank: Size Matters hits US shelves next month.
Think you can handle five videos of the hotly anticipated Ratchet & Clank? With this much video content, you might think you were actually playing the game. Sad truth is, you're not. Check out all the vids, after the cut.
Gamespot recently interviewed Leslie Mathieson from High Impact Games, developer of the upcoming PSP-exclusive platform-shooter Ratchet & Clank: Size Matters. Leslie talks about how the team wanted to stay true to the series' storytelling blah blah blah blah. I'm sorry, I couldn't pay attention to what she was saying because I was so mesmerized by the graphics of the game. The incredible detail, and fantastic animation, make it easily one of the best looking titles on our handheld. The still screenshots don't seem to do the game any justice. Do yourself a favor and watch the video now.
Did you successfully get into the Ratchet & Clank: Size Matters beta test? The packages have been going out to the lucky GAP members that were fast enough to get into this very exclusive group (only 2000 people were allowed to sign up!). I've been playing a few rounds online, and it's been an overwhelmingly positive experience so far. The graphics are smooth, and the controls are pretty solid. It's been very easy to jump into a game, and the network connection has been fantastic, with lag not noticeable at all.