This is an M-rated game, and you must be 17 years or older to watch the video.
We can't wait. The demo is unleashed to the world later this month.
Chains of Olympus should be ready some time next year.
No reason was given for the delay, but if they need more time to polish up Kratos' newest adventure -- it's worth waiting a couple more months. Plus we get a demo in September to keep us happy anyway, so it won't be an entirely Spartan-free Christmas.
[Update: Ready at Dawn responds: "I'm not really sure where this is coming from since we have not announced a date for God of War: Chains of Olympus for the North American marketplace yet. So I would say this falls into the rumor and speculation category."]
- The game is still on track for a Winter release.
- Set ten years before the original God of War, Kratos will meet many characters from the previous PS2 God of War titles through his adventure. After the murder of his family, Kratos renounces his service to Ares, and he decides to serve the other gods of Olympus to try and rid him of his nightmares. Voice actors from previous games will return in Chains of Olympus. Linda Hunt will return to narrate the game.
- "You will have multiple weapons with a new twist on how they integrate into the storyline."
- The game has been in development since Daxter shipped.
- The game will have counter attacks -- but whether or not it will be similar to God of War II's Golden Fleece was not revealed.
The chat is scheduled for this Friday at 4PM PST (7PM EST). Obviously, you'll want to get there early if you want the best (virtual) seats in the house. If for some reason, you can't attend, you can also submit questions via e-mail at: playstation_community_support @ playstation.sony.com.
We love what Sony's doing for its rabid God of War fan base. We'll be there, just like you, eyes glued to the answers that the Ready at Dawn team will provide. See you there.
It wasn't an easy task bringing God of War to the handhelds. A brand new engine (Ready at Dawn Engine 2.0) had to be created, and the controls had to be adapted to a whole new system. Our time with the game at E3 proved that Ready at Dawn has been successful in recreating the God of War experience on the handheld ... but how did they do it? This new video documentary provided by Sony attempts to go behind the scenes of the game, and showcases tons of new gameplay footage.
Details of the chat are still forthcoming, but be sure that we'll have all the information here on PSP Fanboy when it goes live.
The controls are incredible intuitive, and it was within mere seconds that we were able to start pulling off combos and dodges with relative ease. Kratos' basic moves return unchanged, but there are a few new special attacks, exclusive for the PSP edition. We were surprised to see the dodge return, in spite of the second analog stick. In order to jump out of an enemy's way, pressing down on both shoulder buttons whilst using the analog nub will allow Kratos to jump away. It's surprisingly intuitive and easy to use.
It should go without saying that the game is beautiful, taking advantage of all 333MHz the system has to offer. It is everything a PS2 God of War game should be ... but on a handheld. And knowing Ready at Dawn, we knew they'd be able to pull it off.
"It's no easy task bringing God of War to the PSP. Fans have come to expect these huge landscapes, complex gameplay, and visceral combat that God of War I and II gave them. To bring that same experience on the PSP, we are pushing the hardware further than ever before. We're really pleased with what we have so far but we're not done yet. We still have a few tricks up our sleeves. I'm also really proud of the story of Chains of Olympus and I can assure you that there'll be some mind-bending puzzles in there for you guys."
While it's true that this doesn't provide us with any new details on the game, we're pleased that Sony is still reaching out to its most dedicated fans. We're confident that Ready at Dawn will produce a title of the same magnitude as its console brethren, and hope to get some play time at E3.
It's incredible to think that Ready at Dawn was able to pull off such incredible graphics before the processor speed was unlocked. Now that the talented team of programmers has access to PSP's full power, it'll be interesting to see what else Ready at Dawn will be able to pull off.