Gadling's resident pilot explains what life in the cockpit is like
Posts with tag ad-hoc

Metal Gear Solid: Portable Ops multiplayer demo

Hope you have friends with PSPs. Now, you and all your friends can join in on Ad-Hoc Metal Gear Solid: Portable Ops multiplayer ... for free! This downloadable demo is multiplayer only, so make sure you grab your friends and get ready to play.

1. Download the demo zip file.
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy ULED90040 folder into the GAME directory.

Check out our new demos site:
demos.pspfanboy.com

PaRappa heads to US for PSP remake

Digg!

Ready to rap? Good. PaRappa the Rapper is heading to American PSP systems this July, ten years after the release of the original. This remake features all the characters, levels and songs from the original and adds a slew of new wireless options. According to the press release, players can "go head-to-head in ad-hoc battles; wirelessly share a demo level through Game Share; and use the PSP Infrastructure Mode to download eight additional playable remixes for players to rap along to."

"Bringing PaRappa The Rapper to PSP allows true PlayStation fans to re-connect with this timeless classic," said John Koller, Senior Marketing Manager, Sony Computer Entertainment America. "This also introduces the beloved PaRappa and his cast of colorful friends to a new generation of fans and potential hip-hop stars on the move."

For those unaware, PaRappa is considered a pioneer in music games, launching the genre to the mainstream. With Gitaroo-Man Lives!, DJ Max Portable, beaterator, and PaRappa all available on one console, PSP is quickly becoming the gaming machine for music lovers.

Capcom offers weak excuse for Ad-hoc only play in Monster Hunter


We're all bummed by Monster Hunter Freedom 2's lack of Infrastructure. It's absolutely mind-boggling. Sure, we can use tunneling services to trick the game, but Capcom should have known better. 1UP's Milkman agrees, and constantly brings the issue up in his latest interview with Producer Ryozo Tsujimoto. Capcom's excuse is absolutely terrible: "The reason we went with Ad Hoc wireless play for the PSP version was because the reason for having a PSP is the ability to take it out on the town, or to play with groups of friends while sitting down. Like when you go to the arcade with friends, you go to play with people in the same vicinity -- you don't go to play with people across the country. So we really wanted to focus on having ad hoc multiplayer, so you could sit with a group of friends and talk about strategies. And that's what the real fun part is."

Excuse me? That simply doesn't make sense. Should World of Warcraft be limited to Ad-Hoc play because that's what "the real fun" is? Sorry Capcom, that doesn't cut the mustard. Tsujimoto does offer a concession: "But in the future, it's something we can think about if the fans want something like that and let us know." But we did let you know!

Wipeout Pulse gets custom soundtracks & Infrastructure


As we revealed earlier, Wipeout Pulse is heading to PSP. This sequel to Wipeout Pure will feature a number of enhancements over the previous iteration of the series:
  • Pulse will feature 24 new tracks.
  • Licensed music from Mason, Loco Dice and Stanton Warriors.
  • Multiplayer via Ad-Hoc and Infrastructure
  • Eight new teams, including "EG-X".
  • New "Mag-strip" feature allows ships to magnetically stick to tracks. This will allow certain tracks to feature loops, 90 degree plummets, and other mind-destroying tricks.
  • Custom soundtracks allow playback of MP3s stored on Memory Stick.
  • Photo Mode captures in-game screenshots.
  • Like Wipeout Pure, the game will feature downloadable content, such as new tracks and songs, immediately after release.
Check out Eurogamer for screenshots of this hotly anticipated sequel. The game will hit Europe this September.

Xlink Kai turns Ad-Hoc into Infrastructure


It's been a long time coming, but internet tunneling for PSP seems to finally be in full-swing. With Xlink Kai, and a compatible Wi-Fi adapter, you'll be able to play Ad-Hoc games, like Monster Hunter, online. Watch Impress was able to squeeze in 2500 people into a Monster Hunter Portable 2nd game room. All that's needed is: an Xlink Kai account (which is currently free) and a compatible Wi-Fi adapter, such as the PCI Gamering XII, which includes the appropriate drivers.

When booting up a game in Ad-Hoc mode, it will make other Xlink Kai users appear as if they're in the same room as you. With Xlink, so many of the PSP multiplayer games that fans have been collecting won't feel so lonely anymore.

[Thanks, Steve! Via gearfuse]

Pursuit Force: Extreme Justice heads to PSP & PS2


I thoroughly enjoyed the first Pursuit Force (pictured above), a high-octane racer-shooter that has you jumping and gunning from car to car. It perfectly emulated the experience of being in a Hollywood action movie, and although the game was short (and somewhat shallow), it met moderate success on the PSP.

Now, a sequel is heading to both the PSP and PlayStation 2 platforms. Extreme Justice will have players fighting warring gangs once again. Four new recruits to the Pursuit Force will provide support for the player throughout the game. As with the original, the player will commandeer a number of vehicles, including jet skis, helicopters and more. A nice addition to the sequel is multiple difficulty levels: a great addition for those that found the first too hard for their tastes.

The PSP version will feature 4-player ad-hoc multiplayer, and the PS2 version will feature 2-player split-screen. The game is scheduled for a summer 2007 release.

[Via Gamespot]

More FF awesomeness: Tactics features multiplayer & FFVII kicks butt


An enthusiastic reader, Pal, sent us a great tip about the upcoming Final Fantasy Tactics for PSP. Not only will the game come with new cutscenes and new job classes, the game will also feature ad-hoc multiplayer. Many Tactics fans have been waiting patiently for a way to the game with others, and it appears that the PSP version will deliver. If Square-Enix considered Infrastructure multiplayer, I'd imagine that our pal might simply implode.

Finally, if you weren't convinced of Crisis Core's awesomeness, read IGN's latest preview:
"From a strictly gameplay standpoint, Crisis Core seems solid, with a fast pace and the potential for a good mix of action and menu-based battle systems ... Crisis Core looks better than most PS2 games out there. During cinematic scenes, the character models are detailed and fully animated. Battles contain screens with double digit enemies, and giant bosses. All that, and full voice, without any pauses for loading! ... Personally, I think all the "Compilation of Final Fantasy VII" products released so far have been second rate. But Crisis Core looks so good that it could turn things around on its own."

Criterion talks about Burnout Dominator


EA recently revealed that the upcoming Burnout Dominator will be a PSP and PS2 exclusive, a strange decision in the light of a new generation of platforms. Nick Channon from Criterion Games spoke to Gamespot in a recent interview, and shared a few more details about the upcoming racer:
  • The game will feature shorter "skill-based" levels, which is "perfect on PSP."
  • The PSP and PS2 versions will not feature any connectivity with each other.
  • All multiplayer will be available via ad-hoc (no Infrastructure? Boo!).
Not too revealing, but at least it's something. Expect more updates as this game gets closer.

Sega teams with Planet Moon to unleash After Burner

Sega teams with Planet Moon to bring After Burner to PSPBack in August, we revealed that Planet Moon would bring one of Sega's classics to the PSP. Well, they announced said game, and it just so happens to be After Burner: Black Falcon.

"As huge fans of the original After Burner, we are delighted to re-imagine this classic arcade franchise," said Planet Moon Studios CEO Bob Stevenson. "Most importantly, it's approximately 9000% more portable than the original arcade cabinet."

The game, which is due out in 2007, will feature ad-hoc versus and co-op modes and will allow
feature 19 licensed fighter planes. Also, Planet Moon has gone the extra mile by throwing in a storyline into the game. Yeah, I guess those are important nowadays. Apparently it will be up to you to stop Black Falcon, group of mercs that have stolen 13 war planes.

Let's hope Planet Moon can give this series the kind of loving care it deserves.

New Killzone screens show off multi-player features

New Killzone screens show off multi-player features
Those nice chaps at Games Radar have just posted some mouth-wateringly new Killzone: Liberation screens that show off the game's multi-player and the single-player squad-command system.

In case you didn't know, Killzone will feature six-player Ad-Hoc multiplayer modes including Deathmatch, Team Deathmatch, Assault and Capture the Flag, in addition to a complete two-player co-op mode.

There is infrastructure support in the works, but it won't be available with the game when it ships on Halloween.

The squad-command system is pretty interesting. "Hit the command button and the fighting slows to a crawl, giving you time to pick out specific targets or positions for your squad without pausing the danger around you, keeping the battles tactical but tense," according to Games Radar.

TGS 06: Which games support wireless? [Update 1]


The good folks at IGN have compiled a fantastic list of games that support ad-hoc (local) wireless and infrastructure wireless. It's been slow to start, but more and more games have been adding support for internet play and downloadable levels, and they should be commended. The games that use Infrastructure mode include:
  • Ratchet & Clank: Size Matters
  • Monster Hunter Portable 2 (downloadable levels only)
  • Metal Gear Solid: Portable Ops
  • Kingdom of Paradise 2 (downloadable items only)
  • Tales of the World: Radiant Mythology (online leaderboard & downloadable levels only)
  • Mahjong Fight Club
  • P-Kara
While this isn't a huge list of games, it's a huge improvement over the early years of the system's life. I'm happy with the support we get from heavy-hitters like Ratchet & Clank and Metal Gear Solid.

[Update 1: This list is only of games present at TGS. There are tons of other games that feature wireless support that aren't on display.]

Continue reading TGS 06: Which games support wireless? [Update 1]

Killzone to feature Infrastructure multiplayer, but not at launch


Killzone: Liberation is one of the most anticipated games for the PSP. The shooter will feature six-player Ad-Hoc multiplayer modes including Deathmatch, Team Deathmatch, Assault and Capture the Flag. Not bad. But more exciting is the potential for Infrastructure, which will be made as a downloadble upgrade a few weeks after the game's release on Halloween. In addition to multiplayer, two more maps will be released at that time and a new single player chapter, with four new missions. I'm assuming that it'll be good and free as the downloadable content in Wipeout: Pure.

Even more exciting is knowing that downloads will be available throughout the year 2007 as well. Sweet!

[Via Worth Playing]

Medal of Honor: Heroes with 32 player (online) multiplayer

Gamespot's On the Spot recently showcased an exclusive preview of Medal of Honor: Heroes, an upcoming PSP game which Peter Dille accidentally revealed during an interview a few weeks ago. Thankfully, the power of YouTube has given those of us that missed the show a chance to rewatch this amazing trailer. There will be "all new adventures" across "12 new European battlefields." Even more excitingly, there will be 32 player multiplayer, and as -Xenofreak- from the IGN Boards has pointed out, the PSP is capable of only 16-player Ad-Hoc. What does that seem to suggest? Yes, it looks like there might be 32 player ONLINE multiplayer! The game is set to hit in Fall, so the wait won't be too hard.



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