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Taking down the bosses in Patapon

Sure, Patapon happens to be one of the cutest games we've ever seen, but that doesn't mean it's going to be a cakewalk. Just take a look at this newly released gameplay video featuring one of the game's bosses. Defeating your foes will consistently hitting the correct button combinations to order your pint-sized tribesmen to attack, defend and advance through the level.

We just can't wait to get our hands on this game when it releases in February.

New Patapon screens for the new year


One of our most anticipated PSP games in 2008 is Patapon. Why? Because we find everything about the game oh-so-charming. The endearing character models and innovative gameplay make it stand out as one of the best upcoming games of the year. That's why we're proud to give you five new screenshots of the game -- if only to ease the pain of waiting.

Gallery: Patapon

Will Patapon launch at a budget price?


What would make Patapon even better? How about a budget price? It looks like SCEA may be trying to woo gamers into taking the plunge with these lovable critters by making the game launch at the very tasty price of $20. We don't know if this is just a price glitch on Gamestop's part, or if this price is official. We're hoping for the latter -- we know a lot more people will try this innovative game if they see it's available for so cheap.

[Via PlayStation Boards]

Who is the man responsible for Patapon?

We're really enjoying Patapon over at PS Fanboy HQ. The game is unique, unlike anything before it. The PlayStation.blog features a few new factoids about the game. For example, "the development team for Patapon is called Pyramid, but is being produced by Japan Studios, the same studio that developed and produced LocoRoco." So, saying it's from the same team as LocoRoco is, in fact, a little incorrect -- but not entirely.

The creator of the game is actually Hiroyuki Kotani, the man responsible for the cult PS1 game Devil Dice. Of course, his greatest accomplishment (in our opinion) is Mad Maestro!.

Merry Christmas from the Patapon tribe


Sony is sending yet another Christmas gift to members of the media. This time, it's a Christmas card featuring the Patapon tribe. Stephen Totilo from MTV is as much love with the game as we are, and who can blame him? The music-war game is one of the most innovative in recent memory, and it has a truly endearing style. Totilo expresses a valid concern about most portable gamers: many seemingly play their systems on mute -- something that simply won't work for Patapon. Hopefully, when players are able to get their hands on Patapon next year, they'll bust out some headphones for this rhythmically inclined game.

PSP Fanboy hands-on: Patapon


Beneath its charming exterior is a complex, deep game. Patapon is not as simple as its childish graphics may lead on. The dying tribe of the Patapon need their God to command them, and after a mysterious absence, you are ready to return to their lives and lead them.

We've been spending some time with a localized near-final version of this PSP exclusive, and we have to say we're impressed. We wouldn't expect any less from the team that brought us LocoRoco. It's hard to pinpoint a genre to this innovative title, as it fuses elements from the music and strategy genre. At its core, it's a rhythm title, as you're required to input commands using various drums at your disposal. At first, you only have two: the Pata and the Pon drums. By inputting notes on the beat, players will be able to command their growing Patapon army. For example, by pressing Pata-Pata-Pata-Pon, the creatures will advance forwards. Then, attacks can be executed by inputting Pon-Pon-Pata-Pon.

There are a number of drum entires possible, and we've yet to learn them all. Eventually, you'll be able to tell the Patapon to hold, or retreat. We're certain that more advanced moves will be unearthed when we unlock the other drums. (Each drum is assigned to a face button, for four drums in all.) Crucial to successful gameplay is keeping with the beat. As you input commands in sequence, the combo meter increases. When a 10 combo is reached, the Patapon enter Fever mode, which greatly increases their killing power. The spears they throw, for example, can traverse from one side of the screen to the other (as seen in the image above). Timing is crucial, as telling the Patapon to advance at the inopportune moment can lead to a number of unfortunate deaths.

Gallery: Patapon

Continue reading PSP Fanboy hands-on: Patapon

Cute and deadly: a new Patapon animation

They may be cute, but the critters of the upcoming PSP game, Patapon, are absolutely deadly. This new animation from ROLITO, the toy house responsible for these demons, shows how mighty the Patapon can be when in large numbers. Watch, and enjoy this brand new animation.

Patapon coming to America in February 2008


Sony has announced today that the upcoming rhythm/action game Patapon will be making its way to America in February of next year. We played the game at the Tokyo Game Show and thought it was great fun with a lot of potential. The game promises to expand on the basic idea of pressing the right button at the right time by providing customizable characters via upgradable weapons and shields. We very much look forward to this game's release in the new year.

"Patapon is a unique experience for gamers of all ages because it combines two key forms of entertainment: rhythm and music, and stellar platforming action," said Jeff Reese, director, software marketing, SCEA. "Music is a huge part of the PSP's multifunctional feature set, and we are excited to deliver a new genre of music and action gaming that further adds depth to the PSP software lineup."

Check out the first English screenshots in our new gallery:

Gallery: Patapon


Japanese girls go crazy for Patapon

People keep telling us that there are these strange creatures called "girls." Supposedly, they shy away from the things we love, like games and violence. Not so, says Patapon. Sony is targeting their Japanese ads towards the finer half of our species, most likely trying to recreate the success that LocoRoco had with the traditionally non-gamer market. We think the combination of cute cuddly creatures and horrifying war violence will really target a more feminine taste.

New Pata-pata-patapon trailer

Hope you like cute things, because we certainly do. A brand new Patapon trailer has emerged, and it is filled with sugary Patapon goodness. This video will attempt (in Japanese) to teach you how to play the game, and show you some of the epic battles that will ensue in this clever, unique music-war game.

Patapon takes over store, wins Japanese affection


Sony's upcoming PSP-exclusive music-war game, Patapon, took over Sample Lab!, a members-only store that specializes in giving sneak previews of upcoming goods to consumers. It appears that the combination of the game's winning art style, accessible gameplay and overall charm got the audience pretty excited. Patapon really is like nothing you've ever played, and it'll be interesting to see how the Japanese market responds when it releases later this month.

[Via PSPHyper]

Patapon and Yuusha box arts revealed


Japan is getting two hotly-anticipated PSP games soon. First is the rhythm + cuteness + war game, Patapon. This game has you controlling a rather vicious group of adorable cuddly things on their conquest to destroy everything in their sight. Of course, you do so with the power of music.

Yuusha no Kuse ni Namaikda is a RPG where you try to stop potential heroes with your minion horde. This reverse-dungeon crawler features some old school graphics, but maybe that's part of its charm.

TGS hands-on: Patapon


Patapon, a PSP title which we've seen very little of so far, is proving a great hit at the Tokyo Game Show. With a line that was sometimes longer than Metal Gear Online we were curious to see what all the fuss was about. Finally we braved the Dreaded Public and got our hands on the goods.

Stepping into the Patapon enclosure a Sony booth attendee talked us through the gist of the game. We couldn't understand some of the Japanese, though we did enjoy it whenever she sang instructions to us. "Pon pon pata pon ... pata pata pata pon." Lovely.

Your tribe of one-eyed worshippers are required to go from one end of the level to the other (with two levels in the demo on the show floor). The only method of getting them there is to command them to act by performing different beats with the circle and square buttons, which correspond to the sounds "pata" and "pon", respectively. By stringing combinations of these two sounds together your minions will perform different actions.

Continue reading TGS hands-on: Patapon

Patapon has you commanding through the power of music


So what is Patapon? This mysterious PSP game surfaced briefly during E3, and was never heard from again. The game has you controlling creatures not directly, but indirectly through the power of music. As translated by PSPHyper, "different combination of drum beats can instruct the Patapons to do actions like advance, protect and attack."

Famitsu has the incredible artwork the game is based off. Like LocoRoco and echochrome, it looks like Sony's taking inspirations from all over the world for its newfound taste in unique, quirky games for the handheld. Hopefully, we'll be able to play the game at Tokyo Game Show in two weeks.

LocoRoco fans may fall in love with Patapon


Patapon looks very early from the above video, but what's already there is certainly smile worthy. The visuals look like an animation that you'd see at an indie festival. It's obvious that music will play a big role in the title as well, even though it has yet to be scored. From the video it's very unclear how the game plays, but even with the little we do know about Patapon, we already want to play it.

[Thanks Krelian!]

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