Back in April we've heard rumors that the huge PS3 title out in the latter half of this month, LittleBigPlanet, would be getting its very own PSP title. Today, reader libertine pointed us to a SCEE job listing which refers to a position for "PSP game engine lead" whose job is to oversee "LittleBigPlanet projects." Whatever could this mean? Can we expect a handheld version of the dream-creation sim or can we expect to see some sort of LBP PS3-to-PSP integration?
[Thanks libertine!]
Update: Eurogamer had a chat with Media Molecule's Mark Healy where-in the MM co-founder legitimizes the possibility of LBP on PSP: "There's definitely scope for a PSP version. We've had discussions and talks, [but] nothing concrete at the moment."
Reader Comments (Page 1 of 1)
10-01-2008 @ 9:27AM
Allmighty said...
i hope the psp gets some LBP love that'd be awesome
Reply
10-01-2008 @ 11:05AM
Hashbrown Hunter said...
Awesome news...if anything comes from it, that is.
While I'm not expecting a LBP where you create custom levels and such crazy-awesomeness in the PS3 version, but I would love a Sackboy-themed platformer.
10-01-2008 @ 5:45PM
Gurbinder said...
Awww, i hope it has the same multiplayernessthingy. I hate laggy wipeout pulse infrastructure. So far only Star wars battlefront R.S. is the only game that i've seen go well on the psp with infrastructure and the worse being NFS:Own the city which had a infrastructure that could'nt even start up :o
10-01-2008 @ 1:03PM
bak said...
Sheesh, make it so you can download favorite levels to your PSP and play through them; that would just be killer. LBP Lite or something - I'd love it!
Reply
10-01-2008 @ 3:17PM
PPGN Administrator said...
I was just abotu to send yout eh news tips about the EUROGAMER update.. lol
That EuroGamer thing actually is interesting, because it says nothing is concrete yet, but come on Sony is going to make tons off the PS3 version of LittleBigPlanet. It would be a smart finacial game to make.
PSPFANBOY STAFF, could my website (PPGN= www.ppgn.recoding.net) be an affiliate of yours.
Reply
10-01-2008 @ 3:38PM
whatever said...
This is how they should make a lbp on the psp:
1.white background
2.lower graphics and visuals
3.only 20 levels in the game
4. a level designer that's a bit smaller than the ps3's version
5.online and ad-hoc.
this is probably the best way to make a lbp on the psp.
cause remember, psp only can use 1.8 gigs
Reply
10-01-2008 @ 4:06PM
PPGN Administrator said...
I really wouldn't find if its in the graphics like Locoroco to tell you the truth. lol
Maybe like a 3D locoroco I should've said, lol. It has ot be 3D, but really simple textures and stuff is fine with me. Something like 'Prinny: Is it Okay if I'm the Main Character". :D
10-01-2008 @ 5:30PM
joeybeast said...
So after years of getting shitty PS2 ports we'll be getting lousy PS3 ones.
I sure hope not.
Reply
10-01-2008 @ 7:39PM
Joe said...
As much as I know LBP will be the next greatest thing right next to sliced bread. I myself want to see MM make Craft World more it was the 2D prototype game for LBP. This way seeing as the game would be in @d it would be easier to work on the PSP and at the same time be different.
Because I am going to buy the LBP for the PS3 and I see no need to have the same game on the PSP. But Craft World woulld be like the same but seeing as it would be 2D it would be totally different and so I would want to see that game on the PSP more.
Reply