
Anyone who has played Advance Wars on GBA/DS will find themselves in very familiar territory. This turn-based strategy game has players taking command of various units in an attempt to wipe out the invading Bydo army. Players are given an assortment of vehicles to choose and place, each with their own abilities and weaknesses. As is traditional, units can only move a certain number of spaces, and can only attack within a certain firing range. Tiles within the environment can affect the evasion of certain units, so movement is crucial to every battle.
Each unit has multiple types of ammo, each with their own accuracy and damage. When defending, players can sometimes opt to evade altogether, or attempt a counter-attack. Every step of the battle will require some crucial decision making skills from the player.
While this may sound overly complicated, it only takes one or two battles to understand the basics of the gameplay. It may not hold your hand, as in Jeanne d'Arc, but this is nowhere as complicated of a game as, say, Disgaea.
To win, players must simply destroy the opponent flagship. Of course, this is easier said than done. We can think of a number of strategies: weakening down the opponent troops until an assault on the flagship is feasible. Or, destroy the refueling ships, and watch as their resources dwindle. But watch out! The enemy can use the same tactics on you, of course. They will be quick to destroy your troops, and you too will have to keep a careful eye on your own resources. As each turn passes, your ships lose fuel and will need to be resupplied by your supply ships.
We love the aspects of the game that feel distinctly R-Type. The Force (attachable orb from the shooters) is an incredible ship to be reckoned with. It can attach to fighter ships, just like in the traditional shooters, and it can also act by itself. It is an incredibly devastating ship that can crash into other ships and cause massive damage. It has its own HP, and when used effectively can help one side gain some serious momentum in a battle. Of course, your enemies can also use a Force, so be careful.

All in all, we're rather impressed by the short time we've had with R-Type Command. Expect far more as we get closer to the game's release next month. Feel free to download a demo of the game from the PLAYSTATION Store by clicking here.
Reader Comments (Page 1 of 1)
4-08-2008 @ 3:52PM
Nate said...
The demo's not bad. I might have to go back and play it again to figure out if I really like it. There's a ton of info in the help, but it's pretty straight forward when you actually go to play.
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4-08-2008 @ 3:59PM
Snailking said...
>"Anyone who has played Advance Wars on GBA/DS will find themselves in very familiar territory."
I hope this game is far better than the new Advance Wars game, which I did not care for at all.
I'm going to try the demo this weekend.
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4-08-2008 @ 4:29PM
Alien said...
Wow , your impressions are pretty good :)
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4-08-2008 @ 4:46PM
bryansurvive said...
why is it so hard to get on this website with my psp. i know theres a mobile site but when i wanna see the full page it take almost 5 mins. does this happen to anyone else.
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4-08-2008 @ 4:47PM
bryansurvive said...
oh yea i dont like question marks.
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4-09-2008 @ 1:01AM
Edge said...
I'm sorry, but Command was just downright bad for me. It was slow, dull, and without any innovation. I desperately hoped for something that had some substance, but it just turned out to be a run of the mill tactical turd.
In my opinion, there is nothing special about this game besides the undeserved R-Type pedigree.
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4-09-2008 @ 4:06AM
Marztype said...
I disagree! I love R-Type and being able to control multiple crafts (even in a tactical game) really helps flesh out the subtle nuances in each model to distinguish each vehicle's necessity in the fictional world that irem has tried to build over the years to help deviate from all other shmups. This is evidenced in R-Type Final when you can chronologically unlock over 100 models (each one an evolution over the next) with text explaining the reasoning behind each. Seriously, leaving my PS2 on for over one hundred hours to gain 100% completion almost killed my system, but it was worth it.
I'm pretty sure this one really is for the fans. I imported the japanese version (chances of this version making it to the states seemed nil) so I'll be sure to pick this one up too, so I can finally make sense of it all without the need for a faq.
4-09-2008 @ 9:01AM
icepulse said...
Personally, I feel like its just lazy to NOT incorporate 3D-space into a space-themed combat title. I mean, I want the option to order a swarm of battle-drones to attack the power couplings on the underbelly of a Flagship.... that kind of thing.
I think the PSP is capable of "Homeworld" style mechanics. Meld that look with turn-based, and you'll have a home run.
If we're going to keep things on a 2D plane, I prefer the more tactical, squad-based type of game, with line-of-sight, opportunity fire, etc. Like "Rebelstar: Tactical Command" for the GBA. There's a title that outshined most next-gen handhelds strat titles, hands down, in terms of depth and realism. I'll take it over ANY DS/PSP strat game.
Check it out, if you can hunt one down. I have my copy welded into a GBA Micro. The system is basically a dedicated "Rebelstar" machine.
Wish they'd port "Imperium Galactica" to the PSP. It is to CREEEMMM!!!!
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4-09-2008 @ 9:30AM
strike said...
you didnt give it a mark out of ten. DUDES? wheres the mark? atleast it did brush off some questions i had about the game.
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4-09-2008 @ 10:49AM
sean said...
its a pre-view not a review.
but i didn't like the demo much. kinda boring for me.