On the brand new Square Enix members site
, Crisis Core
's director Hajime Tabata noted that they couldn't fit everything they wanted on the limited size of a UMD disc. "In regards to the story, due to schedule and [UMD] memory concerns, a good deal of it ended up on the cutting room floor. Originally, the episodes were much more detailed. We also considered implementing a multiplayer competitive/cooperative mode using the PSP network function, but again, this wasn't realized due to scheduling concerns."
This being Square Enix, of course, we wouldn't be surprised if they ever released a "Director's Cut" version of Crisis Core
, which adds all these features that were removed. Sadly, fans like us will have no choice but to buy the game (again!).
Another addition made to the Square Enix website is this frustrating mini-game. Check it out after the cut.