How long does it take to get to a sex scene with two women? About ten minutes or so. We've playing through God of War: Chains of Olympus, and we are thoroughly impressed. The game starts with a bang -- an incredible cinematic introduction that prepares you for the adventure ahead. Make no mistakes; this is a big-budget affair. Linda Hunt's narration returns for this handheld adventure, and it makes everything feel appropriately epic. Then, the game begins with the same beachfront attack we've all seen in the demo disc.
Although the content is the same, there are a few things we happened to notice. For example, the graphics have managed to get even better. There's much more blood, and lighting seems to have improved quite a bit since we saw it last. Even better, the Efreet magic Kratos learns after beating the first real boss has been made much more brutal: using it sets enemies aflame, and you can hear their pained screams as they flail around helplessly. Awesome.
Those that have read our previous hands-on impressions know what to expect from the game: a real God of War experience for the handheld. However, there are a few things that we must note. Firstly, save points are generously paced. We'd estimate that they're always about ten minutes away from each other, allowing for on-the-go gamers to play bite-sized portions, if they so choose.
Secondly, we'd like to note the complete lack of load times. When you start a New Game, you will simply jump into the game. If you were to continue playing, you'd never, ever see a load screen. Like modern console games, load times are cleverly masked by cinematic sequences. To see this technique pulled off on PSP is great (and we hope to see more games take advantage of it in the future!). If you continue a game, you will see a load screen, but for about three seconds. For a system that's infamous for lengthy loads, this is quite an accomplishment. Truly, Ready at Dawn knows how to make the PSP sing.
Within the first half hour, players will be introduced to what seems to be the main conflict of the game. The sun has vanished from the sky, thrusting the world into darkness. Atlas has been placed into a mystical slumber, and it's up to you to stop this ever-growing darkness from swallowing the gods, and the world itself. Kratos must use clever use of light and fire to keep himself in safety -- a mechanic that's used to quite stunning effect on PSP. Kratos will pick up a torch, for example, and you'll be able to see the flame realistically flicker and cast light in the beautifully rendered environment.
Also, it's not too long before Kratos picks up a shield. With it, he'll be able to parry enemy attacks, in a similar fashion to God of War II. We're glad to see this mechanic back, as it added so much depth to the gameplay.
It won't be too long until you'll be able to play Chains of Olympus too. From what we've seen so far, it's clear that this is yet another winning addition to the ever-expanding PSP lineup. Expect much more, including a review, in the coming weeks.
Reader Comments (Page 1 of 1)
2-14-2008 @ 8:20PM
Bryan S. said...
what's there to say? This game looks awesome and all I want is for it to be in stores already!
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2-14-2008 @ 10:59PM
B1gC72 - PSN: KillaKornbread said...
what is there to say you ask? i think you about covered it lol. this game will be the epitome of awesomeness. with this and SSBB, im becoming a hobbit in mid-March.
2-14-2008 @ 8:21PM
sean said...
im happy linda hunt is back to narrate. god of war is the only series that i actually remember how good the narrator is.
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2-14-2008 @ 8:40PM
Jay said...
Kratos in your pocket. Just the thought of that is awesome.
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2-14-2008 @ 9:52PM
Barndo111 said...
Wow, I couldn't be any more excited to play this game. Who knew something this epic could be on a portable system? I have no clue why I haven't preordered this game yet!
I am, however, refusing to watch any of the videos (except the "Candle" scene a couple blog posts back) because I don't want to taint the experience. I remember playing God of War II and the only video I saw beforehand was the Colossus battle and the "Cherub Statue" video. (I love how the sex scene videos always sneak out before the game does. I even saw the one from GoW I before playing it.)
Ok, I'm done Big "O"-ing here. I better get to playing the two PS2 games in lieu for the new release!
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2-14-2008 @ 11:46PM
Cammerv8 said...
ZOMG i think my psp PHAT is gonna burn if i play this game!!!
it looks so fast in that video!!!!!!!
GOW !!!!FTW!!!!!
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2-15-2008 @ 2:03AM
Biks said...
WOW..
i can just tht word millions of times... still its will not change the fact tht there's no way i can play tht game before March..
March i am waiting for u..
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2-15-2008 @ 4:01AM
sgtZipper said...
Good thingie my birthday is in March haha, though I could buy it whenever I'd like, not that I'm rich or something... 8-)
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2-15-2008 @ 4:11AM
sgtZipper said...
Have you guys seen the new videos at gamespot yet? Awesome!
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2-15-2008 @ 12:43PM
Brello said...
No, but I will now!
2-15-2008 @ 7:20AM
DMeisterJ said...
Man, I can't wait for this awesomeness to explode in my pocket.
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2-15-2008 @ 7:51AM
dantad said...
I am very excited for this game!
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2-15-2008 @ 8:29AM
DD_rulez said...
Man, does this look good!!!!
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2-15-2008 @ 8:32AM
Alien said...
DmesiterJ : what just exploded in you pocket ? :P
Anyways .... this is probably the most impressive PSP game I had ever seen . R@D : you made me your whore :P
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2-15-2008 @ 8:39AM
Alien said...
DmeisterJ : lol , whats exploding in your pocket ? :P
Anyways ... thats probably the most impressive video of a PSP game I had ever seen :o R@D .... Im your bitch :P
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2-15-2008 @ 9:15AM
sgtZipper said...
That so^o)
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2-15-2008 @ 12:53PM
Brello said...
It looks like Ready at Dawn will stay on the "Kickass Developers List." Great to read it's going to have the loading hidden, just like in Daxter. I'll take an elevator ride over a black screen!
Daxter literally made me wonder what was wrong with other developers. Even if you die there's no loading, I was impressed.
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2-16-2008 @ 7:21PM
bailey.p1 said...
Looks awesome, but is there actually a way to make the enemies attack? Or can they only stand and watch?
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2-18-2008 @ 4:38AM
sgtZipper said...
I guess it has something to do with the difficulty level? (It's just a guess though). And ofcourse they cut out the scenes in which they get killed =P
2-17-2008 @ 6:51AM
Lulu said...
o...m...g. this is SO awesome.
i'm really really impressed. n 16 days seem to be such a long period of time
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