It's pretty hard to describe, this video. While we understand the concepts of "King of the Hill", the video really confuses us as to how it'll all play out in the end. No matter, we're more interested in Tag Mode -- something that seems a natural fit for the Sonic universe. The mode plays exactly as it sounds: you tag an opposing player, giving them the "bomb" and they chase someone else down to tag them. Since Sonic games are always built on speed, we expect that mode to have a little more playability than sitting on the top of a hill. Seriously, Sonic doesn't like standing still. He taps his feet and glares angrily at you.
the video is great and better then the last but still boring. no combos. just jump and dash jump and dash. bounce and dash. cool i guess.idk maybe its just me.
I see what they're doing, attempting to add value to the Rivals brand since it was attacked for being a bunch of lame races, but I don't know how I feel about all these modes. It's clearly an afterthought as
*simply jump and dash is the only attack shown
*characters move really fast and you're on very small platforms, it's going to be weird to make sure you stop quick so you don't fall.
I agree with cafecito. If they try to do something like Sonic Rush, the DS game, it would be a lot cooler. It would look really nice to on the PSP's screen.
Sega should take a note from Capcom (Dracula X Chronicles) and remake Sonic CD for the PSP (it's begging for one) and finish that Knuckles beta that I saw somewhere (the concept seemed semi-interesting; two characters bound together by two rings getting around using the strength of the binding).
Reader Comments (Page 1 of 1)
10-27-2007 @ 2:07AM
Bryan said...
the video is great and better then the last but still boring. no combos. just jump and dash jump and dash. bounce and dash. cool i guess.idk maybe its just me.
Reply
10-27-2007 @ 2:37AM
Hashbrown_Hunter said...
The tag thing sounds like a lot of fun, but you're right King of the Hill will be pretty boring in a Sonic game.
Reply
10-27-2007 @ 9:13AM
Jonathan said...
I see what they're doing, attempting to add value to the Rivals brand since it was attacked for being a bunch of lame races, but I don't know how I feel about all these modes. It's clearly an afterthought as
*simply jump and dash is the only attack shown
*characters move really fast and you're on very small platforms, it's going to be weird to make sure you stop quick so you don't fall.
This might be a disaster.
Reply
10-27-2007 @ 12:34PM
cafecito said...
Why all this stuff? Why not a regular platforming Sonic in 2.5D, like what's been done with Megaman X, Ghost n Goblins and recently Dracula X?
That'd kick so much arse.
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10-27-2007 @ 2:57PM
Hashbrown_Hunter said...
I agree with cafecito. If they try to do something like Sonic Rush, the DS game, it would be a lot cooler. It would look really nice to on the PSP's screen.
Sega does not love my PSP
Reply
10-28-2007 @ 11:07PM
osvico said...
Sega should take a note from Capcom (Dracula X Chronicles) and remake Sonic CD for the PSP (it's begging for one) and finish that Knuckles beta that I saw somewhere (the concept seemed semi-interesting; two characters bound together by two rings getting around using the strength of the binding).
Reply