Yes, the video you're seeing above is running on a PSP. Not a PS2. Not a Wii. But a PSP. The dense foliage, the beautiful rays of light shimmering down to the ground, the individual blades of grass ... this is all real, and all on the handheld. Look at the fog in the background: this isn't the muddy in-your-face fog from the N64 era. Look how you can see through it, just as you would real fog. This is one beautiful game.
But don't just stare at the graphics. Look at the enemy and partner AI. Watch for the commands system, and the intelligent way you move around the environment. Once you're done being wowed by this video, note that you have another incredible experience waiting for you, after the break.
Reader Comments (Page 1 of 1)
8-19-2007 @ 1:35PM
Alien said...
I never thaught that I will ever say this on a SOCCOM game , but WOW . This trailers really take my breath away . Amazing , real technical marvels . Not GoW : CoO , but still a huge leap ahed for the serie :)
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8-19-2007 @ 8:02PM
Jose El Maton said...
I get the whole tactical approach to this, but I gotta say, the ghosting thing basically tells you where you have to go. And, yes, you could take out the bad guys from different locations, but it seems a bit linear that way, like the game is telling you where to go as opposed to where you *could* go. I think the game should've just comfirmed where you can go and the amount of units that can hide there. Can you not go anywhere besides the cover points?
And the red arrows over the enemies, even when you can't see them? Not working for me. You should have to keep an eye on them like in other games like Hitman where you can only see them if you have line-of-sight.
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8-19-2007 @ 8:36PM
bruce said...
i like what i see
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8-20-2007 @ 12:33AM
Krelian said...
Slant Six Games are certainly more talented in the visual department than Zipper. But that's no wonder, considering that they are the makers of the Syphon Filter engine.
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