This awkwardly-worded headline does a horrible job at conveying the incredible excitement that surged through me when reading Sega Nerds' interview with Zoe Mode. Paul Mottram, producer of Crush, revealed that there was an in-game level editor used by the developers, but it couldn't be finished in time:
"We have a terrific in-game level editor running on the PSP which our designers used to create all the levels in the game. Unfortunately, we didn't have the time to get this running on a commercial PSP or implement all the necessary user friendly features we would have needed if it was to be shipped with the game. As you could imagine designing Crush levels can be tricky at times."
Of course, the developers would have more time to work on such a mind-blowing feature in a potential sequel ... something Zoe Mode isn't denying. "It's something we'd all love to do since there are so many features we didn't get the opportunity to put into this version."
Reader Comments (Page 1 of 1)
6-12-2007 @ 2:13AM
Feedback said...
Couldnt they like...release it as a downloadable when its done?
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6-12-2007 @ 7:16AM
kingofwale said...
level editor?? MY fricken God, I have problem even playing the levels. This is probably the most ridiculously hard, frustrating and yet rewarding game ever.
I personally think it's harder than DMC3. but then again, maybe the 2D-3D concept is hard to grasp for a beginner.
does make paper mario's 2-d to 3 d look very gimmicky
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6-12-2007 @ 7:46AM
Alien said...
Awesome , it shour would be fun :D
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6-12-2007 @ 11:58AM
SKI said...
They made it sound more likely that the level editor would be in the ports to other systems.
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6-12-2007 @ 7:31PM
Marco Cano Jr said...
Way to kill some sales for the PSP version, Zoe Mode.
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