The ideas behind Crush
are deep, man. It's clear from the experimental games panel
at GDC that Zoe Mode
has a unique perspective on game design. In a new video interview with Gamespot
, they reveal the aesthetic challenges of going from 2D to 3D. Simple design choices had to made, from darkening the background, to removing shadows, to brightening colors. Any fan of Crush
will want to see the interview, if only for the tantalizing gameplay.