GDC 07: Full Auto 2 impressions
Full Auto 2 was available for play on the PSP, and it gave me some mixed feelings. The graphics are decent at times, featuring an incredible sense of speed and an incredible amount of destruction. However, collisions can feel awkward, as nothing seems to have any weight: the lack of physics is disappointing to say the least. The car models look decent, but there is no apparent damage model, which is surprising in a game all about destroying other cars. Even PS1's Destruction Derby had better ways of showing off damage.
The controls were also a mixed bag: turning was sharp, but the feeling of impact feels suspiciously absent. Weapons don't feel damaging enough, and it simply doesn't feel like your car is taking damage (even though it is!). The races are fast, and thanks to the amount of things being destroyed on screen, the game may be fun in short bursts, even if the game doesn't have the polish to make it an excellent game.
One of the most puzzling aspects of the game has to be the story of the single player mode (pictured). As you can see, there was a robot named Sage. That's why you're racing. You'll read pages upon pages of this incredibly unnecessary story. At least it's (unintentionally) funny.