
There is one PSP game in everyone's mind here at the Game Developer's Conference: it's called Crush. Kuju Entertainment's revolutionary puzzle-platformer was highlighted in an experimental games panel, due to its highly innovative gameplay concept.
One of the greatest challenges of creating such a unique project is trying to predict how the player will respond to it. Will they be able to understand how the gameplay works? Will they get too confused? Stuck? Through endless hours of QA & debugging, the team decided that the game has to explain to the player why one failed: it becomes a learning process, rather than a frustrating, alienating one.
Although Crush hasn't been released yet, Kuju's Alex Butterfield wasn't afraid to think of other possibilities to expand the Crush idea: What if you could crush time? (For example, a block could turn into a bridge; a cockroach into a centipede.) What if you could crush multiple realities, in multiplayer? Would each player have their own reality? The questions become far more challenging to answer, but much more exciting at the same time. Hopefully, Crush will meet an appreciative audience when it debuts on the PSP--I'd love to see a sequel that explores these mind-numbing concepts.
Reader Comments (Page 1 of 1)
3-08-2007 @ 7:40PM
Saigon said...
This game sounds very interesting. I'm curious how progressing in the game will affect the storyline.
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3-08-2007 @ 9:56PM
Strangler said...
IT WONT, psp pwners dont want original or 2d games. Look at how bad loco roco, every extent extra, lumanites, exit, megaman powered up all did vs ea games and racing games. psp oners have already spoken about what kinds of games they want.
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3-08-2007 @ 11:04PM
Saigon said...
Ummm, I don't know about exit, but the rest of those games got good reviews. Your such a dumbass.
Can't someone ban this retards IP???. Hello...anybody?
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3-08-2007 @ 11:30PM
Hater3000! said...
Strangler you are starting to get on my nerves,each time i get here i read your ever retarded comments,do you ever read what you type?,What the hell does this has to do with Crush potential?,Rlly you need get laid.
Anyway,it would be cool to Crush time.Multiplayer,wow the only console with a power to create realities would be i dunno the PS3?.I dont think wii would have such power,x360 who knows.
Crush is really promising proyect and i believe it has potential to become more...much more.
@ Saigon.
Exit got AA on gamespot and i believe it won the prize as best puzzle game of the year 2006.Try the friggin demo awesome,Also i have to say that i own all the games mentioned here(Except Crush of course).And they are friggin great.
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3-08-2007 @ 11:31PM
Strangler said...
I know they got good reviews and are god game sbut almost all of them were ported to other consoles and loco roco was ported to a freaking sony cell phone, cause no one bought them.
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3-08-2007 @ 11:59PM
Saigon said...
So what if they were ported to other systems? It's actually a good thing. If those games become more successful in sales, then there's a greater chance we might see sequels for them. There's already a exit 2 for psp and I'm at least looking forward to loco roco 2.
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3-09-2007 @ 3:33PM
pete said...
I know this links to joystiq, but howcome the two articles are almost the exact same?
I've gatta say, ive only played the demo of exit and ive got locoroco, but i liked them. Though, strangler technically has a point. Locoroco did get really good reviews(and i personally love it), yet not many people baught it.
If anyone hasnt played locoroco and wants to try it, heres the halloween demo of it. i tried looking for exit, but i didnt bookmark it..
http://www.pspfanboy.com/2006/10/26/loco-roco-halloween-demo/
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