Like many PSP owners, I like the added functionality of Dark_Alex's custom firmware. What I didn't like though was how Ratchet & Clank: Size Matters didn't work on my PSP because of it. Luckily, the fine folks at DCEmu have come up with a solution. Let me run you through it step by step, so you too can get Ratchet swinging his wrench on your custom firmware.
- First, totally turn off your PSP (not sleep mode)
- Now, hold down the right trigger and turn it back on
- This will bring you to recovery menu where you can change several options
- Configuration: Game folder homebrew (currently:3.XX Kernal), Use NO-UMD (currently:disabled), Fake region (currently: America), Free UMD region (currently:enabled)
- Advanced configuration: Plain modules in UMD/ISO (currently:enabled)
- CPU Speed: Speed in UMD/ISO (currently:266)
- Plugins: All disabled
And that should do it. Now you can play the greatness that is Ratchet & Clank: Size Matters. Thanks again for the great fix DCEmu community!
Reader Comments (Page 1 of 1)
2-18-2007 @ 2:36PM
jp said...
y are u telling people how to pirate the game
buy it support the good games
Reply
2-18-2007 @ 2:53PM
Steven Bailey said...
We're not telling them how to pirate, we're telling them how to play the game on custom firmware. We don't support stealing in any way.
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2-18-2007 @ 3:29PM
carterman said...
It's the 266 that does it, not the...well, anything else. I find the 'pop out the memory stick before booting the game' trick to be the most convenient, although plugins don't seem to work afterwards with that method.
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2-18-2007 @ 4:35PM
Mike said...
Thank you so much! I couldn't get the game to run; whenever I tried it would start, but show only a black screen and nothing else. As soon as I tried this, it worked perfect. Thank you again.
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2-18-2007 @ 5:00PM
Kade Storm said...
@1. How much is the pay for being Moral Cop? And, do they also offer free dental coverage for being such a myopic shill?
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2-18-2007 @ 7:44PM
Kade Storm said...
...by the way, most of this information is useless. I tried my technique on two different consoles, and all you really need to do, to get the game to run, is increase the UMD MHz from 222 MHz to either 266, or 333.
The rest is irrelevant. And all this has already been known from before. The real issue is the infrastructure mode, and the answer is simple: Devhook. Use Devhook to run this game, and infrastructure mode will work.
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2-18-2007 @ 7:55PM
H said...
The problem that I have isn't running the game. It's getting the multiplayer functionality to run.
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