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Posts with tag wipeout-pulse

Rumor: Wipeout Pulse and Daxter moving to PS2

It shouldn't be too surprising to see Wipeout Pulse and Daxter move to PS2. Sony has made it something of a tradition to move its big PSP exclusives back onto Sony's aging home console. While this potential move may anger some, it's important to note that these ports usually come out over a year since the original release -- long past a game's relevance at the store shelves.

These ports are not confirmed (the only source we see is French site But with Wipeout HD coming out on PS3 and Secret Agent Clank coming out on PSP, there's very little reason for fans to get up-in-arms about these potential projects.

[Thanks, Joe!]

Win a copy of Wipeout Pulse!

Wipeout Pulse is now available in stores! Read our review to find out more about the game.

A lot of high quality PSP titles were released in the past few weeks. Perhaps you missed this one. Get a copy of Wipeout Pulse for PSP by simply leaving a comment. Just tell us you want the game. Really, just leave a comment. It's as simple as that.. The comment must be left before Friday, March 7th, 5PM EST. Owo winner will be selected in a random drawing. Grand Prize Winner will a copy of Wipeout Pulse (ARV: $30). Click here for complete Official Rules. Eligibility is restricted to the legal residents of the 50 United States (including DC). You must be 18 years or older to enter.

European PC Store updates for February 21st

Small update today, but not necessarily a bad one if you're a fan of WipEout Pulse. The third add-on pack for the game is now available. When will these packs stop coming? Good question. Next week is the final update. Here's the full release list:
This week's add-on pack adds another ship to your repertoire as well as two new tracks. Not bad for three quid. We're sad to see that there are no PS1 games or demos this week. Maybe something interesting will hit the American store later today. We'll keep you informed.

PSP Fanboy review: Wipeout Pulse

Wipeout Pure remains, to this day, one of the top rated PSP games of all time. And for good reason, too. When it debuted with the PSP launch, it delivered unparalleled graphics, tons of content, and a huge assortment of downloadable content that made Pure a great value for any racing fan.

Nearly three years later, Studio Liverpool finally returns to PSP with the next installment of the Wipeout franchise. Wipeout Pulse attempts to do the impossible: improve upon the formula they created with Pure. Undeniably, they have succeeded.

Gallery: Wipeout Pulse

Continue reading PSP Fanboy review: Wipeout Pulse

First DLC appears for Wipeout Pulse [Update]

Fans who enjoyed Wipeout Pure's free DLC are going to be very disappointed by this new. The first DLC for Wipeout Pulse has appeared on the UK PLAYSTATION Store ... at a cost of £3.49. The "Mirage Pack" includes a brand new team, and two new tracks (and their Zone variations). Update: Future packs have been unearthed on the official Wipeout website. They each include two tracks and one new team.

Pulse is a fantastic game, and we don't mind having to pay for more of it. However, is £3.49 a bit too much for you? How much will DLC cost when the game launches in America in a week?

Also available on the UK Store: Fade to Black (PS1), Theme Hospital (PS1), Motorhead (PS1)

[Thanks, Forgot69!]

PSP Fanboy Theatre: Volume 46

CES 2008 interview with John Koller (28.6MB)

Also featured: Wipeout Pulse, SoulCalibur IV, LittleBigPlanet and Downstream Panic!

Continue reading PSP Fanboy Theatre: Volume 46

First-person Wipeout will make you lose your lunch

Be warned, Wipeout Pulse can, and will, get dangerously fast. The speeds of Phantom and Zone are mind-shattering (could this iteration outdo every previous game in the series?). However, to really understand how exhilaratingly fast the game moves, one has to play in first person. Only then, will you really feel like you'll lose your lunch. Catch more videos, after the cut.

Continue reading First-person Wipeout will make you lose your lunch

Feel the Pulse, the WipEout Pulse

If you read our hands-on impressions, you'd know that we're in love with WipEout Pulse. Looks like IGN is quite enamored too -- and they have videos to show you. Unfortunately, these videos don't quite capture how intense the game really feels when it's in your hands. The silky smooth framerate adds a lot to the experience. New modes, like Elimination (our favorite), are a welcome addition to the franchise. And, the experience "loyalty" points you get after each race has us trying to grind for more unlockables. It's just a better game than Pure, and that's saying a lot.

Check out all of IGN's videos here.

PSP Fanboy hands-on: Wipeout Pulse

What could possibly be better than Wipeout Pure? Simple: a sequel. It may be hard to tell from the videos, but Pulse is a vastly improved sequel in almost every way possible. Visually, the graphics have come quite a long way. With the full 333MHz of PSP's power unlocked, it appears Studio Liverpool has doubled the framerate. Yes, Pulse appears to run at a silky smooth 60fps. This is almost unprecedented in a handheld game, especially one that looks as good as this.

The new HUD and announcer is intense, adding a lot of tension to the already-exhilarating gameplay. Weapons are much more important in this iteration of the franchise, as it appears that ships are far less durable than before. Just after a few nicks on the wall, you'll see significant damage accumulate on your shields. Thankfully, you can absorb items by pressing O. We expect the increased power of the weapons to cause far more ships to explode during a race -- and that's just cool.

Another significant change is the way ships control. Even though we're familiar with the teams from Pulse, we were surprised to see how differently they control in this sequel. The ships are much more responsive, and the over-compensation we typically used in the previous game actually had us crashing into walls more often. Obviously, the easier controls will be better for those that found Pure a bit too difficult.

With better graphics, better presentation, better controls, a brand new screenshot mode that lets you capture images in-game all add up to an experience that betters its predecessors in every possible way. We're insanely jealous of our European friends that can play the game now. For the rest of us, we'll have to wait until next year.

Gallery: Wipeout Pulse

Wipeout Pulse demo to hit PC Store today

It's Thursday. You know what that means. The PC PLAYSTATION Store will be updated later today, and it looks to carry a nice treat. A downloadable demo of Wipeout Pulse will be available on the Store -- at least in Europe. According to Eurogamer, players can expect one track and one team from the FX400 League, playable in either Single Race or Time Trial modes.

Stay tuned for today's PSN updates to see if this exciting demo makes it way to our neck of the woods.

Gallery: Wipeout Pulse

Wipeout Pulse website opens with skin editor

For those of you lucky enough to enjoy Wipeout Pulse right now, you may want to pay attention. The official Wipeout website has opened, and it features a skin editor so you can create your very own ship designs and import them into the game. You'll need a PLAYSTATION Network ID in order to get started.

We're going to join the others that are going to play with this fun new tool -- even though we don't have the game yet! We're confident that a lot of PSP Fanboys are going to do the same.

[Via NeoGAF]

Wipeout Pulse screens showcase the beauty of speed

Click for full-resolution image.

Sony's been focusing a great deal on their upcoming early 2008 line-up today. Joining God of War: Chains of Olympus is another heavy-hitter for the system: Wipeout Pulse. Out friends in the UK will be able to enjoy Studio Liverpool's latest this week, but the rest of us will have to wait until early next year to get our hands on this futuristic racer.

With full support for Infrastructure multiplayer, Pulse is looking like more than a worthy follow-up to Pure (which remains, to this day, one of the best games on the system). Check out the new screenshots below:

Gallery: Wipeout Pulse

Wipeout Pulse videos are so much better than screenshots

If a picture can say a thousand words, what does a video say? Jeuxvideo has some incredible new videos of the game in motion, and it's clear how the visuals have been improved. The new lighting, the new HUD all look quite sexy. Add Infrastructure support, and you have a worthy successor to the already-incredible Wipeout Pure.

Check out another video at Jeuxvideo.

Martin Audio describes his music in WipEout

Music soothes even the savage beast. The WipEout games are no exception. Their music, while not exactly soothing, gets you into the game in such a way that you can actually relax whilst your vehicle flies around at unseemly speeds. The current soundtrack list gives you an idea of what to expect -- the very best of electronic and techno beats. Martin Audio, one of the musicians in the soundtrack, shared some thoughts on getting involved with the game.

After someone heard his music, that someone asked if they could create a track for the PSP title -- after some work, the song "Chemical" was a shoe in. A snug fit. Fit like a glove. Et cetera. Audio has been a longtime fan of the WipEout games, so his musical inclusion is definitely something he's proud of. When asked about licensing, he agreed that it was a powerful tool to get your music out there and gain a new audience's interest. So long as the music isn't compromised, licensing is a great idea. If you want to learn more about Audio's experiences DJ'ing and how the creative process works for his music, check out the rest of the interview. Otherwise, get pumped to hear some great tunes on the next WipEout game.

Wipeout Pulse will grow "considerably" with downloads

So what's going on with WipEout Pulse? Ever since Pure, people have been hungry for more high-speed futuristic racing. Sony Liverpool is determined to repeat the success they had with Pure, according to an interview they had with PocketGamer. What are they going to do to ensure this success? Read on, dear friends, read on.
  • The formula won't get changed around too much, but certain things will get altered based on feedback received from Pure, such as an infrastructure for online gaming. Expect one this time around!
  • Race progression has gotten a more nonlinear facelift: "The Race Campaign mode is a mix of all seven race event types. Basically each grid has a points target which, when reached, unlocks the next grid and so on." If you stink at one mode, you can usually move around on the grid to a race with a different event, so you'll never get stuck. But if you want all gold medals, that's another story ...
  • Three skill levels can be adjusted on the fly.
  • The twelve reversible tracks at the outset of the game are just a hint at what's to come -- expect lots of downloadable stuff down the line.
It seems like the title is generally going to remain the same, but get enough tweaking to give even the hardest of core racing fans something to grin about. The proposition about downloadable content is still veiled in secrecy, but your game will apparently grow considerably. We'll deliver more info on the game as it nears its release in December.

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