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PSP Fanboy hands-on: Kingdom Hearts: Birth by Sleep

The Kingdom Hearts series was first born on the PlayStation 2; however, it has gone and spread its wings into other realms since then and now it carries a new bundle of joy in the form of portable PSP title Kingdom Hearts: Birth by Sleep. While the title radically takes the story aspect of the game farther away from the original setting with Sora and friends, this new game will focus on the three (slightly) new faces pictured above (from left: Aqua, Ventus and Tera).

Birth by Sleep was indeed playable on the show floor at TGS and we sunk in some time with the title. The playable build that was available let us try out both Ventus and Tera in battle. We decided to just go with trying out Tera's abilities and then go straight into the action. Tera's level starts off in a forest area which gets you into a fight right away. Kingdom Hearts vets will notice that the controls are incredibly familiar; they're nearly identical to the original console games from the past, though with slight differences due to the change in input interface (ie, shoulder buttons once again control the camera since there are no dual analog nubs).

Gallery: Kingdom Hearts: Birth by Sleep

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PSP Fanboy hands-on: Dissidia: Final Fantasy

Dissidia: Final Fantasy has been a title we've been keeping an eye on a lot lately, and hence, it's one of the first games we decided to see out on the Tokyo Game Show floor. We moseyed on over to Sony's booth to get in a quick session before going at it again and taking in another short round over at Square Enix proper. Five characters were available to play: Firionel, Tidus, Squall, Warrior of Light, and Zidane. We decided to try out different characters for each play session and tested out the skills of Squall and Tidus.

The overall battle system is rather easy to pick up; attacking with the square button deals the amount of damage currently in your "Brave" gauge while attacking with the circle button drains your enemy's Brave, replenishing your own and then eventually putting enemies into a "Break" state as you can see here in these videos. Now while the general concept of the game's battle system is easy to grasp, mastering the play style of the individual characters is another story. After having played as both Squall and Tidus for a solid amount of time, we noticed that neither character played like the other. Even though their special moves use the same button inputs, they move and attack completely different.

Gallery: Final Fantasy Dissidia

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TGS 08: Terra and Cloud confirmed for Dissidia, roster now complete

After having watched a Dissidia: Final Fantasy trailer in Square Enix's Closed Mega Theater, the final two characters (heroes for Final Fantasies VI and VII) are confirmed to be Terra and Cloud. Gameplay footage was seen for both characters dueling against their respective arch nemesis. Cloud retains his classic look, while Terra dons a more child-like face and better resembles her original Amano design (blonde hair).

With Bartz and Ex-Death confirmed recently, that makes the entire 20 heroes and villains roster complete. Check back with us later, we'll have some more on Dissidia including full hands-on here at PSP Fanboy and full Square Enix Closed Theater impressions over on Joystiq. So keep an eye on both.

Koei to unveil new PSP games at Tokyo Game Show

Koei president Kenji Matsubara spoke recently with Gamasutra about making third party titles in Japan. More important to our readers, part of that discussion involved PSP. Pointing to the PSP's success with Monster Hunter Portable 2nd G (yes, everything comes back around to Monster Hunter PSP savior), Matsubara said it is encouraging to make games for the PSP as opposed to other tougher markets (the PS3 and 360).

In line with this, Koei has acted accordingly by revealing plans to announce new PSP titles at this year's Tokyo Game Show in October. What those titles are, it won't say, but we're certainly curious to find out. Deducing from the article, it sounds like Koei is aiming to make a game that utilizes Monster Hunter's team-focused gameplay. Hmm, perhaps a game where Guan Yu and friends go around Han Dynasty China looking to slay mythical creatures? We wouldn't be surprised ...

Anyway, don't get too excited yet. While Koei sings a PSP paean, it can't deny a lack of enthusiasm from Western markets. Perhaps, these new games will be Japan-only. Stay tuned, we'll have more from TGS next month.



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