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Star Wars Battlefront week: Jem's impressions


All this week, the writers of PS Fanboy will share their impressions of Star Wars Battlefront: Renegade Squadron. Make sure you come back every day, as we'll be giving away five limited edition Darth Vader PSP-2000 systems.

Having not played a Star Wars game since X-Wing vs Tie Fighter and Yoda Stories way back in the day, the Battlefront franchise has, until now, completely passed me by. As a result I had no idea what to expect when I loaded up the UMD. After beginning campaign mode I was pleasantly surprised and bltized through it almost in an entire sitting.

Which brings me to my first complaint: the game is hilariously easy. After I had worked out my personal favourite weapon set up (shotgun and grenade launcher) I never found myself changing it. Normal difficulty is ridiculously unbalanced in the player's favour.

After completing campaign mode and, sadly, lacking any form of internet access, I set my sights to the Galactic Conquest game mode. What followed was a love affair of astronomical proportions (get it? Astronomy? Stars? Star Wars? I'll get my coat ...). Galactic Conquest is a mixture between two of my favourite games - Master of Orion and the board game Risk.

Continue reading Star Wars Battlefront week: Jem's impressions

Star Wars Battlefront week: Nick's impressions

All this week, the writers of PS Fanboy will share their impressions of Star Wars Battlefront: Renegade Squadron. Make sure you come back every day, as we'll be giving away five limited edition Darth Vader PSP-2000 systems.

I'll be quite frank: this is the first time I've played a Star Wars game on my own time since Shadows of the Empire on the Nintendo 64. It was bitchin', sure, but I only played stuff like Knights of the Old Republic on a friend's system. Before Shadows, I think the only other Star Wars game I had was on the NES -- it was hard. Very hard. So, unlike Andrew and Colin, I have no prior experience with the Battlefront franchise, so its move on PSP is less of a surprise to me, more of ... an initiation into something fantastic.

I don't know why Andrew and Colin are so dismissive of the controls -- maybe they're used to something completely different, but as a Battlefront virgin, I found my cherry popping experience delightfully intuitive. [Wow, strong imagery there! - Ed.] The basics are this: you don't move your cursor around -- you press and hold the R trigger to lock onto nearby enemies. The longer you lock, the stronger your shot. When you're locked, instead of running, you strafe. I think you can cycle through enemies with the D-pad during a lock-on, but I'd just tap the R trigger and move onto the next closest target. Actually, you know what, the controls are exactly like Mega Man Legends. Maybe that's why I love them.

I wasn't fond of the vehicles. No real reason, but the larger ones got stuck a lot and controlling your aim was more cumbersome than rewarding. Leave the vehicles for your AI peons to handle as you wreck an enemy stronghold all by your lonesome. This is especially true in the Galaxy Conquest mode, which I'll be chatting about for the remainder of this impression.

Continue reading Star Wars Battlefront week: Nick's impressions

Star Wars Battlefront week: Colin's impressions


All this week, the writers of PS Fanboy will share their impressions of Star Wars Battlefront: Renegade Squadron. Make sure you come back every day, as we'll be giving away five limited edition Darth Vader PSP-2000 systems.

Like Andrew, when I first heard that the next Star Wars Battlefront title would be an exclusive PSP title, I was pretty surprised. While the PSP is a great system, the smaller userbase and the pure scope of Star Wars Battlefront: Renegade Squadron made focusing 100% on a handheld version a controversial decision. It seemed like an odd gamble for such a successful franchise, but at the time was considered a nice win for the PSP which had (and has) been lacking in solid original content -- especially from third parties. Fortunately, it looks like developers at Rebellion have come through in most regards, as our hands-on with the review code has proven (largely) positive.

At first blush, Renegade Squadron can be a daunting experience to jump into. There's a variety of different game modes, the customization options are vast and not really explained, and the gameplay itself has so many facets that it was almost overwhelming at first. Luckily there are training videos, as Andrew mentioned, and I'd strongly recommend checking them out -- especially if you didn't play the first Battlefront on the PSP.

When you first get into the game, the controls are a little obtuse. Eventually, I got used to them but I definitely had to run through a couple battles before I felt comfortable. It's not a horrible learning curve, but compared to Warhawk, getting used to the controls was a bit of a chore at first. Once I got a grasp of the different commands I felt a lot more comfortable and was able to run around blasting stormtroopers and flying around with a jetpack with no problems. Unfortunately, ground vehicles such as the tank suffer from pretty bad control and in cramped areas can frequently cause the death of you. As such, I tended to avoid driving the land based vehicles.

Continue reading Star Wars Battlefront week: Colin's impressions

Star Wars Battlefront week: Andrew's impressions


All this week, the writers of PS Fanboy will share their impressions of Star Wars Battlefront: Renegade Squadron. Make sure you come back every day, as we'll be giving away five limited edition Darth Vader PSP-2000 systems.

When I first heard that the next Star Wars Battlefront game was coming exclusively to PSP, the first thing I asked was "why?" It's not that I don't love my PSP -- but I found it surprising that the biggest Star Wars gaming franchise of all time would make Sony's diminutive handheld its home, rather than a console powerhouse. Certainly, a game that's all about online connectivity would benefit from the additional horsepower that's demanded from a game of this kind. So, when the first footage of the game was released, I was admittedly concerned. The framerate was far from stable, and the graphics lacked the polish that I expected from a modern PSP game.

Well, a good number of my worries were put to rest when I picked up Renegade Squadron. The developers finally gained access to the PSP's full clock speed, 333MHz, and the framerate has stabilized quite nicely. Granted, the level of detail isn't what I'd like it to be, and the draw distance still leaves a lot to be desired. Considering the limitations of the PSP hardware, it does seem like the team at Rebellion have still pulled off an impressive technical feat for the handheld, especially considering how large the environments tend to be.

There's a lot to do in Renegade Squadron, and it can be quite daunting at first. Thankfully, there are tons of in-game tutorial videos that attempt to explain all of the features of the game. However, I discovered the best way to learn is to simply jump into the single player story mode, which offers far more useful advice. The tutorial will guide you through the basics of capturing bases, choosing weapons, conducting battle, and flying spacecraft. After a few levels, you'll have gained a basic understanding of Renegade Squadron's basic gameplay mechanics.

Continue reading Star Wars Battlefront week: Andrew's impressions

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