[Thanks Max! Via That Girl's Site]
[Thanks Max! Via That Girl's Site]
We can't wait. The demo is unleashed to the world later this month.
Chains of Olympus dev team, Ready at Dawn, took notice of Ramon's system and decided to fly him out to their studios "to make sure the PSP wouldn't get damaged during shipping." Yeah, sure.
Ramon was also able to play the upcoming Chains of Olympus demo, talk to the development team, and get treated like a God of Olympus. Looks like this God of War hit the jackpot for his fandom (and we're jealous!).
- The game is still on track for a Winter release.
- Set ten years before the original God of War, Kratos will meet many characters from the previous PS2 God of War titles through his adventure. After the murder of his family, Kratos renounces his service to Ares, and he decides to serve the other gods of Olympus to try and rid him of his nightmares. Voice actors from previous games will return in Chains of Olympus. Linda Hunt will return to narrate the game.
- "You will have multiple weapons with a new twist on how they integrate into the storyline."
- The game has been in development since Daxter shipped.
- The game will have counter attacks -- but whether or not it will be similar to God of War II's Golden Fleece was not revealed.
It appears they plan on working on a new IP. Whether or not it will arrive on PSP is unclear. However, considering their technical know-how with the platform, we hope that they'll continue developing for Sony's handheld.
Dan Arey, former Creative Director of Naughty Dog, has joined Ready at Dawn to work on the new project. Under Arey, Naughty Dog has worked on games such as Crash Bandicoot, Jak & Daxter, and the upcoming Uncharted. "It was actually a very easy decision to make," said Dan Arey, "because when I first got the chance to hear about this new property, I immediately knew I had to be a part of it and get a chance to join forces with the incredible talent over at Ready At Dawn Studios. These guys have taken the time to mature their team, their technology and this new concept. Believe me, this is going to be something special." We can't wait to find out more.
[Update: In an interview with GI.biz, Arey talks about Ready at Dawn's multiplatform capabilities. Is he hinting that Ready at Dawn is ready to move on? "With a data driven engine that's platform agnostic, these guys are now in the amazing position to work on any platform they choose ... The great thing about the RAD development pipeline is that it has been cross-platform - PSP / Windows - from the beginning, which means the technology can migrate to any platform."]
The chat is scheduled for this Friday at 4PM PST (7PM EST). Obviously, you'll want to get there early if you want the best (virtual) seats in the house. If for some reason, you can't attend, you can also submit questions via e-mail at: playstation_community_support @ playstation.sony.com.
We love what Sony's doing for its rabid God of War fan base. We'll be there, just like you, eyes glued to the answers that the Ready at Dawn team will provide. See you there.
It wasn't an easy task bringing God of War to the handhelds. A brand new engine (Ready at Dawn Engine 2.0) had to be created, and the controls had to be adapted to a whole new system. Our time with the game at E3 proved that Ready at Dawn has been successful in recreating the God of War experience on the handheld ... but how did they do it? This new video documentary provided by Sony attempts to go behind the scenes of the game, and showcases tons of new gameplay footage.
Details of the chat are still forthcoming, but be sure that we'll have all the information here on PSP Fanboy when it goes live.
"It's no easy task bringing God of War to the PSP. Fans have come to expect these huge landscapes, complex gameplay, and visceral combat that God of War I and II gave them. To bring that same experience on the PSP, we are pushing the hardware further than ever before. We're really pleased with what we have so far but we're not done yet. We still have a few tricks up our sleeves. I'm also really proud of the story of Chains of Olympus and I can assure you that there'll be some mind-bending puzzles in there for you guys."
While it's true that this doesn't provide us with any new details on the game, we're pleased that Sony is still reaching out to its most dedicated fans. We're confident that Ready at Dawn will produce a title of the same magnitude as its console brethren, and hope to get some play time at E3.
"A lot of what we're telling with the later stories is Kratos when he's just really realized he's a puppet of the Gods, really realizing that he's getting screwed over, and [the PSP game will] flesh out when he did have maybe a little bit of faith and when that faith started to crumble a little bit -- when he started to see some cracks in the stories they were telling him," says Chains of Olympus creative director Cory Barlog.
We don't want to spoil the rest, so you're going to have to check out 1UP for the rest. Hopefully, we'll see even more of God of War: Chains of Olympus soon enough.
However, what's Barlog's involvement with the upcoming PSP iteration, Chains of Olympus? Development is in the capable hands of Ready At Dawn (Daxter), and initial screens and video show almost limitless potential for the title. Although we're excited to see the title develop so well, we're disappointed by Barlog's fairly removed involvement from the title. Speaking to GameDaily, Barlog reveals "I'll be working on it kind of in the way Dave oversaw God of War II, being a sounding board for [developer] Ready at Dawn. My main focus is to try and make sure it's within the God of War universe."
According to the press release, "We have always been passionate about making great entertainment accessible to everyone, and the new price for PSP, as well as the continued growth of the 'Greatest Hits' library, reflect our ongoing commitment to supporting and expanding the PSP community," said Jack Tretton, president and CEO, Sony Computer Entertainment America. "We are pleased that we are able to engineer savings for the consumer at this stage of PSP's lifecycle, allowing more individuals to experience PSP for the first time. In particular, we have recently seen a steady rise in the number of teens adopting PSP as their primary handheld entertainment system, and we expect the new price will accelerate that trend."
Sony also reminds players that the future of PSP is quite bright, especially with the upcoming God of War: "Ready At Dawn couldn't be more pleased with our success bringing Daxter to the PSP platform last year, and now we have another opportunity to blow away expectations of what a developer can accomplish on a portable when Kratos hits the 'small screen' in God of War," said Didier Malenfant, co-founder and president, Ready At Dawn Studios. "PSP is an ideal platform for us to work on because we have a high level of freedom to be creative, and we can deliver gameplay experiences that rival ones you'd get from a computer entertainment system."
[Update: According to Engadget, the PSP Entertainment Pack will also receive a $30 cut, from $250 to $220.]
Do you want to share your PSP-related fan art? Send us an . A new piece of fan art will be shared every Friday.
Ready At Dawn has been in the news a lot lately, but most PSP gamers still love them for their work on Daxter. This week's art depicts the various qualities of our hero. Wennichelle created this work and I'm not sure I've ever seen Daxter depicted any cuter. If Daxter looks good (and he does) there's probably a reason. Wennichelle has done many Daxter fan arts prior and I actually had a difficult time picking which one I wanted to use. If you like Daxter and/or the art above, go check out Wennichelle's Deviant Art account for more. Thanks for making such great fan art Wennichelle!
Obviously, the talented team is unlocking even more of PSP's power in God of War. However, "the biggest frustration right now, in a way, is the limitation on the clock speed. We'd love to run our games at 333Mhz (we do internally just for kicks) because it does make a big difference in how much stuff you can push on the platform."
So, how does Ready at Dawn feel about being responsible for two of Sony's biggest franchises? "The truth is," Malenfant explained, "we built Ready At Dawn Studios to create original IP, but ... I don't think anyone here regrets working on two of the world's biggest franchises in the meantime."
The future is bright for this Santa Ana-based team. The single most wanted request the team receives, though, is a PS2 version of Daxter. "I think everyone here would love to do it, and it actually wouldn't be that hard because Daxter was never designed as a handheld game, we could even add a few things for the PS2 version."
[Via Gamasutra; Thanks, Joe!]