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No new GTA games in the works for PSP


San Andreas Stories? We never knew thee ... and we may never. GTA4.net has information supposedly from the Australian OPM. In their Grand Theft Auto IV preview, they reveal that work on San Andreas Stories is not happening. In fact, there's no plans to develop a PSP GTA title at all. "When asked about a San Andreas Stories for the PSP, he replies saying that they don't have any plans for that at the moment, suggesting that they likely haven't started at all on another GTA PSP title."

We're a little saddened by this revelation, if only because we'd love to see San Andreas squeezed onto the portable. It seems that crime-loving gamers will have to look towards Driver 76 to get their fix.

[Via DCEmu]

Does Sony hate OPM? The answer is yes [Update 1]

Remember when we asked if the Official PlayStation Magazine hated PSP games? Well, it looks like Sony doesn't care much about the magazine either as they announced the magazine's discontinuation today. "With the launch of the PLAYSTATION 3 computer entertainment system and its full network and Web capabilities, we are focused on delivering content via the PlayStation Network and PlayStation.com website, not discs," said Peter Dille.

Makes sense to me. With the newly revamped PlayStation.com and PlayStation Store coming, there's no reason to have a print magazine... especially when the main reason people get the magazine is for the demo discs. The final issue of OPM will be the January 2007 issue. Fans of OPM's editorials need not fret, however. The 1UP team will continue providing editorial content available exclusively for PS3 owners.

[Via Joystiq]

[Update 1: The European version of OPM will continue. While the US magazine is published by Ziff Davis, it appears that the UK's magazine, handled by Future, will still continue. Source: GI.biz]

Does OPM hate the PSP?

OPM stands for Official PlayStation Magazine. You'd think that because it's sponsored by Sony, it would have slightly inflated scores for the games. But that doesn't seem to be the case ... at all. In fact, it appears that OPM is dishing out some painfully low scores on games that have been reviewed favorably by most other publications. For example, Killzone: Liberation only got a 7.5, Ace Combat X got a 6.0, and most surprisingly of them all: Lumines II got a measly 6.0. I've been playing my review build for quite some time, and I find it to be much better than the original, and that says a lot. What's with these horribly low scores, OPM? Do they have a grudge against the PSP?

[Via IGN Boards]

Oblivion: first magazine scan found


The November issue of OPM has exclusive details of the upcoming PSP version of Oblivion. The scans of the game look not too shabby... it looks a heck of a lot better than the N-Gage Elder Scroll's game. According to the article, the PSP version of Oblivion will be "a very different game with a different story line... it has the experience of the dungeon romp. It doesn't have wide-open, wander-the-landscape kind of stuff."

Even though the game's functionality seems a little stripped down, Obivion for PSP will still feature a character creation system, and 18 of the original game's 21 skills. The controls are going to be simplified, of course, and the designers cite Metroid Prime as a source of inspiration, which is only a good thing.

Check out the full magazine scan, if you like, or buy the issue when it hits newsstands.

[Via E-mpire Forum]

Bethesda confirms Oblivion to PSP in Spring 2007

Bethesda confirms Oblivion to PSP in Spring 2007Yesterday, we broke news that 1UP broke news of the Official Playstation Magazine breaking news of Oblivion heading to the PSP and PS3. Did ya get all that?

Well, now we get confirmation right from the source. Yeah, that's right, Bethesda has issued a press release confirming Oblivion is headed to the PSP in spring 2007. In America, the game will be published by Bethesda, while Ubisoft will publish it in Europe.

As if you didn't already know, this is a huge win for the PSP and PS3. I don't think there's anyone in their right mind who would argue that the PSP is the only major handheld system on the market that has enough horsepower to properly handle a game like Oblivion.

It's times like this that help me forget about things like hardware sales charts and focus on the massive amount of great games on the PSP's horizon. It truly is a great time to be a gamer.

[Via Bethesda]

Gaming Nexus interviews Killzone director

GamingNexus interviews Killzone director
The Killzone posts keep rolling in. We first spotted the demo, found out the November OPM will feature it and have reviewed even reviewed the demo, but now here's an Gaming Nexus interview with Mathijs de Jonge, the games lead designer and director.

In the interview, Mathijs explains how the game ties in with its predecessor, how many levels to expect, vehicle use and says the game is nothing like Metal Gear Solid. It's kind of funny because I even made mention of the two game's looking very similar in my review.

GamingNexus: Killzone: Liberation is quite a departure from the original Killzone on the PlayStation 2. Why did you decide to switch from a first-person shooter to an overhead shooter?
MdJ : We wanted to create a new experience within the Killzone Universe. Pulling out the camera to a third person perspective was the thing that we thought would change the experience most. So when we started working on this game this was the very first we tried. Then we decided to stick with it as it gave us a lot of inspiration for new mechanics and areas of focus such as improving the AI system.

(Via Gaming Nexus)

November OPM to feature Killzone demo


According to the latest RadiOPM, The next issue of the Official PlayStation Magazine (OPM), will also feature the Killzone: Liberation demo that's been extensively covered on the site. With distribution through OPM, and PlayStation Underground, it appears that Sony's really revving their marketing machine to hype this game. And why shouldn't they? The game's really good.

[Via IGN Boards]

Metareview - Ultimate Ghosts 'n Goblins

Metareview - Ultimate Ghosts 'n GoblinsIt's been well documented throughout the annals of time that Andrew is overly obsessed with anything Ultimate Ghosts 'n Goblins. I mean the guy has practically been hanging onto every whim of new information that has become available since he's heard of the game.

And now that the game has just been released and reviews have poured in, I'm not sure whether he's happily playing it or if he's on suicide watch. You see, the game hasn't neccessarily been the poster child for great reviews; rather, it's reviews have seen more up and downs than Ike and Tina spending the winter locked in a log cabin in Montana. The game currently has an 73% average score on Metacritic.

  • Play Magazine (95/100) says "Ultimate Ghosts 'n Goblins is '2D,' but it's also a highly-produced, meticulously planned, big-budget release. This is no throwback to side-scrollers gone by, this is 2D handheld gaming."
  • Gamerfeed (70/100) tells us what we already know: "This game is about as hard as petrified wood. Capcom eased things up a bit by tossing three difficulty levels into the mix, but even the added confidence booster couldn't save me from dying hundreds of times."
  • Official U.S. Playstation Magazine (40/100) gets down to the nitty gritty: "The ugly: The graphics, the controls, the level design."



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