Sony's handheld continues to drive profits to mega-publisher EA. According to Pocket Gamer, PSP games generated $258 million last fiscal year. In comparison, DS games only managed to generate $104 million. Similar figures were revealed last year, when EA admitted that they'd rather focus on Nintendo's handheld than Sony's, calling it a more "fun" system.Although PSP sales make the largest portion of EA's handheld revenue, the company may spin the fact negatively. While $256 million is a sizable figure, it represents a 28 percent loss compared to last year. On the other hand, the DS platform seems to be gaining momentum for EA, as it has shot up 149 percent. We don't care too much about these numbers, though. As long as EA continues to make good, original games for our platform, PSP gamers have nothing to worry about.

Videogame creation is a combination of art and technical skill. It's easy to look at next-gen titles on Xbox 360 or PS3 and marvel at the miracle that is their existence, but many gamers ignore the difficulty and special challenges that come from making a portable game. There is a special art of reduction that comes from a developer trying to make a game that can be enjoyed on the go. To act as a sort of reminder of some of these challenges, I thought I'd highlight a few.
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