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Posts with tag godofwar

Confirmed: God of War to use 333MHz processing


After a brief rant about E3, Cory Barlog has updated the Playstation.blog with one crucial new confirmation: the game will use the newly-unlocked 333MHz speed of the PSP. "Many people are asking if God of War: Chains of Olympus is going to take advantage of this. The short answer is yes we are! Ready at Dawn has been doing some pretty amazing stuff with the PSP since the early days of the platform. Every time I see a new build I am more amazed with what we're able to pull off with the PSP."

It's incredible to think that Ready at Dawn was able to pull off such incredible graphics before the processor speed was unlocked. Now that the talented team of programmers has access to PSP's full power, it'll be interesting to see what else Ready at Dawn will be able to pull off.

PSA: God of War demo comes in September


Thought you'd play the God of War: Chains of Olympus demo soon? Sorry folks -- you're going to have to wait until summer comes to an end. The demo's ETA is now September. But imagine, instead of lamenting the return of school, you can herald the joys of playing as Kratos on your PSP. As a consolation, those of you that successfully signed up for the demo will be receiving "exclusive info" in the coming weeks, if that helps the pain go away.

PSP Fan Art Fridays: God of War


Do you want to share your PSP-related fan art? Send us an . A new piece of fan art will be shared every Friday.

This week the fan art is a quite different than what we've featured previously. This unique God of War fan art was done by someone who actually does art for a living. Peet Cooper drew this excellent and stylized image above and he also works for n-Space (creators of Geist). I really like the constrained proportions of Peet's version of Kratos, it gives him a unique look. Oddly, despite his small stature, he actually looks more menacing than the regular rendition of Kratos. If this fan art scares or excites you, visit Peet Cooper's deviantART page or personal website. It's certainly an interesting visit since Peet is a professional artist. Either that, or let Peet know what you think of the art in our comments section.

Gallery: Fan Art Fridays

Impressive God of War: Chains of Olympus gameplay videos


We've already showed off screenshots of the upcoming PSP God of War, but what about it in motion? Does it live up to the PS2 series in looks and gameplay? You can judge for yourself, by watching the video above. Personally, watching it has made me somehow more excited for the game. It makes me think that God of War: Chains of Olympus, may cement Ready At Dawn as the PSP's premier developer. If the cliffhanger ending of the above video depresses you, than keep reading to see how the boss battle plays out. Now if you'll excuse me, I have a certain game I have to go pre-order.

Boss video after the jump ...

Continue reading Impressive God of War: Chains of Olympus gameplay videos

SGD '07: God of War: Chains of Olympus

Before being deceived into killing his wife and daughter in the original God of War, Kratos was a mere puppet of the Gods. The PSP-exclusive Chains of Olympus tells the story of Kratos' perilous journey before the original God of War where Kratos will have to battle "the most feared creatures of Greek Mythology." This exclusive PSP title, developed by Ready At Dawn, will be available this holiday season. Check out new screens from Sony's Gamers Day below. Then, check out a video, after the cut.

Gallery: God of War: Chains of Olympus

Continue reading SGD '07: God of War: Chains of Olympus

Incredibly wide pictures of God of War


For some reason, new images of God of War: Chains of Olympus have surfaced ... and they're really wide. Not 16:9 wide, nor 21:9 wide. It's so wide that Ben Hur would get jealous. Cinematic? Perhaps. Beautiful? Definitely. Check them out at Play France. While looking through them, make note of Kratos' shield. Hmm ... New gameplay mechanic, perhaps?

[Via PSP GadgetZ]

God of War: Chains of Olympus fully revealed

God of War: Chains of Olympus. You know you want it, and 1UP has the exclusive.preview. There's six pages of beautiful info on quite possibly the most anticipated PSP game of all time.

"A lot of what we're telling with the later stories is Kratos when he's just really realized he's a puppet of the Gods, really realizing that he's getting screwed over, and [the PSP game will] flesh out when he did have maybe a little bit of faith and when that faith started to crumble a little bit -- when he started to see some cracks in the stories they were telling him," says Chains of Olympus creative director Cory Barlog.

We don't want to spoil the rest, so you're going to have to check out 1UP for the rest. Hopefully, we'll see even more of God of War: Chains of Olympus soon enough.

Cory Barlog's role in the handheld God of War


God of War creator David Jaffe has been removing himself more and more from the franchise he created, opting to focus on new titles, like the perpetually delayed Calling All Cars (PS3). In his stead is Cory Barlog, who became director of the PS2 sequel, God of War II. As any player of the game can tell you, the sequel is vastly improved over the original, addressing all the criticisms that the first title faced. The incredible action of God of War II proved that Barlog was a fantastic replacement for Jaffe.

However, what's Barlog's involvement with the upcoming PSP iteration, Chains of Olympus? Development is in the capable hands of Ready At Dawn (Daxter), and initial screens and video show almost limitless potential for the title. Although we're excited to see the title develop so well, we're disappointed by Barlog's fairly removed involvement from the title. Speaking to GameDaily, Barlog reveals "I'll be working on it kind of in the way Dave oversaw God of War II, being a sounding board for [developer] Ready at Dawn. My main focus is to try and make sure it's within the God of War universe."

God of War screenshots leaked


Next month's issue of Electronic Gaming Monthly has an exclusive preview of God of War: Chains of Olympus. As is customary on the internet, someone has nabbed an issue early and scanned it for the entire world to see. German site consolewars.de has some juicy images from the game that has our hearts palpitating. Are these graphics really possible on PSP? If so, our wait for the demo disc becomes even more painful.

EGM 216 goes on sale May 8th. Expect a lot more coverage in the coming weeks.

[Via 1UP]

God of War: Chains of Olympus - first trailer & UMD demo


Do it. Now. Yes, get a free UMD demo of the newly announced God of War: Chains of Olympus. Hurry! Then, see past the cut for the very first footage of this PSP-exclusive God of War. You will be absolutely stunned by the graphics.

Continue reading God of War: Chains of Olympus - first trailer & UMD demo

Is the God of War title nearly revealed?


The Island of Rhodes continues to tease us. The countdown has been extended yet again, as more and more of this mysterious God of War title gets revealed. Justin McElroy from Joystiq spent hours trying to get past that silly block-sliding puzzle hidden on the site to unearth God of War: Chains of Olymp--. There's only two days until we find out the truth, and we pray to the Gods that the full revelation will be something PSP fans can truly celebrate.

PSP Fanboy Theatre: Volume 15

PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via m.pspfanboy.com.

Instructions: Save all movie and thumbnail files to the VIDEO folder. These high resolution 480x272 videos require firmware 3.30 or above. (Note: OE custom firmware will also play these videos.)


Manhunt 2
Download MP4 (6.8MB) | Download JPG

The following videos are featured after the break: Blue Dragon, Gene Simmons - Guitar Hero II Tournament, God of War II: Mythology, Guitar Hero II [360]

Continue reading PSP Fanboy Theatre: Volume 15

Island of Rhodes leads to another countdown


Imagine our horror when we browsed the Island of Rhodes website and saw ... well, nothing. It appeared to be nothing more than a cryptic, and rather useless, Flash website about developing God of War II. Thankfully, we were wrong. darksidez from the GameFAQs forums has discovered a secret area of the website, which reveals a hidden HD mode for God of War II on PS2, and yet another countdown. Is this madness? No ... THIS IS KRATOS!!!

It appears that spelling Kratos using the Greek letters on the site leads to a countdown page, with a partially revealed title. We see God of War: Ch ... Could this be the official reveal of the continuously elusive PSP God of War? Let's not get our hopes up too high--we'll unravel this additional mystery in less than two weeks time.

[Via Kotaku]

Sony makes price drop official; adds Daxter and Syphon Filter to Greatest Hits


The $30 price drop isn't exclusive to GameStop/EB Games--it's universal. But, that's not where the savings end. Sony has also added two more games to PSP's Greatest Hits lineup: Daxter and Syphon Filter.

According to the press release, "We have always been passionate about making great entertainment accessible to everyone, and the new price for PSP, as well as the continued growth of the 'Greatest Hits' library, reflect our ongoing commitment to supporting and expanding the PSP community," said Jack Tretton, president and CEO, Sony Computer Entertainment America. "We are pleased that we are able to engineer savings for the consumer at this stage of PSP's lifecycle, allowing more individuals to experience PSP for the first time. In particular, we have recently seen a steady rise in the number of teens adopting PSP as their primary handheld entertainment system, and we expect the new price will accelerate that trend."

Sony also reminds players that the future of PSP is quite bright, especially with the upcoming God of War: "Ready At Dawn couldn't be more pleased with our success bringing Daxter to the PSP platform last year, and now we have another opportunity to blow away expectations of what a developer can accomplish on a portable when Kratos hits the 'small screen' in God of War," said Didier Malenfant, co-founder and president, Ready At Dawn Studios. "PSP is an ideal platform for us to work on because we have a high level of freedom to be creative, and we can deliver gameplay experiences that rival ones you'd get from a computer entertainment system."

[Update: According to Engadget, the PSP Entertainment Pack will also receive a $30 cut, from $250 to $220.]

Ready at Dawn explains PSP's power; prepares PS2 Daxter?


Ready at Dawn has been getting a lot of attention lately. Their first game, Daxter, is considered one of PSP's best: not only does it feature solid gameplay, but it features truly impressive graphics technology, and completely invisible load times. Obviously, the team has learned new tricks, and has managed to squeeze more power out of our handheld for their upcoming God of War game. According to co-founder Didier Malenfant, Daxter doesn't come close to taking advantage of the system's true capabilities: "[We] made the conscious decision not to push the hardware as far as we could ... mainly because we wanted to ship the game in a timely manner."

Obviously, the talented team is unlocking even more of PSP's power in God of War. However, "the biggest frustration right now, in a way, is the limitation on the clock speed. We'd love to run our games at 333Mhz (we do internally just for kicks) because it does make a big difference in how much stuff you can push on the platform."

So, how does Ready at Dawn feel about being responsible for two of Sony's biggest franchises? "The truth is," Malenfant explained, "we built Ready At Dawn Studios to create original IP, but ... I don't think anyone here regrets working on two of the world's biggest franchises in the meantime."

The future is bright for this Santa Ana-based team. The single most wanted request the team receives, though, is a PS2 version of Daxter. "I think everyone here would love to do it, and it actually wouldn't be that hard because Daxter was never designed as a handheld game, we could even add a few things for the PS2 version."

[Via Gamasutra; Thanks, Joe!]

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