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Gaming Nexus interviews Killzone director

GamingNexus interviews Killzone director
The Killzone posts keep rolling in. We first spotted the demo, found out the November OPM will feature it and have reviewed even reviewed the demo, but now here's an Gaming Nexus interview with Mathijs de Jonge, the games lead designer and director.

In the interview, Mathijs explains how the game ties in with its predecessor, how many levels to expect, vehicle use and says the game is nothing like Metal Gear Solid. It's kind of funny because I even made mention of the two game's looking very similar in my review.

GamingNexus: Killzone: Liberation is quite a departure from the original Killzone on the PlayStation 2. Why did you decide to switch from a first-person shooter to an overhead shooter?
MdJ : We wanted to create a new experience within the Killzone Universe. Pulling out the camera to a third person perspective was the thing that we thought would change the experience most. So when we started working on this game this was the very first we tried. Then we decided to stick with it as it gave us a lot of inspiration for new mechanics and areas of focus such as improving the AI system.

(Via Gaming Nexus)

Puma puts a PSP 'round your butt


Sony and Puma have teamed up to bring you some new PSP gear. While these accessories may match your Puma wardrobe, the luxury will come at a hefty price. The above bag costs a whopping 7140 yen, which is more than the cost of 3 Greatest Hits titles in the US. Ouch. But if you have the cash to get a Signature Edition PSP or a PlayStation 3, I think Sony's betting you'll have the cash to afford these accessories too. I mean, this is living, right?

More pictures from PSP Gadgetz after the cut.

Continue reading Puma puts a PSP 'round your butt

PSP impressions: Metal Gear Digital Graphic Novel

My timing on snatching up a good 5 minutes with the Metal Gear Digital Graphic Novel was impeccable. Situated directly across the walkway of the Tecmo booth and next to Atlus' wonderful booth, the seat on the white bench called to me with the strength of a siren's song. I didn't think I would be able to hear anything from the unit, yet surprisingly there was little traffic there for the 5 minutes leading up to the Tecmo girls strutting out for their annual thing while I watched the digital comic unfold.

As for the artwork and voice work on the E3 build I was privileged enough to spend some time with, they were both very good. The panning was tastefully executed and Ocelot's dialogue, which took up most of what little time I had for the demo, was rich and powerful. Their pistol dual re-enacted from Metal Gear Solid was incredible. Overall the package seemed to be on par with, if not better than, The Silent Hill Experience UMD and has easily made my list of 'must buy' when it releases next month.

Metal Gear: Portable Ops info

With the announcement of a true Metal Gear Solid title hitting the PSP at E3, it was on my list of most desirable games that just had to be played. Sadly, time did not permit this and I was forced to leave the floor without getting my hands on it that Friday afternoon. Lacking the information I most desired (see: how the controls worked), Gamespot managed to swoop in to fill that void of information in my cranium and even went on to discuss the multiplayer modes that will be available in the final product during E3.




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