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Getting ahead with Dead Head Fred


D3 Publisher showed off Dead Head Fred at its pre-E3 event, and shared a ton of new images. The game, which is scheduled to arrive in August, continues to get zanier (and gorier!) every time we see it. Expect more impressions of the game soon, but enjoy these screens for now.

Gallery: Dead Head Fred

D3 continues PSP support through purchase of Vicious Cycle

D3 Publisher is one of our favorite companies to work with at PSP Fanboy. Their support of the PSP with niche titles has been fantastic, with games like PQ2 and Puzzle Quest under their belt. It looks like their support of PSP will continue even further due to their recent acquisition of Vicious Cycle, developers of the upcoming Dead Head Fred. The combination of Vicious Cycle's technical expertise on the system and D3's focus on the PSP platform is certainly a win for gamers.

"The addition of Vicious Cycle to D3PA marks our first acquisition of an internal developer and further strengthens our capabilities in delivering top quality games to the North American market," said D3PA COO Yoji Takenaka.

Dead Head Fred screenshots of pain


We knew D3 Publisher's upcoming Dead Head Fred was going to be a violent game. And we wouldn't have it any other way. In this new series of screenshots released by the publisher, we can see Fred in doing what he does best: causing mayhem in the most violent way possible. Watch him inflict pain on a variety of spooks, from strange gladiators, to zombies, to mutants and more in our newly updated gallery below.

Gallery: Dead Head Fred

PSP Fanboy review: Cube


Cube asks players to do one simple thing: get from point A to point B. Of course, it wouldn't be much of a game if it was as easy as it sounds. This action-puzzle game from D3 Publisher has players navigating the titular cube around a three dimensional grid, also made of cubes. Along the way, players will stumble upon a variety of challenges to overcome: gaps in the course that must be mended, paths that must be opened, etc. To do so, there may be blocks for the player to push, or buttons to press. There are also other obstacles that can even destroy the player's cube.

The challenges in Cube provide an interesting excursion. As the player progresses, more puzzles are unlocked, and the difficulty slowly rises. Some of the later levels can become truly terrifying pieces of work, layered with complexities. Trying to solve the various puzzles does become quite involving, as players must try to push blocks in a particular way, and pay attention to the movement of other blocks. There's replay value added thanks to additional keys that are scattered throughout a level: by collecting these keys within a certain time limit, the player will be awarded a medal. Obviously, perfectionists will want to get a Gold as often as possible.

Continue reading PSP Fanboy review: Cube

PSP Fanboy hands-on: Cube

We've spent a lot of time with D3 Publisher's upcoming action puzzle game, Cube. The basic premise of the game is quite simple: get your cube to the exit. Of course, as is the case with all puzzle games, it's not going to be that easy: you'll have to avoid various traps along the way, lest you meet a blocky death. There are a few elements that spice things up along the way. Firstly, your cube can stick onto any side of the platforms. The game encourages you to traverse through levels any way you want: upside-down, on its side, right-side up. The three dimensionality of the game is interesting, and it opens up a lot of gameplay possibilities.

There are quite a large number of puzzles to tackle in the game, which is a huge plus. Also, there's a level editor so that you can create and share your own puzzles. Our early build doesn't have it, but the final retail version will also have Game Sharing, so you can play with other PSP owners that don't have the game. Considering its budget price ($20), there's a great amount of content, making Cube easily one of PSP's greatest values. However, we're a little concerned about a few presentation issues. It feels like everything is a bit too sluggish: the controls feel a little too slow, and the load times seem a bit too long for a game with such minimalistic graphics. Most annoyingly, you must reload the entire level when replaying it--this will prove to be quite frustrating in the more difficult levels.

Hopefully, these quirks will be ironed out before the game's official release on April 24th. Expect more coverage on PSP Fanboy closer to the game's release.

Try before you buy: Puzzle Quest


Puzzle Quest is trying to do something different by combining the puzzle and RPG genres. The dangers of trying something new is that it has a high chance of failure. Luckily for those interested in Puzzle Quest, there is a PC demo online now so you can try before you buy. Much like that drug dealer that gives you your first taste free, Infinite Interactive wants you to get hooked on the demo so you rush out to purchase Puzzle Quest. Is this unique game worth your time? After trying the demo, I think this game will be a cult hit for sure. Giving purpose and story to a puzzle game definitely adds to the experience and the art is well done. But luckily for you, the demo will allow you to make up your own mind. What do you think of Puzzle Quest?

[Via Joystiq]

[Update 2: Provided direct link to demo.]
[Update 1: Corrected formatting.]

New puzzler, Cube, encourages sharing

When I first saw an update for a new PSP game called Cube, I got scared. Was it a game adaptation of the film "Cube," one of the worst films I have ever seen? Thankfully, no. It's a new puzzle game from D3 Publisher. While the PSP is certainly not lacking in the puzzle genre, Cube deserves a bit of attention due to it being of the few games to take advantage of PSP's unique capabilities. Firstly, the game includes a level editor, allowing you to upload and download new content from other Cube owners. More excitingly, the game also features Game Sharing multiplayer, allowing gamers with just one copy of the game to go head to head. The lack of complexity in the graphics and presentation probably makes it possible for Game Sharing to work, and to be honest, I'm excited that it does. It's hard enough to find a PSP owner to play against; Game Sharing will make it infinitely easier to go head-to-head with a person next to you. Expect more updates as the game's February release gets closer.

[Via IGN]

PSP Fanboy review: Work Time Fun


WTF, or Work Time Fun, is an enjoyable, but ultimately flawed, game. The title encapsulates the spirit of the game incredibly well: it's quirky and filled with a dark humor that some may find a bit too vulgar or violent to appreciate. Those that watch you play the game will have no choice but to ask WTF? as they see you participating in a variety of games, from the insane to the inane. A collection of approximately 40 mini-games can be unlocked in the game's unique format. You'll only have four games to start, but as you play those games, you'll earn money that allows you to unlock even more games. While the presentation is unique, and executed very well, it's also one of the greatest flaws of the game. Progressing in the game can sometimes feel less like fun and more like work.

Continuing reading to see the final verdict.

Continue reading PSP Fanboy review: Work Time Fun

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